Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef BASEGAMESPAGE_H
#define BASEGAMESPAGE_H
#ifdef _WIN32
#pragma once
#endif
#include <VGUI_Frame.h>
#include "ServerList.h"
#include "IServerRefreshResponse.h"
#include "server.h"
#include "IGameList.h"
namespace vgui { class ListPanel; class ImagePanel; class ComboBox; class ToggleButton; class CheckButton; class TextEntry; class MenuButton; class Menu; };
//-----------------------------------------------------------------------------
// Purpose: Base property page for all the games lists (internet/favorites/lan/etc.)
//-----------------------------------------------------------------------------
class CBaseGamesPage : public vgui2::Frame, public IServerRefreshResponse, public IGameList { public: CBaseGamesPage(vgui::Panel *parent, const char *name); ~CBaseGamesPage();
virtual void PerformLayout(); virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
// gets information about specified server
virtual serveritem_t &GetServer(unsigned int serverID);
virtual void SetRefreshing(bool state);
protected: virtual void OnTick(); virtual void OnCommand(const char *command); // virtual void OnOnMouseDoublePressed(enum vgui::MouseCode code);
// an inner class
class OurListPanel: public vgui::ListPanel { public: OurListPanel(vgui::Panel *parent, const char *panelName): vgui::ListPanel(parent,panelName) { m_pParent=parent;}; virtual void OnMouseDoublePressed( vgui::MouseCode code ); private: vgui::Panel *m_pParent;
};
// a list panel we grab the double click event from :)
OurListPanel *m_pGameList; CServerList m_Servers; vgui::ImagePanel *m_pPasswordIcon; // password icon
private: void OnButtonToggled(vgui::Panel *panel, int state); void OnTextChanged(vgui::Panel *panel, const char *text); void OnManage();
// command buttons
vgui::Button *m_pConnect; vgui::Button *m_pRefresh; vgui::Button *m_pManage; vgui::Button *m_pAddIP;
vgui::Panel *m_pParent;
// vgui::Menu *m_pRefreshMenu;
typedef vgui::Frame BaseClass;
DECLARE_PANELMAP(); };
#endif // BASEGAMESPAGE_H
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