Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef BASEPROPERTIESCONTAINER_H
#define BASEPROPERTIESCONTAINER_H
#ifdef _WIN32
#pragma once
#endif
#include "dme_controls/ElementPropertiesTree.h"
class CBasePropertiesContainer : public CElementPropertiesTreeInternal { DECLARE_CLASS_SIMPLE( CBasePropertiesContainer, CElementPropertiesTreeInternal);
public:
CBasePropertiesContainer( vgui::Panel *parent, IDmNotify *pNotify, CDmeEditorTypeDictionary *pDict = NULL );
virtual bool IsDroppable( CUtlVector< KeyValues * >& msglist ); virtual void OnPanelDropped( CUtlVector< KeyValues * >& msglist ); };
#endif // BASEPROPERTIESCONTAINER_H
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