Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#if !defined( IVGUICENTERPRINT_H )
#define IVGUICENTERPRINT_H
#ifdef _WIN32
#pragma once
#endif
#include "interface.h"
//-----------------------------------------------------------------------------
// Purpose: Engine Center Print Interface
//-----------------------------------------------------------------------------
abstract_class ICenterPrint { public: virtual void SetTextColor( int r, int g, int b, int a ) = 0; virtual void Print( char *text ) = 0; virtual void Print( wchar_t *text ) = 0; virtual void ColorPrint( int r, int g, int b, int a, char *text ) = 0; virtual void ColorPrint( int r, int g, int b, int a, wchar_t *text ) = 0; virtual void Clear( void ) = 0; };
extern ICenterPrint *centerprint;
#define VCENTERPRINT_INTERFACE_VERSION "VCENTERPRINT002"
#endif // IVGUICENTERPRINT_H
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