Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef CONFIGS_H
#define CONFIGS_H
#ifdef _WIN32
#pragma once
#endif
#include "utlvector.h"
enum ModType_t { ModType_HL2, ModType_HL2_Multiplayer, ModType_FromScratch, ModType_SourceCodeOnly };
class CGameConfig { public: CUtlVector<char> m_Name; CUtlVector<char> m_ModDir; };
const char* GetIniFilePath();
void UtlStrcpy( CUtlVector<char> &dest, const char *pSrc ); void LoadGameConfigs( CUtlVector<CGameConfig*> &configs ); bool AddConfigToGameIni( const char *pModName, const char *pModDirectory, const char *pSourceIniFilename="new_mod_config.ini" ); void AddDefaultHalfLife2Config( bool bForce ); void AddDefaultHL2MPConfig( bool bForce ); void AddDefaultHammerIniFile(); bool AddConfig( const char *pModName, const char *pModDirectory, ModType_t modType );
#endif // CONFIGS_H
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