Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=============================================================================
#ifndef ITEMTESTAPP_H
#define ITEMTESTAPP_H
#if COMPILER_MSVC
#pragma once
#endif
// Valve includes
#include "appframework/tier3app.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CAsset;
//=============================================================================
//
//=============================================================================
class CItemTestApp : public CTier3SteamApp { typedef CTier3SteamApp BaseClass;
public: // Methods of IApplication
virtual bool PreInit(); virtual void Destroy() {} virtual void PostShutdown();
static void PrintHelp();
protected: enum Flags_t // Should match up to s_pszFlags
{ kHelp, kSteamId, kBatch, kClass, kName, kDev, kNoP4, kAutoSkin, kLod, kListMats, kMat, kMatType, kTex, kTexType, kAlphaType, kView, kExplore, kOutput, kFlagsCount // For compile time assert
};
static void DoDevMode(); static bool ProcessCommandLine( CAsset *pAsset, bool bDoListMats ); static int FindParam( Flags_t nFlag ); static const char *ParmValue( Flags_t nFlag ); static const char *GetParm( int nIndex );
private: enum FlagData_t { kShortFlag, kLongFlag, kArgDesc, kFlagDesc };
static char s_szName[]; static char s_szDesc[]; static char s_szExample[]; static char *s_pszFlags[][4];
};
#endif // ITEMTESTAPP_H
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