Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef MODWIZARD_INTRO_H
#define MODWIZARD_INTRO_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/WizardSubPanel.h>
#include <vgui_controls/RadioButton.h>
#include "configs.h"
// --------------------------------------------------------------------------------------------------------------------- //
// CreateModWizard sub panel 1.
// This panel just tells them about the wizard and what it's going to do, and gives them a chance to cancel.
// --------------------------------------------------------------------------------------------------------------------- //
namespace vgui {
class CModWizardSubPanel_Intro : public WizardSubPanel { public: typedef WizardSubPanel BaseClass;
public: CModWizardSubPanel_Intro( Panel *parent, const char *panelName ); virtual WizardSubPanel* GetNextSubPanel(); virtual void OnDisplayAsNext(); virtual void PerformLayout(); virtual bool OnNextButton();
ModType_t GetModType();
RadioButton *m_pModHL2Button; RadioButton *m_pModHL2MPButton; RadioButton *m_pModFromScratchButton; RadioButton *m_pSourceCodeOnlyButton; };
}
#endif // MODWIZARD_INTRO_H
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