Team Fortress 2 Source Code as on 22/4/2020
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//----------------------------------------------------------------------------- // BSPPACK.VPC // // Project Script //-----------------------------------------------------------------------------
$macro SRCDIR "..\.." $Macro OUTBINDIR "$SRCDIR\..\game\bin"
$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration { $Compiler { $PreprocessorDefinitions "$BASE;BSPPACK_EXPORTS;ZIP_SUPPORT_LZMA_ENCODE" $PreprocessorDefinitions "$BASE;WIN_ERROR;_USRDLL" [$WIN32] $PreprocessorDefinitions "$BASE;WIN_ERROR;_USRDLL;BSP_USE_LESS_MEMORY" [$X360] $AdditionalIncludeDirectories "..\common;$BASE" } $Linker { $SystemLibraries "iconv" [$OSXALL] } }
$Project "bsppack" { $Folder "Source Files" { $File "..\common\bsplib.cpp" $File "bsppack.cpp" $File "..\common\cmdlib.cpp" $File "$SRCDIR\public\filesystem_helpers.cpp" $File "$SRCDIR\public\filesystem_helpers.h" $File "$SRCDIR\public\filesystem_init.cpp" $File "..\common\filesystem_tools.cpp" $File "..\common\filesystem_tools.h" $File "$SRCDIR\public\lumpfiles.cpp" $File "..\common\scriplib.cpp" $File "$SRCDIR\public\zip_utils.cpp" $File "$SRCDIR\filesystem\linux_support.cpp" [$POSIX] }
$Folder "Public Header Files" { $File "$SRCDIR\public\ibsppack.h" $File "$SRCDIR\public\bspfile.h" }
$Folder "Link Libraries" { $Lib mathlib $Lib tier2 $Lib "$LIBCOMMON/lzma" } }
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