Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// This menu bar displays a couple extra labels:
// one which contains the tool name, and one which contains a arbitrary info
//
//=============================================================================
#ifndef TOOLMENUBAR_H
#define TOOLMENUBAR_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/menubar.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
namespace vgui { class Panel; class Label; }
class CBaseToolSystem;
//-----------------------------------------------------------------------------
// Main menu bar
//-----------------------------------------------------------------------------
class CToolMenuBar : public vgui::MenuBar { DECLARE_CLASS_SIMPLE( CToolMenuBar, vgui::MenuBar );
public: CToolMenuBar( CBaseToolSystem *parent, const char *panelName ); virtual void PerformLayout(); void SetToolName( const char *name ); void SetInfo( const char *text );
CBaseToolSystem *GetToolSystem();
protected: Label *m_pInfo; Label *m_pToolName; CBaseToolSystem *m_pToolSystem; };
//-----------------------------------------------------------------------------
// Main menu bar version that stores file name on it
//-----------------------------------------------------------------------------
class CToolFileMenuBar : public CToolMenuBar { DECLARE_CLASS_SIMPLE( CToolFileMenuBar, CToolMenuBar );
public: CToolFileMenuBar( CBaseToolSystem *parent, const char *panelName ); virtual void PerformLayout(); void SetFileName( const char *pFileName );
private: Label *m_pFileName; };
#endif // TOOLMENUBAR_H
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