Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef COMPRESSION_H
#define COMPRESSION_H
//----------------------------------------------------------------------------------------
#include "platform.h"
//----------------------------------------------------------------------------------------
class ICompressor { public: virtual ~ICompressor() {} virtual bool Compress( char *pDest, unsigned int *pDestLen, const char *pSource, unsigned int nSourceLen ) = 0; virtual bool Decompress( char *pDest, unsigned int *pDestLen, const char *pSource, unsigned int nSourceLen ) = 0;
virtual int GetEstimatedCompressionSize( unsigned int nSourceLen ) = 0; };
//----------------------------------------------------------------------------------------
enum CompressorType_t { COMPRESSORTYPE_INVALID = -1,
COMPRESSORTYPE_LZSS, COMPRESSORTYPE_BZ2,
NUM_COMPRESSOR_TYPES };
//----------------------------------------------------------------------------------------
extern const char *g_pCompressorTypes[ NUM_COMPRESSOR_TYPES ];
//----------------------------------------------------------------------------------------
ICompressor *CreateCompressor( CompressorType_t nType ); const char *GetCompressorNameSafe( CompressorType_t nType );
//----------------------------------------------------------------------------------------
#endif // COMPRESSION_H
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