Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef DMETIMEFRAME_H
#define DMETIMEFRAME_H
#ifdef _WIN32
#pragma once
#endif
#include "datamodel/dmelement.h"
#include "movieobjects/timeutils.h"
//-----------------------------------------------------------------------------
// Time classes used to help disambiguate between local + parent time
//-----------------------------------------------------------------------------
typedef int LocalTime_t; typedef int ParentTime_t;
class CDmeTimeFrame : public CDmElement { DEFINE_ELEMENT( CDmeTimeFrame, CDmElement );
public: // Methods of IDmElement
virtual void OnAttributeChanged( CDmAttribute *pAttribute );
DmeTime_t ToChildMediaTime( DmeTime_t t, bool bClamp = true ) const; DmeTime_t FromChildMediaTime( DmeTime_t t, bool bClamp = true ) const; DmeTime_t ToChildMediaDuration( DmeTime_t dt ) const; DmeTime_t FromChildMediaDuration( DmeTime_t dt ) const;
DmeTime_t GetStartTime() const; DmeTime_t GetDuration() const; DmeTime_t GetTimeOffset() const; float GetTimeScale() const;
DmeTime_t GetStartInChildMediaTime() const; DmeTime_t GetEndInChildMediaTime() const;
void SetStartTime( DmeTime_t startTime ); void SetDuration( DmeTime_t duration ); void SetTimeOffset( DmeTime_t offset ); void SetTimeScale( float flScale );
void SetEndTime( DmeTime_t endTime, bool bChangeDuration ); void SetTimeScale( float flScale, DmeTime_t scaleCenter, bool bChangeDuration );
private: CDmaVar< int > m_Start; CDmaVar< int > m_Duration; CDmaVar< int > m_Offset; CDmaVar< float > m_Scale; };
//-----------------------------------------------------------------------------
// inline methods
//-----------------------------------------------------------------------------
inline DmeTime_t CDmeTimeFrame::GetStartTime() const { return DmeTime_t( m_Start ); }
inline DmeTime_t CDmeTimeFrame::GetDuration() const { return DmeTime_t( m_Duration ); }
inline DmeTime_t CDmeTimeFrame::GetTimeOffset() const { return DmeTime_t( m_Offset ); }
inline float CDmeTimeFrame::GetTimeScale() const { return m_Scale; }
inline void CDmeTimeFrame::SetStartTime( DmeTime_t flStartTime ) { m_Start = flStartTime.GetTenthsOfMS(); }
inline void CDmeTimeFrame::SetDuration( DmeTime_t flDuration ) { Assert( m_Duration >= 0 ); // if you want a reversed clip, set the timescale negative
m_Duration = flDuration.GetTenthsOfMS(); }
inline void CDmeTimeFrame::SetTimeOffset( DmeTime_t flOffset ) { m_Offset = flOffset.GetTenthsOfMS(); }
inline void CDmeTimeFrame::SetTimeScale( float flScale ) { m_Scale = flScale; }
//-----------------------------------------------------------------------------
// Convert back + forth between my media time and child media time
//-----------------------------------------------------------------------------
inline DmeTime_t CDmeTimeFrame::ToChildMediaTime( DmeTime_t t, bool bClamp ) const { t -= DmeTime_t( m_Start ); if ( bClamp ) { t.Clamp( DMETIME_ZERO, DmeTime_t( m_Duration ) ); } return ( t + DmeTime_t( m_Offset ) ) * m_Scale; }
inline DmeTime_t CDmeTimeFrame::FromChildMediaTime( DmeTime_t t, bool bClamp ) const { t = DmeTime_t( t ) / m_Scale - DmeTime_t( m_Offset ); if ( bClamp ) { t.Clamp( DMETIME_ZERO, DmeTime_t( m_Duration ) ); } return t + DmeTime_t( m_Start ); }
inline DmeTime_t CDmeTimeFrame::ToChildMediaDuration( DmeTime_t dt ) const { return dt * m_Scale; }
inline DmeTime_t CDmeTimeFrame::FromChildMediaDuration( DmeTime_t dt ) const { return dt / m_Scale; }
inline DmeTime_t CDmeTimeFrame::GetStartInChildMediaTime() const { DmeTime_t time = DmeTime_t( m_Offset ) * m_Scale; Assert( time == ToChildMediaTime( GetStartTime() ) ); return time; }
inline DmeTime_t CDmeTimeFrame::GetEndInChildMediaTime() const { DmeTime_t time = DmeTime_t( m_Offset + m_Duration ) * m_Scale; Assert( time == ToChildMediaTime( GetStartTime() + GetDuration() ) ); return time; }
#endif // DMETIMEFRAME_H
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