Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef KVPACKER_H
#define KVPACKER_H
#ifdef _WIN32
#pragma once
#endif
#include "KeyValues.h"
//-----------------------------------------------------------------------------
// Purpose: Handles packing KeyValues binary packing and unpacking in a a
// consistent way across all branches, including Steam. If you change
// this packing format you need to do so in a backward compatible way
// so that the Steam servers and all the various GCs can still talk to
// each other.
//-----------------------------------------------------------------------------
class KVPacker { public: bool WriteAsBinary( KeyValues *pNode, CUtlBuffer &buffer ); bool ReadAsBinary( KeyValues *pNode, CUtlBuffer &buffer );
private: // These types are used for serialization of KeyValues nodes.
// Do not renumber them or you will break serialization across
// branches.
enum EPackType { PACKTYPE_NONE = 0, PACKTYPE_STRING, PACKTYPE_INT, PACKTYPE_FLOAT, PACKTYPE_PTR, PACKTYPE_WSTRING, PACKTYPE_COLOR, PACKTYPE_UINT64, PACKTYPE_NULLMARKER, // used to mark the end of a block in the binary format
}; };
#endif // KVPACKER_H
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