Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef UNICODE_H
#define UNICODE_H
#ifdef _WIN32
#pragma once
#endif
#include "interface.h"
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#if !defined( _X360 )
#include <windows.h>
#endif
#if defined( _X360 )
#include "xbox/xbox_win32stubs.h"
#endif
class IUnicodeWindows : public IBaseInterface { public: virtual LRESULT DefWindowProcW ( HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam ) = 0;
virtual HWND CreateWindowExW ( DWORD dwExStyle, LPCWSTR lpClassName, LPCWSTR lpWindowName, DWORD dwStyle, int x, int y, int nWidth, int nHeight, HWND hWndParent, HMENU hMenu, HINSTANCE hInstance, LPVOID lpParam ) = 0;
virtual ATOM RegisterClassW ( CONST WNDCLASSW *lpWndClass ) = 0;
virtual BOOL UnregisterClassW ( LPCWSTR lpClassName, HINSTANCE hInstance ) = 0; };
#define VENGINE_UNICODEINTERFACE_VERSION "VENGINEUNICODE001"
#endif // UNICODE_H
|