Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include <stdio.h>
#include "DialogKickPlayer.h"
#include <VGUI_Button.h>
#include <VGUI_KeyValues.h>
#include <VGUI_Label.h>
#include <VGUI_TextEntry.h>
#include <VGUI_Controls.h>
#include <VGUI_ISurface.h>
using namespace vgui;
#define max(a,b) (((a) > (b)) ? (a) : (b))
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CDialogKickPlayer::CDialogKickPlayer() : Frame(NULL, "DialogKickPlayer") { SetSize(320, 200);
m_pInfoLabel = new Label(this, "InfoLabel", "Kick Player?"); m_pPlayerLabel = new Label(this, "PlayerLabel", "<player name>"); m_pOkayButton = new Button(this, "OkayButton", "&Okay");
LoadControlSettings("Admin\\DialogKickPlayer.res");
SetTitle("Kick/Ban/Status Player", true);
// set our initial position in the middle of the workspace
MoveToCenterOfScreen(); }
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CDialogKickPlayer::~CDialogKickPlayer() { }
//-----------------------------------------------------------------------------
// Purpose: initializes the dialog and brings it to the foreground
//-----------------------------------------------------------------------------
void CDialogKickPlayer::Activate(const char *playerName,const char *question,const char *type) { m_pPlayerLabel->SetText(playerName); m_pInfoLabel->SetText(question); m_pInfoLabel->SizeToContents();
// SetSize(
int wide,tall; m_pInfoLabel->GetSize(wide,tall);
SetWide(max(wide+50,GetWide()));
m_cType=type;
m_pOkayButton->SetAsDefaultButton(true); MakePopup(); MoveToFront();
RequestFocus(); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *command -
//-----------------------------------------------------------------------------
void CDialogKickPlayer::OnCommand(const char *command) { bool bClose = false;
if (!stricmp(command, "Okay")) { KeyValues *msg = new KeyValues("KickPlayer"); char buf[64]; m_pPlayerLabel->GetText(buf,64); msg->SetString("player", buf ); msg->SetString("type",m_cType);
PostActionSignal(msg);
bClose = true; } else if (!stricmp(command, "Close")) { bClose = true; } else { BaseClass::OnCommand(command); }
if (bClose) { PostMessage(this, new KeyValues("Close")); MarkForDeletion(); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDialogKickPlayer::PerformLayout() { BaseClass::PerformLayout(); }
//-----------------------------------------------------------------------------
// Purpose: deletes the dialog on close
//-----------------------------------------------------------------------------
void CDialogKickPlayer::OnClose() { BaseClass::OnClose(); MarkForDeletion(); }
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