Team Fortress 2 Source Code as on 22/4/2020
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// // dx_proxy_base.vpc // // Base script for generating dx_proxy.dll for different // versions of Microsoft DirectX SDK //
$MacroRequired "SRCDIR" $MacroRequired "OUTBINDIR" $MacroRequired "DX_SDK_VER"
$Macro OUTBINNAME "dx_proxy"
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration "Debug" { $General { $OutputDirectory ".\Debug_$DX_SDK_VER" $IntermediateDirectory ".\Debug_$DX_SDK_VER" } $Linker { $IgnoreSpecificLibrary "libcp.lib; libcmt.lib;" } }
$Configuration "Release" { $General { $OutputDirectory ".\Release_$DX_SDK_VER" $IntermediateDirectory ".\Release_$DX_SDK_VER" } $Linker { $IgnoreSpecificLibrary "libcpd.lib libcmtd.lib;" } }
$Configuration { $General { $AdditionalProjectDependencies "$BASE;vstdlib;tier1;tier0" }
$Compiler { $PreprocessorDefinitions "$BASE;DX_PROXY_EXPORTS;$DX_SDK_VER" $EnableC++Exceptions "Yes (/EHsc)" } }
$Project "DX_Proxy ($DX_SDK_VER)" { $Folder "Source Files" { -$File "$SRCDIR\public\tier0\memoverride.cpp"
$File "dx_proxy.cpp" $File "filememcache.cpp" }
$Folder "Header Files" { $File "$SRCDIR\common\dx_proxy\dx_proxy.h" $File "dxincludeimpl.h" $File "filememcache.h" } }
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