Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=============================================================================
#include <Windows.h> // GetModuleFileName, ShellExecute
// Valve includes
#include "strtools.h"
#include "tier0/icommandline.h"
#include "tier1/utlstring.h"
// Last include
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void RunExe() { CUtlString sParameters; ICommandLine *pCmdLine = CommandLine();
for ( int i = 1; i < pCmdLine->ParmCount(); ++i ) { if ( i > 1 ) { sParameters += " "; }
const char *pszParm = pCmdLine->GetParm( i ); if ( strchr( pszParm, ' ' ) || strchr( pszParm, '\t' ) ) { sParameters += "\""; sParameters += pszParm; sParameters += "\""; } else { sParameters += pszParm; } }
// Invoked with no command-line args: run in GUI mode.
char szExeName[ MAX_PATH ]; GetModuleFileName( NULL, szExeName, ARRAYSIZE( szExeName ) ); V_SetExtension( szExeName, ".exe", ARRAYSIZE( szExeName ) ); ShellExecute( NULL, _T( "open" ), szExeName, sParameters.String(), NULL, SW_SHOWNORMAL ); }
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