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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef UTLQUEUE_H
#define UTLQUEUE_H
#ifdef _WIN32
#pragma once
#endif
#include "utlmemory.h"
//#define TEST_UTLQUEUE
enum QueueIter_t { QUEUE_ITERATOR_INVALID = 0xffffffff };
// T is the type stored in the queue
template< class T, class M = CUtlMemory< T > > class CUtlQueue { public:
CUtlQueue( int growSize = 0, int initSize = 0 ); CUtlQueue( T *pMemory, int numElements );
// return the item from the front of the queue and delete it
T RemoveAtHead(); bool RemoveAtHead( T &removedElement );
// return the item from the end of the queue and delete it
T RemoveAtTail(); bool RemoveAtTail( T &removedElement );
// return item at the front of the queue
T const& Head() const; // return item at the end of the queue
T const& Tail() const;
// Add a new item to the end of the queue
void Insert( T const &element );
// checks if an element of this value already exists on the stack, returns true if it does
bool Check( T const element ) const;
// iterators may be invalidated by Insert()
QueueIter_t First() const; QueueIter_t Next( QueueIter_t it ) const; QueueIter_t Last() const; QueueIter_t Previous( QueueIter_t it ) const; bool IsValid( QueueIter_t it ) const; T const& Element( QueueIter_t it ) const;
// Returns the count of elements in the queue
int Count() const;
// Return whether the queue is empty or not, faster than Count().
bool IsEmpty() const;
// doesn't deallocate memory
void RemoveAll();
// Memory deallocation
void Purge();
protected: QueueIter_t Next_Unchecked( QueueIter_t it ) const; QueueIter_t Previous_Unchecked( QueueIter_t it ) const;
M m_memory;
// if m_head == m_tail == QUEUE_ITERATOR_INVALID, then the queue is empty
QueueIter_t m_head; QueueIter_t m_tail;
#ifdef TEST_UTLQUEUE
friend void CUtlQueue_Test(); #endif
};
//-----------------------------------------------------------------------------
// The CUtlQueueFixed class:
// A queue class with a fixed allocation scheme
//-----------------------------------------------------------------------------
template< class T, size_t MAX_SIZE > class CUtlQueueFixed : public CUtlQueue< T, CUtlMemoryFixed<T, MAX_SIZE > > { typedef CUtlQueue< T, CUtlMemoryFixed<T, MAX_SIZE > > BaseClass; public:
// constructor, destructor
CUtlQueueFixed( int growSize = 0, int initSize = 0 ) : BaseClass( growSize, initSize ) {} CUtlQueueFixed( T* pMemory, int numElements ) : BaseClass( pMemory, numElements ) {} };
template< class T, class M > inline CUtlQueue<T, M>::CUtlQueue( int growSize, int initSize ) : m_memory( growSize, initSize ), m_head( QUEUE_ITERATOR_INVALID ), m_tail( QUEUE_ITERATOR_INVALID ) { }
template< class T, class M > inline CUtlQueue<T, M>::CUtlQueue( T *pMemory, int numElements ) : m_memory( pMemory, numElements ), m_head( QUEUE_ITERATOR_INVALID ), m_tail( QUEUE_ITERATOR_INVALID ) { }
template <class T, class M> inline T CUtlQueue<T, M>::RemoveAtHead() { T temp; RemoveAtHead( temp ); return temp; }
template <class T, class M> inline bool CUtlQueue<T, M>::RemoveAtHead( T &removedElement ) { Assert( m_head != QUEUE_ITERATOR_INVALID ); if ( m_head == QUEUE_ITERATOR_INVALID ) { Construct( &removedElement ); return false; }
QueueIter_t it = m_head; removedElement = m_memory[ it ]; Destruct( &m_memory[ it ] ); if ( m_head == m_tail ) { m_head = m_tail = QUEUE_ITERATOR_INVALID; } else { m_head = Next_Unchecked( m_head ); } return true; }
template <class T, class M> inline T CUtlQueue<T, M>::RemoveAtTail() { T temp; RemoveAtTail( temp ); return temp; }
template <class T, class M> inline bool CUtlQueue<T, M>::RemoveAtTail( T &removedElement ) { Assert( m_tail != QUEUE_ITERATOR_INVALID ); if ( m_tail == QUEUE_ITERATOR_INVALID ) { Construct( &removedElement ); return false; }
removedElement = m_memory[ m_tail ]; Destruct( &m_memory[ m_tail ] ); if ( m_head == m_tail ) { m_head = m_tail = QUEUE_ITERATOR_INVALID; } else { m_tail = Previous_Unchecked( m_tail ); } return true; }
template <class T, class M> inline T const& CUtlQueue<T, M>::Head() const { Assert( m_head != QUEUE_ITERATOR_INVALID ); if ( m_head == QUEUE_ITERATOR_INVALID ) { static T dummy; return dummy; }
return m_memory[ m_head ]; }
template <class T, class M> inline T const& CUtlQueue<T, M>::Tail() const { Assert( m_tail != QUEUE_ITERATOR_INVALID ); if ( m_tail == QUEUE_ITERATOR_INVALID ) { static T dummy; return dummy; }
return m_memory[ m_tail ]; }
template <class T, class M> void CUtlQueue<T, M>::Insert( T const &element ) { if ( m_tail == QUEUE_ITERATOR_INVALID ) { // empty
m_memory.EnsureCapacity( 1 ); m_head = m_tail = QueueIter_t( 0 ); } else { // non-empty
QueueIter_t nextTail = Next_Unchecked( m_tail ); if ( nextTail == m_head ) // if non-empty, and growing by 1 appears to make the queue of length 1, then we were already full before the Insert
{ int nOldAllocCount = m_memory.NumAllocated(); m_memory.Grow(); int nNewAllocCount = m_memory.NumAllocated(); int nGrowAmount = nNewAllocCount - nOldAllocCount;
nextTail = Next_Unchecked( m_tail ); // if nextTail was 0, then it now should be nOldAllocCount
if ( m_head != QueueIter_t( 0 ) ) { // if the queue wraps around the end of m_memory, move the part at the end of memory to the new end of memory
Q_memmove( &m_memory[ m_head + nGrowAmount ], &m_memory[ m_head ], ( nOldAllocCount - m_head ) * sizeof( T ) ); #ifdef _DEBUG
Q_memset( &m_memory[ m_head ], 0xdd, nGrowAmount * sizeof( T ) ); #endif
m_head = QueueIter_t( m_head + nGrowAmount ); } } m_tail = nextTail; }
CopyConstruct( &m_memory[ m_tail ], element ); }
template <class T, class M> bool CUtlQueue<T, M>::Check( T const element ) const { for ( QueueIter_t it = First(); it != QUEUE_ITERATOR_INVALID; it = Next( it ) ) { if ( m_memory[ it ] == element ) return true; } return false; }
template <class T, class M> QueueIter_t CUtlQueue<T, M>::First() const { return m_head; }
template <class T, class M> QueueIter_t CUtlQueue<T, M>::Next( QueueIter_t it ) const { if ( it == QUEUE_ITERATOR_INVALID ) return QUEUE_ITERATOR_INVALID;
if ( it == m_tail ) return QUEUE_ITERATOR_INVALID;
Assert( IsValid( it ) ); if ( !IsValid( it ) ) return QUEUE_ITERATOR_INVALID;
return Next_Unchecked( it ); }
template <class T, class M> QueueIter_t CUtlQueue<T, M>::Last() const { return m_tail; }
template <class T, class M> QueueIter_t CUtlQueue<T, M>::Previous( QueueIter_t it ) const { if ( it == QUEUE_ITERATOR_INVALID ) return QUEUE_ITERATOR_INVALID;
if ( it == m_head ) return QUEUE_ITERATOR_INVALID;
Assert( IsValid( it ) ); if ( !IsValid( it ) ) return QUEUE_ITERATOR_INVALID;
return Previous_Unchecked( it ); }
template <class T, class M> QueueIter_t CUtlQueue<T, M>::Next_Unchecked( QueueIter_t it ) const { return it == m_memory.Count() - 1 ? QueueIter_t( 0 ) : QueueIter_t( it + 1 ); }
template <class T, class M> QueueIter_t CUtlQueue<T, M>::Previous_Unchecked( QueueIter_t it ) const { return it == 0 ? QueueIter_t( m_memory.Count() - 1 ) : QueueIter_t( it - 1 ); }
template <class T, class M> bool CUtlQueue<T, M>::IsValid( QueueIter_t it ) const { if ( it == QUEUE_ITERATOR_INVALID ) return false;
if ( m_head == QUEUE_ITERATOR_INVALID ) return false;
if ( m_head <= m_tail ) return it >= m_head && it <= m_tail;
return ( it >= m_head && it < m_memory.Count() ) || ( it >= 0 && it <= m_tail ); }
template <class T, class M> T const& CUtlQueue<T, M>::Element( QueueIter_t it ) const { Assert( it != QUEUE_ITERATOR_INVALID ); if ( it == QUEUE_ITERATOR_INVALID ) { static T dummy; return dummy; }
Assert( IsValid( it ) ); return m_memory[ it ]; }
template <class T, class M> int CUtlQueue<T, M>::Count() const { if ( m_head == QUEUE_ITERATOR_INVALID ) { Assert( m_tail == QUEUE_ITERATOR_INVALID ); return 0; } Assert( m_tail != QUEUE_ITERATOR_INVALID );
if ( m_head <= m_tail ) return m_tail + 1 - m_head;
return m_tail + 1 - m_head + m_memory.Count(); }
template <class T, class M> bool CUtlQueue<T, M>::IsEmpty() const { Assert( ( m_head == QUEUE_ITERATOR_INVALID ) == ( m_tail == QUEUE_ITERATOR_INVALID ) ); return ( m_head == QUEUE_ITERATOR_INVALID ); }
template <class T, class M> void CUtlQueue<T, M>::RemoveAll() { m_head = m_tail = QUEUE_ITERATOR_INVALID; }
template <class T, class M> void CUtlQueue<T, M>::Purge() { m_head = m_tail = QUEUE_ITERATOR_INVALID; m_memory.Purge(); }
#ifdef TEST_UTLQUEUE
#include <stdlib.h>
struct Data_t { Data_t( int i = 0xffffffff ) : m_id( i ) {} Data_t( const Data_t &that ) : m_id( that.m_id ) {} ~Data_t() { m_id = 0xdddddddd; } Data_t &operator=( const Data_t &that ) { m_id = that.m_id; return *this; }
int m_id; };
inline void CUtlQueue_Test() { CUtlQueue< Data_t > queue;
for ( int n = 1; n < 100; ++n ) { Assert( queue.Count() == 0 ); Assert( queue.m_head == QUEUE_ITERATOR_INVALID ); Assert( queue.m_tail == QUEUE_ITERATOR_INVALID );
int w = rand() % n; for ( int i = 0; i < w; ++i ) { queue.Insert( Data_t( i ) ); }
if ( w > 0 ) { Assert( queue.Head().m_id == queue.First() ); Assert( queue.Tail().m_id == queue.Last() ); Assert( queue.Head().m_id == 0 ); Assert( queue.Tail().m_id == w - 1 ); } Assert( queue.Count() == w );
for ( int j = 0; j < n; ++j ) { queue.Insert( Data_t( w + j ) );
if ( j == 0 ) { Assert( queue.Count() == w + j + 1 );
for ( int i = 0; i < w; ++i ) { queue.RemoveAtHead(); } }
Assert( queue.Count() == j + 1 );
Assert( queue.m_head != QUEUE_ITERATOR_INVALID ); Assert( queue.m_tail != QUEUE_ITERATOR_INVALID );
int id = queue.Head().m_id % queue.m_memory.Count(); for ( QueueIter_t it = queue.First(); it != QUEUE_ITERATOR_INVALID; it = queue.Next( it ) ) { Assert( queue.Element( it ).m_id % queue.m_memory.Count() == id ); id = ( id + 1 ) % queue.m_memory.Count(); }
id = queue.Tail().m_id % queue.m_memory.Count(); for ( QueueIter_t it = queue.Last(); it != QUEUE_ITERATOR_INVALID; it = queue.Previous( it ) ) { Assert( queue.Element( it ).m_id % queue.m_memory.Count() == id ); id = ( id + queue.m_memory.Count() - 1 ) % queue.m_memory.Count(); }
for ( int i = 0; i < j; ++i ) { int id = queue.m_memory[ i ].m_id; if ( queue.IsValid( QueueIter_t( i ) ) ) { Assert( ( id & 0xff000000 ) == 0 ); } else { Assert( id == 0xdddddddd ); } } }
Assert( queue.Count() == n ); #if 0
for ( int j = 0; j < n; ++j ) { Assert( queue.m_head != QUEUE_ITERATOR_INVALID ); Assert( queue.m_tail != QUEUE_ITERATOR_INVALID );
Assert( queue.Count() == n - j );
Data_t data = queue.RemoveAtHead();
Assert( queue.Count() == n - j - 1 );
if ( queue.Count() > 0 ) { int id = queue.Head().m_id % queue.m_memory.Count(); for ( QueueIter_t it = queue.First(); it != QUEUE_ITERATOR_INVALID; it = queue.Next( it ) ) { Assert( queue.Element( it ).m_id % queue.m_memory.Count() == id ); id = ( id + 1 ) % queue.m_memory.Count(); }
id = queue.Tail().m_id % queue.m_memory.Count(); for ( QueueIter_t it = queue.Last(); it != QUEUE_ITERATOR_INVALID; it = queue.Previous( it ) ) { Assert( queue.Element( it ).m_id % queue.m_memory.Count() == id ); id = ( id + queue.m_memory.Count() - 1 ) % queue.m_memory.Count(); } }
for ( int i = 0; i < j; ++i ) { int id = queue.m_memory[ i ].m_id; if ( queue.IsValid( QueueIter_t( i ) ) ) { Assert( ( id & 0xff000000 ) == 0 ); } else { Assert( id == 0xdddddddd ); } } } #else
for ( int j = n - 1; j >= 0; --j ) { Assert( queue.m_head != QUEUE_ITERATOR_INVALID ); Assert( queue.m_tail != QUEUE_ITERATOR_INVALID );
Assert( queue.Count() == j + 1 );
Data_t data = queue.RemoveAtTail();
Assert( queue.Count() == j );
if ( queue.Count() > 0 ) { int id = queue.Head().m_id % queue.m_memory.Count(); for ( QueueIter_t it = queue.First(); it != QUEUE_ITERATOR_INVALID; it = queue.Next( it ) ) { Assert( queue.Element( it ).m_id % queue.m_memory.Count() == id ); id = ( id + 1 ) % queue.m_memory.Count(); }
id = queue.Tail().m_id % queue.m_memory.Count(); for ( QueueIter_t it = queue.Last(); it != QUEUE_ITERATOR_INVALID; it = queue.Previous( it ) ) { Assert( queue.Element( it ).m_id % queue.m_memory.Count() == id ); id = ( id + queue.m_memory.Count() - 1 ) % queue.m_memory.Count(); } }
for ( int i = 0; i < j; ++i ) { int id = queue.m_memory[ i ].m_id; if ( queue.IsValid( QueueIter_t( i ) ) ) { Assert( ( id & 0xff000000 ) == 0 ); } else { Assert( id == 0xdddddddd ); } } } #endif
Assert( queue.Count() == 0 ); Assert( queue.m_head == QUEUE_ITERATOR_INVALID ); Assert( queue.m_tail == QUEUE_ITERATOR_INVALID ); } }
#endif // TEST_UTLQUEUE
#endif // UTLQUEUE_H
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