Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#include "replay/screenshot.h"
#include "replay/replayutils.h"
#include "replay/iclientreplaycontext.h"
#include "KeyValues.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//----------------------------------------------------------------------------------------
bool CReplayScreenshot::Read( KeyValues *pIn ) { m_nWidth = pIn->GetInt( "w" ); m_nHeight = pIn->GetInt( "h" ); V_strcpy_safe( m_szBaseFilename, pIn->GetString( "file", "" ) );
return true; }
void CReplayScreenshot::Write( KeyValues *pOut ) { pOut->SetInt( "w", m_nWidth ); pOut->SetInt( "h", m_nHeight ); pOut->SetString( "file", m_szBaseFilename ); }
const char *CReplayScreenshot::GetSubKeyTitle() const { return m_szBaseFilename; }
const char *CReplayScreenshot::GetPath() const { extern IClientReplayContext *g_pClientReplayContext; return Replay_va( "%s%s%c", g_pClientReplayContext->GetBaseDir(), SUBDIR_SCREENSHOTS, CORRECT_PATH_SEPARATOR ); }
//----------------------------------------------------------------------------------------
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