Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#include "basethinker.h"
#include "ithinkmanager.h"
#include "replay/ienginereplay.h"
#include "dbg.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//----------------------------------------------------------------------------------------
extern IThinkManager *g_pThinkManager; extern IEngineReplay *g_pEngine;
//----------------------------------------------------------------------------------------
CBaseThinker::CBaseThinker() : m_flNextThinkTime( 0.0f ) { g_pThinkManager->AddThinker( this ); }
CBaseThinker::~CBaseThinker() { g_pThinkManager->RemoveThinker( this ); }
void CBaseThinker::Think() { AssertMsg( ShouldThink(), "Thinking before ready - Think() being called explicitly? Let the think manager call Think()." ); }
bool CBaseThinker::ShouldThink() const { const float flHostTime = g_pEngine->GetHostTime(); return m_flNextThinkTime >= 0.0f && flHostTime >= m_flNextThinkTime; }
void CBaseThinker::PostThink() { m_flNextThinkTime = GetNextThinkTime(); }
//----------------------------------------------------------------------------------------
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