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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#ifndef CHUNKFILE_H
#define CHUNKFILE_H
#ifdef _WIN32
#pragma once
#endif
#include <stdio.h>
#include "tokenreader.h"
#define MAX_INDENT_DEPTH 80
#define MAX_KEYVALUE_LEN 1024
class CChunkFile; class Vector2D; class Vector; class Vector4D;
//
// Modes for Open.
//
enum ChunkFileOpenMode_t { ChunkFile_Read = 0, ChunkFile_Write, };
//
// Return codes.
//
enum ChunkFileResult_t { ChunkFile_Ok = 0, ChunkFile_Fail, ChunkFile_OpenFail, ChunkFile_EndOfChunk, ChunkFile_EOF, ChunkFile_UnexpectedEOF, ChunkFile_UnexpectedSymbol, ChunkFile_OutOfMemory, ChunkFile_StringTooLong, ChunkFile_NotHandled };
enum ChunkType_t { ChunkType_Key = 0, ChunkType_Chunk, };
typedef ChunkFileResult_t (*DefaultChunkHandler_t)(CChunkFile *pFile, void *pData, char const *pChunkName);
typedef ChunkFileResult_t (*ChunkHandler_t)(CChunkFile *pFile, void *pData); typedef ChunkFileResult_t (*KeyHandler_t)(const char *szKey, const char *szValue, void *pData); typedef bool (*ChunkErrorHandler_t)(CChunkFile *pFile, const char *szChunkName, void *pData);
struct ChunkHandlerInfo_t { char szChunkName[80]; ChunkHandler_t pfnHandler; void *pData; };
struct ChunkHandlerInfoNode_t { ChunkHandlerInfo_t Handler; struct ChunkHandlerInfoNode_t *pNext; };
//
// Consider handling chunks with handler objects instead of callbacks.
//
//class CChunkHandler
//{
// virtual ChunkFileResult_t HandleChunk(const char *szName);
// virtual ChunkFileResult_t HandleKey(const char *szKey, const char *szValue);
// virtual bool HandleError(const char *szChunkName, ChunkFileResult_t eError);
//};
class CChunkHandlerMap { public:
CChunkHandlerMap(void); ~CChunkHandlerMap(void);
void AddHandler(const char *pszChunkName, ChunkHandler_t pfnHandler, void *pData); ChunkHandler_t GetHandler(const char *pszChunkName, void **pData);
void SetErrorHandler(ChunkErrorHandler_t pfnHandler, void *pData); ChunkErrorHandler_t GetErrorHandler(void **pData);
protected:
ChunkHandlerInfoNode_t *m_pHandlers; ChunkErrorHandler_t m_pfnErrorHandler; void *m_pErrorData; };
class CChunkFile { public:
CChunkFile(void); ~CChunkFile(void);
ChunkFileResult_t Open(const char *pszFileName, ChunkFileOpenMode_t eMode); ChunkFileResult_t Close(void); const char *GetErrorText(ChunkFileResult_t eResult);
//
// Functions for writing chunk files.
//
ChunkFileResult_t BeginChunk(const char *pszChunkName); ChunkFileResult_t EndChunk(void);
ChunkFileResult_t WriteKeyValue(const char *pszKey, const char *pszValue); ChunkFileResult_t WriteKeyValueBool(const char *pszKey, bool bValue); ChunkFileResult_t WriteKeyValueColor(const char *pszKey, unsigned char r, unsigned char g, unsigned char b); ChunkFileResult_t WriteKeyValueFloat(const char *pszKey, float fValue); ChunkFileResult_t WriteKeyValueInt(const char *pszKey, int nValue); ChunkFileResult_t WriteKeyValuePoint(const char *pszKey, const Vector &Point); ChunkFileResult_t WriteKeyValueVector2(const char *pszKey, const Vector2D &vec); ChunkFileResult_t WriteKeyValueVector3(const char *pszKey, const Vector &vec); ChunkFileResult_t WriteKeyValueVector4( const char *pszKey, const Vector4D &vec);
ChunkFileResult_t WriteLine(const char *pszLine);
//
// Functions for reading chunk files.
//
ChunkFileResult_t ReadChunk(KeyHandler_t pfnKeyHandler = NULL, void *pData = NULL); ChunkFileResult_t ReadNext(char *szKey, char *szValue, int nValueSize, ChunkType_t &eChunkType); ChunkFileResult_t HandleChunk(const char *szChunkName); void HandleError(const char *szChunkName, ChunkFileResult_t eError);
// These functions should more really be named Parsexxx and possibly moved elsewhere.
static bool ReadKeyValueBool(const char *pszValue, bool &bBool); static bool ReadKeyValueColor(const char *pszValue, unsigned char &chRed, unsigned char &chGreen, unsigned char &chBlue); static bool ReadKeyValueInt(const char *pszValue, int &nInt); static bool ReadKeyValueFloat(const char *pszValue, float &flFloat); static bool ReadKeyValuePoint(const char *pszValue, Vector &Point); static bool ReadKeyValueVector2(const char *pszValue, Vector2D &vec); static bool ReadKeyValueVector3(const char *pszValue, Vector &vec); static bool ReadKeyValueVector4( const char *pszValue, Vector4D &vec);
// The default chunk handler gets called before any other chunk handlers.
//
// If the handler returns ChunkFile_Ok, then it goes into the chunk.
// If the handler returns ChunkFile_NotHandled, then the chunk is
// passed to the regular handlers.
//
// If you pass NULL in here, then it disables the default chunk handler.
void SetDefaultChunkHandler( DefaultChunkHandler_t pHandler, void *pData );
void PushHandlers(CChunkHandlerMap *pHandlerMap); void PopHandlers(void);
protected:
void BuildIndentString(char *pszDest, int nDepth);
TokenReader m_TokenReader;
FILE *m_hFile; char m_szErrorToken[80]; char m_szIndent[MAX_INDENT_DEPTH]; int m_nCurrentDepth;
// See SetDefaultChunkHandler..
DefaultChunkHandler_t m_DefaultChunkHandler; void *m_pDefaultChunkHandlerData;
CChunkHandlerMap *m_HandlerStack[MAX_INDENT_DEPTH]; int m_nHandlerStackDepth; };
#endif // CHUNKFILE_H
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