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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: defines a RCon class used to send rcon commands to remote servers
//
// $NoKeywords: $
//=============================================================================
#include "rcon.h"
#include "Iresponse.h"
#include "RconMsgHandler.h"
#include "Socket.h"
#include "proto_oob.h"
#include "DialogGameInfo.h"
#include "inetapi.h"
#include "dialogkickplayer.h"
extern void v_strncpy(char *dest, const char *src, int bufsize);
typedef enum { NONE = 0, INFO_REQUESTED, INFO_RECEIVED } RCONSTATUS;
CRcon::CRcon(IResponse *target,serveritem_t &server,const char *password) { memcpy(&m_Server, &server,sizeof(serveritem_t)); m_pResponseTarget=target;
m_bIsRefreshing = false; m_bChallenge = false; m_bNewRcon = false; m_bPasswordFail = false; m_bDisable = false; m_bGotChallenge = false; m_iChallenge = 0; m_fQuerySendTime= 0;
v_strncpy(m_sPassword,password,100);
int bytecode = S2A_INFO_DETAILED; m_pQuery = new CSocket("internet rcon query", -1); m_pQuery->AddMessageHandler(new CRconMsgHandlerDetails(this, CMsgHandler::MSGHANDLER_ALL, &bytecode)); }
CRcon::~CRcon() { delete m_pQuery; }
//-----------------------------------------------------------------------------
// Purpose: resets the state of the rcon object back to startup conditions (i.e get challenge again)
//-----------------------------------------------------------------------------
void CRcon::Reset() { m_bIsRefreshing = false; m_bChallenge = false; m_bNewRcon = false; m_bPasswordFail = false; m_bDisable = false; m_bGotChallenge = false; m_iChallenge = 0; m_fQuerySendTime= 0; }
//-----------------------------------------------------------------------------
// Purpose: sends a challenge request to the server if we have yet to get one,
// else it sends the rcon itself
//-----------------------------------------------------------------------------
void CRcon::SendRcon(const char *command) {
if(m_bDisable==true) // rcon is disabled because it has failed.
{ m_pResponseTarget->ServerFailedToRespond(); return; }
if(m_bIsRefreshing) { // we are already processing a request, lets queue this
queue_requests_t queue; strncpy(queue.queued,command,1024); if(requests.Count()>10) // to many request already...
return;
requests.AddToTail(queue); return; }
m_bIsRefreshing=true; m_bPasswordFail=false;
if(m_bGotChallenge==false) // haven't got the challenge id yet
{ GetChallenge(); v_strncpy(m_sCmd,command,1024); // store away the command for later :)
m_bChallenge=true; // note that we are requesting a challenge and need to still run this command
} else { RconRequest(command,m_iChallenge); }
}
//-----------------------------------------------------------------------------
// Purpose: runs a frame of the net handler
//-----------------------------------------------------------------------------
void CRcon::RunFrame() { // only the "ping" command has a timeout
/* float curtime = CSocket::GetClock();
if(m_fQuerySendTime!=0 && (curtime-m_fQuerySendTime)> 10.0f) // 10 seconds
{ m_fQuerySendTime= 0; m_pResponseTarget->ServerFailedToRespond(); } */
if (m_pQuery) { m_pQuery->Frame(); } }
//-----------------------------------------------------------------------------
// Purpose: emits a challenge request
//-----------------------------------------------------------------------------
void CRcon::GetChallenge() { CMsgBuffer *buffer = m_pQuery->GetSendBuffer(); assert( buffer ); if ( !buffer ) { return; } netadr_t adr; adr.ip[0] = m_Server.ip[0]; adr.ip[1] = m_Server.ip[1]; adr.ip[2] = m_Server.ip[2]; adr.ip[3] = m_Server.ip[3]; adr.port = (m_Server.port & 0xff) << 8 | (m_Server.port & 0xff00) >> 8; adr.type = NA_IP; // Set state
m_Server.received = (int)INFO_REQUESTED; // Create query message
buffer->Clear(); // Write control sequence
buffer->WriteLong(0xffffffff); // Write query string
buffer->WriteString("challenge rcon"); // Sendmessage
m_pQuery->SendMessage( &adr );
// set the clock for this send
m_fQuerySendTime = CSocket::GetClock(); }
//-----------------------------------------------------------------------------
// Purpose: emits a valid rcon request, the challenge id has already been found
//-----------------------------------------------------------------------------
void CRcon::RconRequest(const char *command, int challenge) { CMsgBuffer *buffer = m_pQuery->GetSendBuffer(); assert( buffer ); if ( !buffer ) { return; } netadr_t adr; adr.ip[0] = m_Server.ip[0]; adr.ip[1] = m_Server.ip[1]; adr.ip[2] = m_Server.ip[2]; adr.ip[3] = m_Server.ip[3]; adr.port = (m_Server.port & 0xff) << 8 | (m_Server.port & 0xff00) >> 8; adr.type = NA_IP;
// Set state
m_Server.received = (int)INFO_REQUESTED; // Create query message
buffer->Clear(); // Write control sequence
buffer->WriteLong(0xffffffff);
// Write query string
char rcon_cmd[600]; _snprintf(rcon_cmd,600,"rcon %u \"%s\" %s",challenge,m_sPassword,command);
buffer->WriteString(rcon_cmd); // Sendmessage
m_pQuery->SendMessage( &adr ); // set the clock for this send
m_fQuerySendTime = CSocket::GetClock(); }
//-----------------------------------------------------------------------------
// Purpose: called when an rcon responds
//-----------------------------------------------------------------------------
void CRcon::UpdateServer(netadr_t *adr, int challenge, const char *resp) {
m_fQuerySendTime= 0; if(m_bChallenge==true) // now send the RCON request itself
{ m_bChallenge=false; // m_bChallenge is set to say we just requested the challenge value
m_iChallenge=challenge; m_bGotChallenge=true; RconRequest(m_sCmd,m_iChallenge); } else // this is the result of the RCON request
{ m_bNewRcon=true; v_strncpy(m_sRconResponse,resp,2048); m_bIsRefreshing=false;
// this must be before the SeverResponded() :)
if(requests.Count()>0) { // we have queued requests
SendRcon(requests[0].queued); requests.Remove(0); // now delete this element
} // notify the UI of the new server info
m_pResponseTarget->ServerResponded();
}
}
//-----------------------------------------------------------------------------
// Purpose: run when a refresh is asked for
//-----------------------------------------------------------------------------
void CRcon::Refresh() { }
//-----------------------------------------------------------------------------
// Purpose: returns if a rcon is currently being performed
//-----------------------------------------------------------------------------
bool CRcon::IsRefreshing() {
return m_bIsRefreshing; }
//-----------------------------------------------------------------------------
// Purpose: the server to which this rcon class is bound
//-----------------------------------------------------------------------------
serveritem_t &CRcon::GetServer() { return m_Server; }
//-----------------------------------------------------------------------------
// Purpose: the challenge id used in rcons
//-----------------------------------------------------------------------------
bool CRcon::Challenge() { return m_bChallenge; }
//-----------------------------------------------------------------------------
// Purpose: returns if a new rcon result is available
//-----------------------------------------------------------------------------
bool CRcon::NewRcon() { bool val = m_bNewRcon; m_bNewRcon=false;
return val; }
//-----------------------------------------------------------------------------
// Purpose: returns the response of the last rcon
//-----------------------------------------------------------------------------
const char *CRcon::RconResponse() { return (const char *)m_sRconResponse; }
//-----------------------------------------------------------------------------
// Purpose: called when the wrong password is used, when a ServerFailed is called
//-----------------------------------------------------------------------------
bool CRcon::PasswordFail() { bool val=m_bPasswordFail; m_bPasswordFail=false; return val; //m_pResponseTarget->ServerFailedToRespond();
}
//-----------------------------------------------------------------------------
// Purpose: called by the rcon message handler to denote a bad password
//-----------------------------------------------------------------------------
void CRcon::BadPassword(const char *info) { strncpy(m_sRconResponse,info,100); m_bPasswordFail=true; m_bDisable=true; m_fQuerySendTime= 0;
m_bIsRefreshing=false;
/* // this must be before the ServerFailedToRespond() :)
if(requests.Count()>0) { // we have queued requests
SendRcon(requests[0].queued); requests.Remove(0); // now delete this element
} */
m_pResponseTarget->ServerFailedToRespond(); }
//-----------------------------------------------------------------------------
// Purpose: return whether rcon has been disabled (due to bad passwords)
//-----------------------------------------------------------------------------
bool CRcon::Disabled() { return m_bDisable; }
//-----------------------------------------------------------------------------
// Purpose: sets the password to use for rcons
//-----------------------------------------------------------------------------
void CRcon::SetPassword(const char *newPass) { strncpy(m_sPassword,newPass,100); m_bDisable=false; // new password, so we can try again
}
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