Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef BANPANEL_H
#define BANPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include <KeyValues.h>
#include <vgui_controls/Frame.h>
#include <vgui_controls/PHandle.h>
#include <vgui_controls/ListPanel.h>
#include <vgui_controls/PropertyPage.h>
#include "utlvector.h"
#include "BanContextMenu.h"
#include "RemoteServer.h"
//-----------------------------------------------------------------------------
// Purpose: Dialog for displaying information about a game server
//-----------------------------------------------------------------------------
class CBanPanel : public vgui::PropertyPage, public IServerDataResponse { DECLARE_CLASS_SIMPLE( CBanPanel, vgui::PropertyPage ); public: CBanPanel(vgui::Panel *parent, const char *name); ~CBanPanel();
virtual void OnResetData();
protected: // property page handlers
virtual void OnPageShow();
virtual void OnThink();
// server response on user data
virtual void OnServerDataResponse(const char *value, const char *response); virtual void OnKeyCodeTyped(vgui::KeyCode code);
private: MESSAGE_FUNC( AddBan, "addban" ); MESSAGE_FUNC( RemoveBan, "removeban" ); MESSAGE_FUNC( ChangeBan, "changeban" );
MESSAGE_FUNC_CHARPTR( RemoveBanByID, "removebanbyid", id ); MESSAGE_FUNC_CHARPTR_CHARPTR( ChangeBanTimeByID, "AddBanValue", id, time ); MESSAGE_FUNC_PARAMS( OnCvarChangeValue, "CvarChangeValue", kv );
// returns true if the id string is an IP address, false if it's a WON or STEAM ID
bool IsIPAddress(const char *id);
// msg handlers
MESSAGE_FUNC_INT( OnOpenContextMenu, "OpenContextMenu", itemID ); void OnEffectPlayer(KeyValues *data); MESSAGE_FUNC( OnItemSelected, "ItemSelected" );
MESSAGE_FUNC( ImportBanList, "importban" ); MESSAGE_FUNC_CHARPTR( OnFileSelected, "FileSelected", fullpath );
vgui::ListPanel *m_pBanListPanel; vgui::Button *m_pAddButton; vgui::Button *m_pRemoveButton; vgui::Button *m_pChangeButton; vgui::Button *m_pImportButton;
CBanContextMenu *m_pBanContextMenu; float m_flUpdateTime; bool m_bPageViewed; };
#endif // BANPANEL_H
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