Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#if !defined( IPREDICTION_H )
#define IPREDICTION_H
#ifdef _WIN32
#pragma once
#endif
#include "interface.h"
#include "mathlib/vector.h" // Solely to get at define for QAngle
class IMoveHelper;
//-----------------------------------------------------------------------------
// Purpose: Engine interface into client side prediction system
//-----------------------------------------------------------------------------
abstract_class IPrediction { public: virtual ~IPrediction( void ) {};
virtual void Init( void ) = 0; virtual void Shutdown( void ) = 0;
// Run prediction
virtual void Update ( int startframe, // World update ( un-modded ) most recently received
bool validframe, // Is frame data valid
int incoming_acknowledged, // Last command acknowledged to have been run by server (un-modded)
int outgoing_command // Last command (most recent) sent to server (un-modded)
) = 0;
// We are about to get a network update from the server. We know the update #, so we can pull any
// data purely predicted on the client side and transfer it to the new from data state.
virtual void PreEntityPacketReceived( int commands_acknowledged, int current_world_update_packet ) = 0; virtual void PostEntityPacketReceived( void ) = 0; virtual void PostNetworkDataReceived( int commands_acknowledged ) = 0;
virtual void OnReceivedUncompressedPacket( void ) = 0;
// The engine needs to be able to access a few predicted values
virtual void GetViewOrigin( Vector& org ) = 0; virtual void SetViewOrigin( Vector& org ) = 0; virtual void GetViewAngles( QAngle& ang ) = 0; virtual void SetViewAngles( QAngle& ang ) = 0; virtual void GetLocalViewAngles( QAngle& ang ) = 0; virtual void SetLocalViewAngles( QAngle& ang ) = 0; };
extern IPrediction *g_pClientSidePrediction;
#define VCLIENT_PREDICTION_INTERFACE_VERSION "VClientPrediction001"
#endif // IPREDICTION_H
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