Team Fortress 2 Source Code as on 22/4/2020
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//=========== Copyright Valve Corporation, All rights reserved. ===============//
//
// Purpose:
//=============================================================================//
#ifndef MOUSESCROLL_H
#define MOUSESCROLL_H
#ifdef _WIN32
#pragma once
#endif
#include "mathlib/mathlib.h"
#include "mathlib/beziercurve.h"
#include "panel2d.h"
#include "panorama/controls/label.h"
#include "panorama/controls/mousescroll.h"
#include "panorama/uischeduleddel.h"
namespace panorama { DECLARE_PANEL_EVENT1( MouseScroll, int );
//-----------------------------------------------------------------------------
// Purpose: Panel which is the clickable mouse region to scroll a carousel or other horizontal list type panel
//-----------------------------------------------------------------------------
class CMouseScrollRegion : public CPanel2D { DECLARE_PANEL2D( CMouseScrollRegion, CPanel2D );
public: CMouseScrollRegion( CPanel2D *parent, const char * pchPanelID ); virtual ~CMouseScrollRegion(); virtual bool OnMouseButtonDown( const MouseData_t &code ); virtual bool OnMouseButtonDoubleClick( const MouseData_t &code ); virtual bool OnMouseButtonTripleClick( const MouseData_t &code ); virtual bool OnMouseButtonUp( const MouseData_t &code );
private: void DispatchScrollEvent(); void MouseButtonDown();
CCubicBezierCurve< Vector2D > m_repeatCurve; panorama::CUIScheduledDel m_scheduledScrollRepeat; double m_flMouseDownTimestamp; int m_cMouseDownRepeats; };
} // namespace panorama
#endif // MOUSESCROLL_H
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