Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "ModWizard_Finished.h"
#include "CreateModWizard.h"
#include <vgui_controls/WizardPanel.h>
#include <vgui/ILocalize.h>
#include <vgui/ISystem.h>
extern void OpenLocalizedURL( const char *lpszLocalName );
using namespace vgui;
CModWizardSubPanel_Finished::CModWizardSubPanel_Finished( Panel *parent, const char *panelName ) : BaseClass( parent, panelName ) { m_pFinishedText = new Label( this, "FinishedText", "" ); m_pOpenReadme = new CheckButton( this, "OpenReadme", "" ); m_OutputDirName[0] = 0;
LoadControlSettings( "ModWizardSubPanel_Finished.res");
m_pOpenReadme->SetSelected( true ); }
void CModWizardSubPanel_Finished::GetReady( const char *pOutputDirName ) { wchar_t *formatStr = g_pVGuiLocalize->Find( "ModWizard_FinishedText" ); if ( formatStr ) { wchar_t tempStr[4096], labelStr[4096];
Q_strncpy( m_OutputDirName, pOutputDirName, sizeof( m_OutputDirName ) ); int len = strlen( m_OutputDirName ); if ( len > 0 ) { if ( m_OutputDirName[len-1] == '/' || m_OutputDirName[len-1] == '\\' ) m_OutputDirName[len-1] = 0; }
g_pVGuiLocalize->ConvertANSIToUnicode( m_OutputDirName, tempStr, sizeof( tempStr ) ); g_pVGuiLocalize->ConstructString( labelStr, sizeof( labelStr ), formatStr, 1, tempStr ); m_pFinishedText->SetText( labelStr ); } }
WizardSubPanel *CModWizardSubPanel_Finished::GetNextSubPanel() { return NULL; }
void CModWizardSubPanel_Finished::PerformLayout() { BaseClass::PerformLayout(); GetWizardPanel()->SetFinishButtonEnabled( true ); GetWizardPanel()->SetPrevButtonEnabled( false ); }
void CModWizardSubPanel_Finished::OnDisplayAsNext() { GetWizardPanel()->SetTitle( "#ModWizard_Finished_Title", true ); NoteModWizardFinished(); }
bool CModWizardSubPanel_Finished::OnFinishButton() { if ( m_pOpenReadme->IsSelected() ) { // ShellExecute.. to the site.
OpenLocalizedURL( "URL_Create_Mod_Finished" ); }
return true; }
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