Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "util.h"
#include <string.h>
#define NUM_BUFFERS 4
#define MAX_INFO_TOKEN_LENGTH 512
const char *CUtil::InfoGetValue( const char *s, const char *key ) { char pkey[MAX_INFO_TOKEN_LENGTH]; // Use multiple buffers so compares
// work without stomping on each other
static char value[NUM_BUFFERS][MAX_INFO_TOKEN_LENGTH]; static int valueindex; char *o; valueindex = (valueindex + 1) % NUM_BUFFERS;
if (*s == '\\') s++; while (1) { o = pkey; while (*s != '\\') { if (!*s) return ""; *o++ = *s++; } *o = 0; s++;
o = value[valueindex];
while (*s != '\\' && *s) { if (!*s) return ""; *o++ = *s++; } *o = 0;
if (!strcmp (key, pkey) ) return value[valueindex];
if (!*s) return ""; s++; } }
//-----------------------------------------------------------------------------
// Purpose: This function is supposed to localise the strings, but for now just return internal value
// Input : *stringName -
// Output : const char
//-----------------------------------------------------------------------------
const char *CUtil::GetString(const char *stringName) { return stringName; }
static CUtil g_Util; CUtil *util = &g_Util;
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