Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //=============================================================================//
  5. #ifndef INPUT_MOUSECURSORS_H
  6. #define INPUT_MOUSECURSORS_H
  7. #ifdef _WIN32
  8. #pragma once
  9. #endif
  10. enum EMouseCursor
  11. {
  12. dc_user = 0,
  13. dc_none,
  14. dc_arrow,
  15. dc_ibeam,
  16. dc_hourglass,
  17. dc_waitarrow,
  18. dc_crosshair,
  19. dc_up,
  20. dc_sizenw,
  21. dc_sizese,
  22. dc_sizene,
  23. dc_sizesw,
  24. dc_sizew,
  25. dc_sizee,
  26. dc_sizen,
  27. dc_sizes,
  28. dc_sizewe,
  29. dc_sizens,
  30. dc_sizeall,
  31. dc_no,
  32. dc_hand,
  33. dc_blank, // don't show any custom vgui cursor, just let windows do it stuff (for IE HTML widget)
  34. dc_middle_pan,
  35. dc_north_pan,
  36. dc_north_east_pan,
  37. dc_east_pan,
  38. dc_south_east_pan,
  39. dc_south_pan,
  40. dc_south_west_pan,
  41. dc_west_pan,
  42. dc_north_west_pan,
  43. dc_alias,
  44. dc_cell,
  45. dc_colresize,
  46. dc_copycur,
  47. dc_verticaltext,
  48. dc_rowresize,
  49. dc_zoomin,
  50. dc_zoomout,
  51. dc_help,
  52. dc_custom,
  53. dc_last, // custom cursors start from this value and up
  54. };
  55. #endif // INPUT_MOUSECURSORS_H