Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

38 lines
862 B

  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. // $NoKeywords: $
  6. //=============================================================================//
  7. #ifndef CHANNELPROPERTIES_H
  8. #define CHANNELPROPERTIES_H
  9. #ifdef _WIN32
  10. #pragma once
  11. #endif
  12. class CChoreoScene;
  13. #include "basedialogparams.h"
  14. //-----------------------------------------------------------------------------
  15. // Purpose:
  16. //-----------------------------------------------------------------------------
  17. struct CChannelParams : public CBaseDialogParams
  18. {
  19. // i/o channel name
  20. char m_szName[ 256 ];
  21. // For creating a new channel:
  22. // i
  23. bool m_bShowActors;
  24. // i/o
  25. char m_szSelectedActor[ 256 ];
  26. // i
  27. CChoreoScene *m_pScene;
  28. };
  29. // set/create channel properties
  30. int ChannelProperties( CChannelParams *params );
  31. #endif // CHANNELPROPERTIES_H