Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef CONFIGPANEL_H
#define CONFIGPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Frame.h>
//-----------------------------------------------------------------------------
// Purpose: Dialog for displaying information about a game server
//-----------------------------------------------------------------------------
class CConfigPanel : public vgui::Frame { DECLARE_CLASS_SIMPLE( CConfigPanel, vgui::Frame ); public: CConfigPanel(vgui::Panel *parent, bool autorefresh,bool savercon,int refreshtime,bool graphs, int graphsrefreshtime,bool getlogs); ~CConfigPanel();
void Run(); protected: // message handlers
MESSAGE_FUNC_PTR( OnButtonToggled, "ButtonToggled", panel ); MESSAGE_FUNC_PTR( OnRadioButtonChecked, "RadioButtonChecked", panel ) { OnButtonToggled( panel ); }
// vgui overrides
virtual void OnClose(); virtual void OnCommand(const char *command);
private:
void SetControlText(const char *textEntryName, const char *text);
vgui::Button *m_pOkayButton; vgui::Button *m_pCloseButton; vgui::CheckButton *m_pRconCheckButton; vgui::CheckButton *m_pRefreshCheckButton; vgui::TextEntry *m_pRefreshTextEntry; vgui::CheckButton *m_pGraphsButton; vgui::TextEntry *m_pGraphsRefreshTimeTextEntry; vgui::CheckButton *m_pLogsButton; };
#endif // CONFIGPANEL_H
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