Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "pch_serverbrowser.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CDialogServerPassword::CDialogServerPassword(vgui::Panel *parent) : Frame(parent, "DialogServerPassword") { m_iServerID = -1; SetSize(320, 240); SetDeleteSelfOnClose(true); SetSizeable(false);
m_pInfoLabel = new Label(this, "InfoLabel", "#ServerBrowser_ServerRequiresPassword"); m_pGameLabel = new Label(this, "GameLabel", "<game label>"); m_pPasswordEntry = new TextEntry(this, "PasswordEntry"); m_pConnectButton = new Button(this, "ConnectButton", "#ServerBrowser_Connect"); m_pPasswordEntry->SetTextHidden(true);
LoadControlSettings("Servers/DialogServerPassword.res");
SetTitle("#ServerBrowser_ServerRequiresPasswordTitle", true);
// set our initial position in the middle of the workspace
MoveToCenterOfScreen(); }
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CDialogServerPassword::~CDialogServerPassword() { }
//-----------------------------------------------------------------------------
// Purpose: initializes the dialog and brings it to the foreground
//-----------------------------------------------------------------------------
void CDialogServerPassword::Activate(const char *serverName, unsigned int serverID) { m_pGameLabel->SetText(serverName); m_iServerID = serverID;
m_pConnectButton->SetAsDefaultButton(true); m_pPasswordEntry->RequestFocus(); BaseClass::Activate(); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *command -
//-----------------------------------------------------------------------------
void CDialogServerPassword::OnCommand(const char *command) { bool bClose = false;
if (!Q_stricmp(command, "Connect")) { KeyValues *msg = new KeyValues("JoinServerWithPassword"); char buf[64]; m_pPasswordEntry->GetText(buf, sizeof(buf)-1); msg->SetString("password", buf); msg->SetInt("serverID", m_iServerID); PostActionSignal(msg);
bClose = true; } else if (!Q_stricmp(command, "Close")) { bClose = true; } else { BaseClass::OnCommand(command); }
if (bClose) { PostMessage(this, new KeyValues("Close")); } }
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