Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: A higher level link library for general use in the game and tools.
//
//===========================================================================//
#include "tier3/tier3.h"
#include "tier0/dbg.h"
#include "istudiorender.h"
#include "vgui/IVGui.h"
#include "vgui/IInput.h"
#include "vgui/IPanel.h"
#include "vgui/ISurface.h"
#include "vgui/ILocalize.h"
#include "vgui/IScheme.h"
#include "vgui/ISystem.h"
#include "VGuiMatSurface/IMatSystemSurface.h"
#include "datacache/idatacache.h"
#include "datacache/imdlcache.h"
#include "video/ivideoservices.h"
#include "movieobjects/idmemakefileutils.h"
#include "vphysics_interface.h"
#include "SoundEmitterSystem/isoundemittersystembase.h"
#include "ivtex.h"
//-----------------------------------------------------------------------------
// These tier3 libraries must be set by any users of this library.
// They can be set by calling ConnectTier3Libraries.
// It is hoped that setting this, and using this library will be the common mechanism for
// allowing link libraries to access tier3 library interfaces
//-----------------------------------------------------------------------------
IStudioRender *g_pStudioRender = 0; IStudioRender *studiorender = 0; IMatSystemSurface *g_pMatSystemSurface = 0; vgui::IInput *g_pVGuiInput = 0; vgui::ISurface *g_pVGuiSurface = 0; vgui::IPanel *g_pVGuiPanel = 0; vgui::IVGui *g_pVGui = 0; vgui::ILocalize *g_pVGuiLocalize = 0; vgui::ISchemeManager *g_pVGuiSchemeManager = 0; vgui::ISystem *g_pVGuiSystem = 0; IDataCache *g_pDataCache = 0; IMDLCache *g_pMDLCache = 0; IMDLCache *mdlcache = 0; IVideoServices *g_pVideo = NULL; IDmeMakefileUtils *g_pDmeMakefileUtils = 0; IPhysicsCollision *g_pPhysicsCollision = 0; ISoundEmitterSystemBase *g_pSoundEmitterSystem = 0; IVTex *g_pVTex = 0;
//-----------------------------------------------------------------------------
// Call this to connect to all tier 3 libraries.
// It's up to the caller to check the globals it cares about to see if ones are missing
//-----------------------------------------------------------------------------
void ConnectTier3Libraries( CreateInterfaceFn *pFactoryList, int nFactoryCount ) { // Don't connect twice..
Assert( !g_pStudioRender && !studiorender && !g_pMatSystemSurface && !g_pVGui && !g_pVGuiPanel && !g_pVGuiInput && !g_pVGuiSurface && !g_pDataCache && !g_pMDLCache && !mdlcache && !g_pVideo && !g_pDmeMakefileUtils && !g_pPhysicsCollision && !g_pVGuiLocalize && !g_pSoundEmitterSystem && !g_pVGuiSchemeManager && !g_pVGuiSystem );
for ( int i = 0; i < nFactoryCount; ++i ) { if ( !g_pStudioRender ) { g_pStudioRender = studiorender = ( IStudioRender * )pFactoryList[i]( STUDIO_RENDER_INTERFACE_VERSION, NULL ); } if ( !g_pVGui ) { g_pVGui = (vgui::IVGui*)pFactoryList[i]( VGUI_IVGUI_INTERFACE_VERSION, NULL ); } if ( !g_pVGuiInput ) { g_pVGuiInput = (vgui::IInput*)pFactoryList[i]( VGUI_INPUT_INTERFACE_VERSION, NULL ); } if ( !g_pVGuiPanel ) { g_pVGuiPanel = (vgui::IPanel*)pFactoryList[i]( VGUI_PANEL_INTERFACE_VERSION, NULL ); } if ( !g_pVGuiSurface ) { g_pVGuiSurface = (vgui::ISurface*)pFactoryList[i]( VGUI_SURFACE_INTERFACE_VERSION, NULL ); } if ( !g_pVGuiSchemeManager ) { g_pVGuiSchemeManager = (vgui::ISchemeManager*)pFactoryList[i]( VGUI_SCHEME_INTERFACE_VERSION, NULL ); } if ( !g_pVGuiSystem ) { g_pVGuiSystem = (vgui::ISystem*)pFactoryList[i]( VGUI_SYSTEM_INTERFACE_VERSION, NULL ); } if ( !g_pVGuiLocalize ) { g_pVGuiLocalize = (vgui::ILocalize*)pFactoryList[i]( VGUI_LOCALIZE_INTERFACE_VERSION, NULL ); } if ( !g_pMatSystemSurface ) { g_pMatSystemSurface = ( IMatSystemSurface * )pFactoryList[i]( MAT_SYSTEM_SURFACE_INTERFACE_VERSION, NULL ); } if ( !g_pDataCache ) { g_pDataCache = (IDataCache*)pFactoryList[i]( DATACACHE_INTERFACE_VERSION, NULL ); } if ( !g_pMDLCache ) { g_pMDLCache = mdlcache = (IMDLCache*)pFactoryList[i]( MDLCACHE_INTERFACE_VERSION, NULL ); } if ( !g_pVideo ) { g_pVideo = (IVideoServices *)pFactoryList[i](VIDEO_SERVICES_INTERFACE_VERSION, NULL); } if ( !g_pDmeMakefileUtils ) { g_pDmeMakefileUtils = (IDmeMakefileUtils*)pFactoryList[i]( DMEMAKEFILE_UTILS_INTERFACE_VERSION, NULL ); } if ( !g_pPhysicsCollision ) { g_pPhysicsCollision = ( IPhysicsCollision* )pFactoryList[i]( VPHYSICS_COLLISION_INTERFACE_VERSION, NULL ); } if ( !g_pSoundEmitterSystem ) { g_pSoundEmitterSystem = ( ISoundEmitterSystemBase* )pFactoryList[i]( SOUNDEMITTERSYSTEM_INTERFACE_VERSION, NULL ); } if ( !g_pVTex ) { g_pVTex = ( IVTex * )pFactoryList[i]( IVTEX_VERSION_STRING, NULL ); } } }
void DisconnectTier3Libraries() { g_pStudioRender = 0; studiorender = 0; g_pVGui = 0; g_pVGuiInput = 0; g_pVGuiPanel = 0; g_pVGuiSurface = 0; g_pVGuiLocalize = 0; g_pVGuiSchemeManager = 0; g_pVGuiSystem = 0; g_pMatSystemSurface = 0; g_pDataCache = 0; g_pMDLCache = 0; mdlcache = 0; g_pVideo = NULL; g_pPhysicsCollision = 0; g_pDmeMakefileUtils = NULL; g_pSoundEmitterSystem = 0; g_pVTex = NULL; }
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