Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Unit test program for processes
//
// $NoKeywords: $
//=============================================================================//
#include "unitlib/unitlib.h"
#include "vstdlib/iprocessutils.h"
#include "tier1/strtools.h"
#include "tier1/tier1.h"
#include "tier0/dbg.h"
DEFINE_TESTSUITE( ProcessTestSuite )
DEFINE_TESTCASE( ProcessTestSimple, ProcessTestSuite ) { Msg( "Simple process test...\n" );
ProcessHandle_t hProcess = g_pProcessUtils->StartProcess( "unittests\\testprocess.exe -delay 1.0", true ); g_pProcessUtils->WaitUntilProcessCompletes( hProcess ); int nLen = g_pProcessUtils->GetProcessOutputSize( hProcess ); char *pBuf = (char*)_alloca( nLen ); g_pProcessUtils->GetProcessOutput( hProcess, pBuf, nLen ); g_pProcessUtils->CloseProcess( hProcess ); Shipping_Assert( !Q_stricmp( pBuf, "Test Finished!\n" ) ); }
DEFINE_TESTCASE( ProcessTestBufferOverflow, ProcessTestSuite ) { Msg( "Buffer overflow process test...\n" );
ProcessHandle_t hProcess = g_pProcessUtils->StartProcess( "unittests\\testprocess.exe -delay 1.0 -extrabytes 32768", true ); g_pProcessUtils->WaitUntilProcessCompletes( hProcess ); int nLen = g_pProcessUtils->GetProcessOutputSize( hProcess ); Shipping_Assert( nLen == 32768 + 16 ); char *pBuf = (char*)_alloca( nLen ); g_pProcessUtils->GetProcessOutput( hProcess, pBuf, nLen ); g_pProcessUtils->CloseProcess( hProcess ); Shipping_Assert( !Q_strnicmp( pBuf, "Test Finished!\n", 15 ) );
int nEndExtraBytes = 32768; char *pTest = pBuf + 15; while( --nEndExtraBytes >= 0 ) { Shipping_Assert( *pTest == (( nEndExtraBytes % 10 ) + '0') ); ++pTest; } }
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