Team Fortress 2 Source Code as on 22/4/2020
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//=========== Copyright Valve Corporation, All rights reserved. ===============//
//
// Purpose:
//=============================================================================//
#ifndef VUMETER_H
#define VUMETER_H
#ifdef _WIN32
#pragma once
#endif
#include "panorama/controls/panel2d.h"
namespace panorama {
DECLARE_PANEL_EVENT1( VUMeterBarsChanged, int );
//////////////////////////////////////////////////////////////////////////
//
// volume bars control for volume/mic levels
//
class CVUMeter: public panorama::CPanel2D { DECLARE_PANEL2D( CVUMeter, panorama::CPanel2D ); public: CVUMeter( panorama::CPanel2D *pParent, const char *pchID ); virtual ~CVUMeter();
virtual bool BSetProperty( CPanoramaSymbol symName, const char *pchValue ) OVERRIDE;
virtual void OnInitializedFromLayout();
int GetNumActiveBars() const { return m_numActive; } void SetNumActiveBars( int numActive );
int GetNumBarsTotal() const { return m_numBars; }
virtual bool OnMoveLeft( int cRepeats ); virtual bool OnMoveRight( int cRepeats );
// Override these to avoid focus slipping away when setting with analog
virtual bool OnMoveUp( int nRepeats ); virtual bool OnMoveDown( int nRepeats );
virtual bool OnMouseButtonUp(const MouseData_t &code); virtual bool OnMouseWheel(const MouseData_t &code); virtual void OnMouseMove(float flMouseX, float flMouseY);
virtual bool OnActivate(panorama::EPanelEventSource_t eSource); virtual bool OnCancel(panorama::EPanelEventSource_t eSource); virtual void OnStyleFlagsChanged();
// if VU meter is "writable," it will be a tab stop, and be focusable. when activated
// it will enter a mode where you can set the bar with the dpad. if VU meter is not
// writable, it just displays a value.
void SetWritable( bool bWritable );
bool EventActivated( const panorama::CPanelPtr< panorama::IUIPanel > &pPanel, panorama::EPanelEventSource_t eSource ); bool EventCancelled( const panorama::CPanelPtr< panorama::IUIPanel > &pPanel, panorama::EPanelEventSource_t eSource ); bool EventStyleFlagsChanged( const panorama::CPanelPtr< panorama::IUIPanel > &pPanel );
#ifdef DBGFLAG_VALIDATE
virtual void ValidateClientPanel( CValidator &validator, const tchar *pchName ) OVERRIDE; #endif
protected: bool OnLeftRight( int dx );
bool m_bWritable; int m_numBars, m_numActive; CPanoramaSymbol m_symBarPanelType; CPanoramaSymbol m_symBarPanelAddClass; CPanoramaSymbol m_symBarPanelActiveClass; CUtlVector< panorama::CPanel2D * > m_arrBars;
float m_flLastMouseX; float m_flLastMouseY; };
} // namespace panorama
#endif // VUMETER_H
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