Team Fortress 2 Source Code as on 22/4/2020
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//=========== Copyright Valve Corporation, All rights reserved. ===============//
//
// Purpose:
//=============================================================================//
#ifndef EDGE_SCROLLER_H
#define EDGE_SCROLLER_H
#ifdef _WIN32
#pragma once
#endif
#include "panorama/controls/panel2d.h"
namespace panorama {
class CEdgeScrollBar; class CUIEdgeScrollBar; class CButton;
//-----------------------------------------------------------------------------
// Purpose: Control that shows buttons on the edges to scroll rather than a normal scroll bar
//-----------------------------------------------------------------------------
class CEdgeScroller : public CPanel2D { DECLARE_PANEL2D( CEdgeScroller, CPanel2D );
public: CEdgeScroller( CPanel2D *pParent, const char *pchID ); virtual ~CEdgeScroller();
// Callback to client panel to create a scrollbar
virtual IUIScrollBar *CreateNewVerticalScrollBar( float flInitialScrollPos ) OVERRIDE; virtual IUIScrollBar *CreateNewHorizontalScrollBar( float flInitialScrollPos ) OVERRIDE; };
//-----------------------------------------------------------------------------
// Purpose: Scrollbar that just shows buttons on the edges of the panel rather than an actual Scrollbar
//-----------------------------------------------------------------------------
class CEdgeScrollBar : public CBaseScrollBar { DECLARE_PANEL2D( CEdgeScrollBar, CBaseScrollBar );
public: CEdgeScrollBar( CPanel2D *pParent, const char *pchID, bool bHorizontal ); virtual ~CEdgeScrollBar();
protected: virtual void UpdateLayout( bool bImmediateMove ) OVERRIDE;
private: bool m_bHorizontal;
CButton *m_pMinButton; CButton *m_pMaxButton; };
} // namespace panorama
#endif // EDGE_SCROLLER_H
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