Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. //=============================================================================
  6. #ifndef BASEPROPERTIESCONTAINER_H
  7. #define BASEPROPERTIESCONTAINER_H
  8. #ifdef _WIN32
  9. #pragma once
  10. #endif
  11. #include "dme_controls/ElementPropertiesTree.h"
  12. class CBasePropertiesContainer : public CElementPropertiesTreeInternal
  13. {
  14. DECLARE_CLASS_SIMPLE( CBasePropertiesContainer, CElementPropertiesTreeInternal);
  15. public:
  16. CBasePropertiesContainer( vgui::Panel *parent, IDmNotify *pNotify, CDmeEditorTypeDictionary *pDict = NULL );
  17. virtual bool IsDroppable( CUtlVector< KeyValues * >& msglist );
  18. virtual void OnPanelDropped( CUtlVector< KeyValues * >& msglist );
  19. };
  20. #endif // BASEPROPERTIESCONTAINER_H