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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// $Header: $
// $NoKeywords: $
//
// Material editor
//=============================================================================
#include <windows.h>
#include "appframework/vguimatsysapp.h"
#include "filesystem.h"
#include "materialsystem/imaterialsystem.h"
#include "materialsystem/imesh.h"
#include "vgui/ISurface.h"
#include "vgui/IVGui.h"
#include "vgui_controls/controls.h"
#include "VGuiMatSurface/IMatSystemSurface.h"
#include "vgui/ILocalize.h"
#include "vgui/IScheme.h"
#include "avi/iavi.h"
#include "avi/ibik.h"
#include "tier3/tier3.h"
//-----------------------------------------------------------------------------
// The application object
//-----------------------------------------------------------------------------
class CAVITestApp : public CVguiMatSysApp { typedef CVguiMatSysApp BaseClass;
public: // Methods of IApplication
virtual bool Create(); virtual bool PreInit( ); virtual int Main(); virtual void PostShutdown( ); virtual const char *GetAppName() { return "AVITest"; } virtual bool AppUsesReadPixels() { return true; }
private: // Draws a quad
void DrawStuff( AVIMaterial_t hMaterial ); IMaterial *m_pMaterial; float m_flStartTime; };
DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT( CAVITestApp );
//-----------------------------------------------------------------------------
// Create all singleton systems
//-----------------------------------------------------------------------------
bool CAVITestApp::Create() { if ( !BaseClass::Create() ) return false;
AppSystemInfo_t appSystems[] = { { "valve_avi.dll", AVI_INTERFACE_VERSION }, { "valve_avi.dll", BIK_INTERFACE_VERSION }, { "", "" } // Required to terminate the list
};
return AddSystems( appSystems ); }
//-----------------------------------------------------------------------------
// PreInit, PostShutdown
//-----------------------------------------------------------------------------
bool CAVITestApp::PreInit( ) { if ( !BaseClass::PreInit() ) return false;
if ( !g_pFullFileSystem || !g_pMaterialSystem || !g_pVGui || !g_pVGuiSurface || !g_pAVI || !g_pBIK ) return false;
g_pAVI->SetMainWindow( GetAppWindow() ); return true; }
void CAVITestApp::PostShutdown( ) { g_pAVI->SetMainWindow( NULL ); BaseClass::PostShutdown(); }
//-----------------------------------------------------------------------------
// Draws a quad
//-----------------------------------------------------------------------------
void CAVITestApp::DrawStuff( AVIMaterial_t hMaterial ) { int iViewableWidth = GetWindowWidth(); int iViewableHeight = GetWindowHeight();
g_pAVI->SetTime( hMaterial, Sys_FloatTime() - m_flStartTime );
float flMaxU, flMaxV; g_pAVI->GetTexCoordRange( hMaterial, &flMaxU, &flMaxV ); IMaterial *pMaterial = g_pAVI->GetMaterial( hMaterial );
CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
pRenderContext->MatrixMode( MATERIAL_PROJECTION ); pRenderContext->LoadIdentity(); pRenderContext->Ortho( 0, 0, iViewableWidth, iViewableHeight, 0, 1 );
pRenderContext->Bind( pMaterial ); IMesh *pMesh = pRenderContext->GetDynamicMesh(); CMeshBuilder meshBuilder;
meshBuilder.Begin( pMesh, MATERIAL_QUADS, 1 );
// Draw a polygon the size of the panel
meshBuilder.Color4ub( 255, 255, 255, 255 ); meshBuilder.Position3f( -0.5, iViewableHeight + 0.5, 0 ); meshBuilder.TexCoord2f( 0, 0, 0 ); meshBuilder.AdvanceVertex();
meshBuilder.Color4ub( 255, 255, 255, 255 ); meshBuilder.Position3f( -0.5, 0.5, 0 ); meshBuilder.TexCoord2f( 0, 0, flMaxV ); meshBuilder.AdvanceVertex();
meshBuilder.Color4ub( 255, 255, 255, 255 ); meshBuilder.Position3f( iViewableWidth - 0.5, 0.5, 0 ); meshBuilder.TexCoord2f( 0, flMaxU, flMaxV ); meshBuilder.AdvanceVertex();
meshBuilder.Color4ub( 255, 255, 255, 255 ); meshBuilder.Position3f( iViewableWidth - 0.5, iViewableHeight + 0.5, 0 ); meshBuilder.TexCoord2f( 0, flMaxU, 0 ); meshBuilder.AdvanceVertex();
meshBuilder.End(); pMesh->Draw(); }
//-----------------------------------------------------------------------------
// main application
//-----------------------------------------------------------------------------
int CAVITestApp::Main() { if (!SetVideoMode()) return 0;
// load scheme
if (!vgui::scheme()->LoadSchemeFromFile("resource/BoxRocket.res", "ElementViewer" )) { Assert( 0 ); }
// load the boxrocket localization file
g_pVGuiLocalize->AddFile( "resource/boxrocket_%language%.txt" );
// load the base localization file
g_pVGuiLocalize->AddFile( "Resource/valve_%language%.txt" ); g_pFullFileSystem->AddSearchPath("platform", "PLATFORM"); g_pVGuiLocalize->AddFile( "Resource/vgui_%language%.txt");
// start vgui
g_pVGui->Start();
// add our main window
// vgui::Panel *mainPanel = CreateElementViewerPanel();
CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); AVIParams_t params; Q_strcpy( params.m_pFileName, "c:\\temp\\out.avi" ); Q_strcpy( params.m_pPathID, "MOD" ); pRenderContext->GetWindowSize( params.m_nWidth, params.m_nHeight ); params.m_nFrameRate = 24; params.m_nFrameScale = 1; params.m_nNumChannels = 0;
AVIHandle_t h = g_pAVI->StartAVI( params ); AVIMaterial_t hAVIMaterial = g_pAVI->CreateAVIMaterial( "avitest", "c:\\temp\\test.avi", "MOD" );
// run app frame loop
vgui::VPANEL root = g_pVGuiSurface->GetEmbeddedPanel(); g_pVGuiSurface->Invalidate( root );
int imagesize = params.m_nWidth * params.m_nHeight; BGR888_t *hp = new BGR888_t[ imagesize ];
m_flStartTime = Sys_FloatTime(); m_pMaterial = g_pMaterialSystem->FindMaterial( "debug/debugempty", "app" ); while ( g_pVGui->IsRunning() ) { AppPumpMessages(); pRenderContext->ClearColor4ub( 76, 88, 68, 255 ); pRenderContext->ClearBuffers( true, true );
DrawStuff( hAVIMaterial );
g_pVGui->RunFrame();
g_pVGuiSurface->PaintTraverse( root );
// Get Bits from material system
Rect_t rect; rect.x = rect.y = 0; rect.width = params.m_nWidth; rect.height = params.m_nHeight;
pRenderContext->ReadPixelsAndStretch( &rect, &rect, (unsigned char*)hp, IMAGE_FORMAT_BGR888, rect.width * sizeof( BGR888_t ) ); g_pAVI->AppendMovieFrame( h, hp );
g_pMaterialSystem->SwapBuffers(); }
delete[] hp; g_pAVI->FinishAVI( h ); g_pAVI->DestroyAVIMaterial( hAVIMaterial );
// delete mainPanel;
return 1; }
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