Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef MXSTATUSWINDOW_H
#define MXSTATUSWINDOW_H
#ifdef _WIN32
#pragma once
#endif
#include "faceposertoolwindow.h"
class mxScrollbar;
#define IDC_STATUS_SCROLL 1000
class mxStatusWindow : public mxWindow, public IFacePoserToolWindow { public: mxStatusWindow (mxWindow *parent, int x, int y, int w, int h, const char *label = 0 ); ~mxStatusWindow();
void StatusPrint( COLORREF clr, bool overwrite, const char *text );
virtual void DrawActiveTool();
virtual void redraw(); virtual bool PaintBackground( void );
virtual int handleEvent( mxEvent *event );
virtual void Think( float dt );
private:
void PositionSliders( int sboffset );
enum { MAX_TEXT_LINES = 1024, TEXT_LINE_MASK = MAX_TEXT_LINES - 1, };
struct TextLine { char m_szText[ 512 ]; COLORREF rgb; float curtime; };
TextLine m_rgTextLines[ MAX_TEXT_LINES ]; int m_nCurrentLine;
mxScrollbar *m_pScrollbar; };
extern mxStatusWindow *g_pStatusWindow;
#endif // MXSTATUSWINDOW_H
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