Team Fortress 2 Source Code as on 22/4/2020
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53 lines
932 B

  1. //-----------------------------------------------------------------------------
  2. // DMXEDIT.VPC
  3. //
  4. // Project Script
  5. //-----------------------------------------------------------------------------
  6. $Macro SRCDIR "..\.."
  7. $Macro OUTBINDIR "$SRCDIR\..\game\bin"
  8. $Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
  9. $Configuration
  10. {
  11. $Compiler
  12. {
  13. $EnableC++Exceptions "Yes (/EHsc)"
  14. }
  15. }
  16. $Project "Dmxedit"
  17. {
  18. $Folder "Source Files"
  19. {
  20. $File "dmxedit.cpp"
  21. $File "luamain.cpp"
  22. $File "doit.h"
  23. $File "winstuff.cpp"
  24. $Folder "External"
  25. {
  26. $File "$SRCDIR\public\movieobjects/movieobjects.cpp"
  27. $File "$SRCDIR\public\interpolatortypes.cpp"
  28. $File "$SRCDIR\public\interpolatortypes.h"
  29. }
  30. }
  31. $Folder "Header Files"
  32. {
  33. $File "dmxedit.h"
  34. }
  35. $Folder "Link Libraries"
  36. {
  37. $Lib appframework
  38. $Lib movieobjects
  39. $Lib datamodel
  40. $Lib dmserializers
  41. $Lib mathlib
  42. $Lib tier2
  43. $Lib tier3
  44. $Lib $LIBCOMMON\lua
  45. }
  46. }