Team Fortress 2 Source Code as on 22/4/2020
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//=========== Copyright Valve Corporation, All rights reserved. ===============//
//
// Purpose:
//=============================================================================//
#ifndef PANORAMA_TOOLTIP_H
#define PANORAMA_TOOLTIP_H
#ifdef _WIN32
#pragma once
#endif
#include "panel2d.h"
#include "../uievent.h"
#include "label.h"
namespace panorama {
DECLARE_PANEL_EVENT0( TooltipVisible );
//-----------------------------------------------------------------------------
// Purpose: Top level panel for a tooltip
//-----------------------------------------------------------------------------
class CTooltip : public CPanel2D { DECLARE_PANEL2D( CTooltip, CPanel2D );
public: CTooltip( IUIWindow *pParent, const char *pchName ); CTooltip( CPanel2D *pParent, const char *pchName ); virtual ~CTooltip();
void SetTooltipTarget( const CPanelPtr< IUIPanel >& targetPanelPtr );
// Get/set tooltip visibility. This is actually determined by a .css class,
// so that transitions can be supported
bool IsTooltipVisible() const; void SetTooltipVisible( bool bVisible );
virtual void OnLayoutTraverse( float flFinalWidth, float flFinalHeight );
// request the tooltip to do positioning on the next layout
virtual void CalculatePosition() { m_bReposition = true; InvalidateSizeAndPosition(); }
private:
void Init(); void UpdatePosition();
bool EventTooltipVisible( const panorama::CPanelPtr< panorama::IUIPanel > &pPanel );
bool m_bReposition;
CPanelPtr< IUIPanel > m_pTooltipTarget; };
//-----------------------------------------------------------------------------
// Purpose: Simple tooltip that just shows a string of text
//-----------------------------------------------------------------------------
class CTextTooltip : public CTooltip { DECLARE_PANEL2D( CTextTooltip, CTooltip );
public: CTextTooltip( IUIWindow *pParent, const char *pchName ); CTextTooltip( CPanel2D *pParent, const char *pchName ); virtual ~CTextTooltip();
void SetText( const char *pchText, CLabel::ETextType eTextType = CLabel::k_ETextTypePlain );
private: void Init();
CLabel *m_pText; };
} // namespace panorama
#endif // PANORAMA_TOOLTIP_H
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