Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// LZSS Codec. Designed for fast cheap gametime encoding/decoding. Compression results
// are not aggresive as other alogrithms, but gets 2:1 on most arbitrary uncompressed data.
//
//=====================================================================================//
#ifndef _LZSS_H
#define _LZSS_H
#pragma once
#define LZSS_ID uint32( BigLong( ('L'<<24)|('Z'<<16)|('S'<<8)|('S') ) )
#define SNAPPY_ID uint32( BigLong( ('S'<<24)|('N'<<16)|('A'<<8)|('P') ) )
// bind the buffer for correct identification
struct lzss_header_t { unsigned int id; unsigned int actualSize; // always little endian
};
class CUtlBuffer;
#define DEFAULT_LZSS_WINDOW_SIZE 4096
class CLZSS { public: unsigned char* Compress( const unsigned char *pInput, int inputlen, unsigned int *pOutputSize ); unsigned char* CompressNoAlloc( const unsigned char *pInput, int inputlen, unsigned char *pOutput, unsigned int *pOutputSize ); unsigned int Uncompress( const unsigned char *pInput, unsigned char *pOutput ); //unsigned int Uncompress( unsigned char *pInput, CUtlBuffer &buf );
unsigned int SafeUncompress( const unsigned char *pInput, unsigned char *pOutput, unsigned int unBufSize );
static bool IsCompressed( const unsigned char *pInput ); static unsigned int GetActualSize( const unsigned char *pInput );
// windowsize must be a power of two.
FORCEINLINE CLZSS( int nWindowSize = DEFAULT_LZSS_WINDOW_SIZE );
private: // expected to be sixteen bytes
struct lzss_node_t { const unsigned char *pData; lzss_node_t *pPrev; lzss_node_t *pNext; char empty[4]; };
struct lzss_list_t { lzss_node_t *pStart; lzss_node_t *pEnd; };
void BuildHash( const unsigned char *pData ); lzss_list_t *m_pHashTable; lzss_node_t *m_pHashTarget; int m_nWindowSize;
};
FORCEINLINE CLZSS::CLZSS( int nWindowSize ) { m_nWindowSize = nWindowSize; } #endif
|