Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: return the cpu usage as a float value
//
// On win32 this is 0.0 to 1.0 indicating the amount of CPU time used
// On posix its the load avg from the last minute
//
// On win32 you need to call this once in a while. Every few seconds.
// First call returns zero
//=============================================================================//
#include "pch_tier0.h"
#include "tier0/platform.h"
#ifdef WIN32
#include <windows.h>
#define SystemBasicInformation 0
#define SystemPerformanceInformation 2
#define SystemTimeInformation 3
#define Li2Double(x) ((double)((x).HighPart) * 4.294967296E9 + (double)((x).LowPart))
typedef struct { DWORD dwUnknown1; ULONG uKeMaximumIncrement; ULONG uPageSize; ULONG uMmNumberOfPhysicalPages; ULONG uMmLowestPhysicalPage; ULONG uMmHighestPhysicalPage; ULONG uAllocationGranularity; PVOID pLowestUserAddress; PVOID pMmHighestUserAddress; ULONG uKeActiveProcessors; BYTE bKeNumberProcessors; BYTE bUnknown2; WORD wUnknown3; } SYSTEM_BASIC_INFORMATION;
typedef struct { LARGE_INTEGER liIdleTime; DWORD dwSpare[80]; } SYSTEM_PERFORMANCE_INFORMATION;
typedef struct { LARGE_INTEGER liKeBootTime; LARGE_INTEGER liKeSystemTime; LARGE_INTEGER liExpTimeZoneBias; ULONG uCurrentTimeZoneId; DWORD dwReserved; } SYSTEM_TIME_INFORMATION;
typedef LONG (WINAPI *PROCNTQSI)(UINT,PVOID,ULONG,PULONG);
static PROCNTQSI NtQuerySystemInformation;
float GetCPUUsage() { SYSTEM_PERFORMANCE_INFORMATION SysPerfInfo; SYSTEM_TIME_INFORMATION SysTimeInfo; SYSTEM_BASIC_INFORMATION SysBaseInfo; double dbIdleTime; double dbSystemTime; LONG status; static LARGE_INTEGER liOldIdleTime = {0,0}; static LARGE_INTEGER liOldSystemTime = {0,0};
if ( !NtQuerySystemInformation) { NtQuerySystemInformation = (PROCNTQSI)GetProcAddress( GetModuleHandle("ntdll"), "NtQuerySystemInformation" );
if ( !NtQuerySystemInformation ) return(0); }
// get number of processors in the system
status = NtQuerySystemInformation( SystemBasicInformation,&SysBaseInfo,sizeof(SysBaseInfo),NULL ); if ( status != NO_ERROR ) return(0);
// get new system time
status = NtQuerySystemInformation( SystemTimeInformation,&SysTimeInfo,sizeof(SysTimeInfo),0 ); if ( status!=NO_ERROR ) return(0);
// get new CPU's idle time
status = NtQuerySystemInformation( SystemPerformanceInformation,&SysPerfInfo,sizeof(SysPerfInfo),NULL ); if ( status != NO_ERROR ) return(0);
// if it's a first call - skip it
if ( liOldIdleTime.QuadPart != 0 ) { // CurrentValue = NewValue - OldValue
dbIdleTime = Li2Double(SysPerfInfo.liIdleTime) - Li2Double(liOldIdleTime); dbSystemTime = Li2Double(SysTimeInfo.liKeSystemTime) - Li2Double(liOldSystemTime);
// CurrentCpuIdle = IdleTime / SystemTime
dbIdleTime = dbIdleTime / dbSystemTime / (double)SysBaseInfo.bKeNumberProcessors;
// CurrentCpuUsage% = 100 - (CurrentCpuIdle * 100) / NumberOfProcessors
// dbIdleTime = 100.0 - dbIdleTime * 100.0 / (double)SysBaseInfo.bKeNumberProcessors + 0.5;
} else { dbIdleTime = 1.0f; }
// store new CPU's idle and system time
liOldIdleTime = SysPerfInfo.liIdleTime; liOldSystemTime = SysTimeInfo.liKeSystemTime;
return (float)(1.0f - dbIdleTime); }
#endif // WIN32
#ifdef POSIX
#include <stdlib.h>
float GetCPUUsage() { double loadavg[3];
getloadavg( loadavg, 3 ); return loadavg[0]; } #endif //POSIX
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