Team Fortress 2 Source Code as on 22/4/2020
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//============ Copyright (c) Valve Corporation, All rights reserved. ==========
//
//=============================================================================
#ifndef DELTAUTILS_H
#define DELTAUTILS_H
// Valve includes
#include "tier1/utlstring.h"
#include "tier1/utlsymbol.h"
#include "tier1/utlvector.h"
//=============================================================================
//
//=============================================================================
class CDeltaUtils { public: enum Corrector_t { CT_NO_CORRECTORS, CT_SINGLE_UNDERSCORE, CT_DOUBLE_UNDERSCORES };
enum DeltaSortForwardBackward_t { DS_FORWARD, DS_BACKWARD };
static void SplitDeltaName( CUtlVector< CUtlSymbol > &splitDeltaName, CUtlSymbolTable &deltaSymbolTable, const CUtlString &sDeltaName, Corrector_t nCorrectorType );
static void ComputeDependentDeltas( CUtlVector< CUtlVector< int > > &dependentDeltaList, const CUtlVector< CUtlString > &deltaList, Corrector_t nCorrectorType );
static void ComputeDeltaOrder( CUtlVector< int > &deltaOrder, const CUtlVector< CUtlVector< int > > &dependentDeltaList, DeltaSortForwardBackward_t eForwardBackward );
static void MakeDeltaVerticesAbsolute( CUtlVector< CUtlVector< Vector > > &vDeltaVerticesList, const CUtlVector< CUtlString > &deltaList, Corrector_t nCorrectorType );
static void MakeDeltaVerticesRelative( CUtlVector< CUtlVector< Vector > > &vDeltaVerticesList, const CUtlVector< CUtlString > &deltaList, Corrector_t nCorrectorType ); };
#endif // DELTAUTILS_H
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