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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: localization_check.cpp : Defines the entry point for the console application.
//
//
// What the tool does:
//
// Load g_pSoundEmitterSystem, vgui::localize, soundcombiner system, vcd system
//
// Catalog all files in closecaption/ folder
// Iterate all known vcds
//
// 1) For each sound emitted by a vcd not marked as CC_DISABLED, verify that there's an entry in the localization table
// 2) For each combined sound in a vcd, make sure there's a valid entry in the localization table
// 3) For each combined sound, verify that the english version combined .wav file has the proper checksum
// 4) Note any files in the closecaption folder which are orphaned after parsing the above
// 5) If hl2_french directories etc. exist, then compare combined .wav files with localized versions and
// see if localized checksum tag differs from US one, or warn if tag missing, but complain if .wav duration is different.
//
// UNDONE:re-create combined .wav files in english to the extent that the checksums mismatch?
//
//===========================================================================//
#include "cbase.h"
#include <stdio.h>
#include <conio.h>
#include <windows.h>
#include <mmreg.h>
#include <direct.h>
#include "tier0/dbg.h"
#include "utldict.h"
#include "filesystem.h"
#include "KeyValues.h"
#include "cmdlib.h"
#include "scriplib.h"
#include "appframework/tier3app.h"
#include "vstdlib/random.h"
#include "SoundEmitterSystem/isoundemittersystembase.h"
#include "choreoscene.h"
#include "choreoevent.h"
#include "choreochannel.h"
#include "choreoactor.h"
#include "iscenetokenprocessor.h"
#include "ifaceposersound.h"
#include "snd_audio_source.h"
#include "snd_wave_source.h"
#include "AudioWaveOutput.h"
#include "isoundcombiner.h"
#include "tier0/icommandline.h"
#include <vgui/ILocalize.h>
#include "vgui/ivgui.h"
#include "soundchars.h"
#include "sentence.h"
#include "tier2/riff.h"
#include "utlbuffer.h"
#include "FileSystem_Helpers.h"
#include "pacifier.h"
#include "phonemeextractor/PhonemeExtractor.h"
#include "UnicodeFileHelpers.h"
using namespace vgui;
bool uselogfile = false; bool regenerate = false; bool regenerate_quiet = false; bool regenerate_all = false; // user hit a to y/n/all prompt
bool generate_usage = false; bool nuke = false; bool checkscriptsounds = false; bool build_cc = false; bool build_script = false; bool wavcheck = false; bool extractphonemes = false; bool checkforloops = false; bool importcaptions = false; bool checkfordups = false; bool makecopybatch = false; bool syncducking = false;
char sounddir[ 512 ]; char importfile[ 512 ]; // for -i processing
char fromdir[ 512 ]; char todir[ 512 ];
struct AnalysisData { CUtlSymbolTable symbols; };
IFileSystem *filesystem = NULL;
static AnalysisData g_Analysis;
static CUniformRandomStream g_Random; IUniformRandomStream *random = &g_Random;
static bool spewed = false; static bool forceextract = false;
#define SOUND_DURATION_TOLERANCE 0.1f // 100 msec of slop
void vprint( int depth, const char *fmt, ... );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void printusage( void ) { vprint( 0, "usage: localization_check <opts> languagename\n\
\t-v = verbose output\n\ \t-l = log to file log.txt\n\ \t-u = generate usage data for .vcds based on -makereslists maplist.txt files\n\ \t-b = generate nuke.bat which will nuke all of the unreferenced .vcds from your tree\n\ \t-s = generate list of unused sounds.txt entries\n\ \t-c = build cc fixed/fixed2.txt files\n\ \t-r = regenerate missing/mismatched combined wav files\n\ \t\t-q = quiet mode during regenerate\n\ languagename = check combined language files for existence and duration, 'english' for no extra checks\n\ \t-x = build script of dialog from .vcds\n\ \t-w sounddir = spew csv of wave files in directory, including sound and cc info\n\ \t-e sounddir = do textless phoneme processing on files in dir and subdirs\n\ \t-f with above, forces extraction even if wav already has phonemes (danger!)\n\ \t-i = import unicode wavename/caption into a new closecaption_test.txt file\n\ \t-d = check for duplicated unicode strings\n\ \t-p = pull raw english txt out of closecaption document, for spellchecking\n\ \t-m = given a directory of .wav files finds the full directory path they should live in based on english\n\ \t-a english_sound_dir localized_sound_dir = sets voice duck for sounds in localized_sound_dir to match the values in the english dir\n\ \t-loop = warn on any sound files in specified directory having loop markers in the .wav\n\ \ne.g.: localization_check -l -w npc/metropolice/vo -r french\n" );
// Exit app
exit( 1 ); }
//-----------------------------------------------------------------------------
// Purpose: Helper for parsing scene data file
//-----------------------------------------------------------------------------
class CSceneTokenProcessor : public ISceneTokenProcessor { public: const char *CurrentToken( void ); bool GetToken( bool crossline ); bool TokenAvailable( void ); void Error( const char *fmt, ... ); };
//-----------------------------------------------------------------------------
// Purpose:
// Output : const char
//-----------------------------------------------------------------------------
const char *CSceneTokenProcessor::CurrentToken( void ) { return token; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : crossline -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CSceneTokenProcessor::GetToken( bool crossline ) { return ::GetToken( crossline ) ? true : false; }
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CSceneTokenProcessor::TokenAvailable( void ) { return ::TokenAvailable() ? true : false; }
static char *va( char const *fmt, ... ) { static char string[ 2048 ]; va_list argptr; va_start( argptr, fmt ); Q_vsnprintf( string, sizeof(string), fmt, argptr ); va_end( argptr ); return string; }
void cleanquotes( char *text ) { char *out = text; while ( *out ) { if ( *out == '\"' ) { *out++ = '\''; } else { ++out; } } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *fmt -
// ... -
//-----------------------------------------------------------------------------
void CSceneTokenProcessor::Error( const char *fmt, ... ) { char string[ 2048 ]; va_list argptr; va_start( argptr, fmt ); Q_vsnprintf( string, sizeof(string), fmt, argptr ); va_end( argptr );
Warning( "%s", string ); Assert(0); }
static CSceneTokenProcessor g_TokenProcessor;
SpewRetval_t SpewFunc( SpewType_t type, char const *pMsg ) { spewed = true;
printf( "%s", pMsg ); OutputDebugString( pMsg ); if ( type == SPEW_ERROR ) { printf( "\n" ); OutputDebugString( "\n" ); }
return SPEW_CONTINUE; }
void logprint( char const *logfile, const char *fmt, ... ) { char string[ 8192 ]; va_list va; va_start( va, fmt ); vsprintf( string, fmt, va ); va_end( va );
FILE *fp = NULL; static bool first = true; if ( first ) { first = false; fp = fopen( logfile, "wb" ); } else { fp = fopen( logfile, "ab" ); } if ( fp ) { char *p = string; while ( *p ) { if ( *p == '\n' ) { fputc( '\r', fp ); } fputc( *p, fp ); p++; } fclose( fp ); } }
void nuke_print( int depth, const char *fmt, ... ) { char string[ 8192 ]; va_list va; va_start( va, fmt ); vsprintf( string, fmt, va ); va_end( va ); static bool first = false;
FILE *fp = NULL; char const *nukefile = "nuke.bat";
if ( first ) { first = false; fp = fopen( nukefile, "wb" ); } else { fp = fopen( nukefile, "ab" ); }
while ( depth-- > 0 ) { fprintf( fp, " " ); }
char *p = string; while ( *p ) { if ( *p == '\n' ) { fputc( '\r', fp ); } fputc( *p, fp ); p++; }
fclose( fp ); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : depth -
// *fmt -
// ... -
//-----------------------------------------------------------------------------
void vprint( int depth, const char *fmt, ... ) { char string[ 8192 ]; va_list va; va_start( va, fmt ); vsprintf( string, fmt, va ); va_end( va );
FILE *fp = NULL;
if ( uselogfile ) { fp = fopen( "log.txt", "ab" ); }
while ( depth-- > 0 ) { printf( " " ); OutputDebugString( " " ); if ( fp ) { fprintf( fp, " " ); } }
::printf( "%s", string ); OutputDebugString( string );
if ( fp ) { char *p = string; while ( *p ) { if ( *p == '\n' ) { fputc( '\r', fp ); } fputc( *p, fp ); p++; } fclose( fp ); } }
void Con_Printf( const char *fmt, ... ) { va_list args; static char output[1024];
va_start( args, fmt ); Q_vsnprintf( output, sizeof( output ), fmt, args ); va_end( args );
vprint( 0, output ); }
void BuildFileList_R( CUtlVector< CUtlSymbol >& files, char const *dir, char const *extension ) { WIN32_FIND_DATA wfd;
char directory[ 256 ]; char filename[ MAX_PATH ]; HANDLE ff;
sprintf( directory, "%s\\*.*", dir );
if ( ( ff = FindFirstFile( directory, &wfd ) ) == INVALID_HANDLE_VALUE ) return;
int extlen = strlen( extension );
do { if ( wfd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY ) {
if ( wfd.cFileName[ 0 ] == '.' ) continue;
// Recurse down directory
sprintf( filename, "%s\\%s", dir, wfd.cFileName ); BuildFileList_R( files, filename, extension ); } else { int len = strlen( wfd.cFileName ); if ( len > extlen ) { if ( !stricmp( &wfd.cFileName[ len - extlen ], extension ) ) { Q_snprintf( filename, sizeof( filename ), "%s\\%s", dir, wfd.cFileName ); _strlwr( filename );
Q_FixSlashes( filename );
CUtlSymbol sym = g_Analysis.symbols.AddString( filename ); files.AddToTail( sym );
if ( !( files.Count() % 3000 ) ) { vprint( 0, "...found %i .%s files\n", files.Count(), extension ); } } } } } while ( FindNextFile( ff, &wfd ) ); }
void BuildFileList( CUtlVector< CUtlSymbol >& files, char const *rootdir, char const *extension ) { files.RemoveAll(); BuildFileList_R( files, rootdir, extension ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CheckLogFile( void ) { if ( uselogfile ) { _unlink( "log.txt" ); vprint( 0, " Outputting to log.txt\n" ); } }
void PrintHeader() { vprint( 0, "Valve Software - localization_check.exe (%s)\n", __DATE__ ); vprint( 0, "--- Voice Wav File .vcd Checker ---\n" ); }
char const *FacePoser_TranslateSoundNameGender( char const *soundname, gender_t gender ) { if ( Q_stristr( soundname, ".wav" ) ) return PSkipSoundChars( soundname );
return PSkipSoundChars( g_pSoundEmitterSystem->GetWavFileForSound( soundname, gender ) ); }
//-----------------------------------------------------------------------------
// Purpose: Implements the RIFF i/o interface on stdio
//-----------------------------------------------------------------------------
class StdIOReadBinary : public IFileReadBinary { public: int open( const char *pFileName ) { return (int)g_pFullFileSystem->Open( pFileName, "rb" ); }
int read( void *pOutput, int size, int file ) { if ( !file ) return 0;
return g_pFullFileSystem->Read( pOutput, size, (FileHandle_t)file ); }
void seek( int file, int pos ) { if ( !file ) return;
g_pFullFileSystem->Seek( (FileHandle_t)file, pos, FILESYSTEM_SEEK_HEAD ); }
unsigned int tell( int file ) { if ( !file ) return 0;
return g_pFullFileSystem->Tell( (FileHandle_t)file ); }
unsigned int size( int file ) { if ( !file ) return 0;
return g_pFullFileSystem->Size( (FileHandle_t)file ); }
void close( int file ) { if ( !file ) return;
g_pFullFileSystem->Close( (FileHandle_t)file ); } };
class StdIOWriteBinary : public IFileWriteBinary { public: int create( const char *pFileName ) { g_pFullFileSystem->SetFileWritable( pFileName, true, "GAME" ); return (int)g_pFullFileSystem->Open( pFileName, "wb" ); }
int write( void *pData, int size, int file ) { return g_pFullFileSystem->Write( pData, size, (FileHandle_t)file ); }
void close( int file ) { g_pFullFileSystem->Close( (FileHandle_t)file ); }
void seek( int file, int pos ) { g_pFullFileSystem->Seek( (FileHandle_t)file, pos, FILESYSTEM_SEEK_HEAD ); }
unsigned int tell( int file ) { return g_pFullFileSystem->Tell( (FileHandle_t)file ); } };
static StdIOWriteBinary io_out; static StdIOReadBinary io_in;
#define RIFF_WAVE MAKEID('W','A','V','E')
#define WAVE_FMT MAKEID('f','m','t',' ')
#define WAVE_DATA MAKEID('d','a','t','a')
#define WAVE_FACT MAKEID('f','a','c','t')
#define WAVE_CUE MAKEID('c','u','e',' ')
//-----------------------------------------------------------------------------
// Purpose:
// Input : &walk -
//-----------------------------------------------------------------------------
static void ParseSentence( CSentence& sentence, IterateRIFF &walk ) { CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER );
buf.EnsureCapacity( walk.ChunkSize() ); walk.ChunkRead( buf.Base() ); buf.SeekPut( CUtlBuffer::SEEK_HEAD, walk.ChunkSize() );
sentence.InitFromDataChunk( buf.Base(), buf.TellPut() ); }
bool LoadSentenceFromWavFileUsingIO( char const *wavfile, CSentence& sentence, IFileReadBinary& io, void *formatbuffer = NULL, int* formatsize = NULL, int *datasize = NULL ) { int insize = 0;
if ( formatsize ) { insize = *formatsize; *formatsize = 0; }
if ( datasize ) { *datasize = 0; }
sentence.Reset();
InFileRIFF riff( wavfile, io );
// UNDONE: Don't use printf to handle errors
if ( riff.RIFFName() != RIFF_WAVE ) { return false; }
// set up the iterator for the whole file (root RIFF is a chunk)
IterateRIFF walk( riff, riff.RIFFSize() );
// This chunk must be first as it contains the wave's format
// break out when we've parsed it
bool found = false; while ( walk.ChunkAvailable( ) ) { switch( walk.ChunkName() ) { case WAVE_FMT: { if ( formatbuffer && formatsize ) { if ( walk.ChunkSize() <= insize ) { *formatsize = walk.ChunkSize(); walk.ChunkRead( formatbuffer ); } else { Error( "oops, format tag too big!!!" ); } } } break; case WAVE_VALVEDATA: { found = true; ParseSentence( sentence, walk ); } break; case WAVE_DATA: { if ( datasize ) { *datasize = walk.ChunkSize(); } } break; } walk.ChunkNext(); }
return true; }
bool LoadSentenceFromWavFile( char const *wavfile, CSentence& sentence, void *formatbuffer = NULL, int* formatsize = NULL, int *dataSize = NULL ) { return LoadSentenceFromWavFileUsingIO( wavfile, sentence, io_in, formatbuffer, formatsize, dataSize ); }
bool ValidateCombinedFileCheckSum( char const *outfilename, char const *cctoken, gender_t gender, CUtlRBTree< CChoreoEvent * >& sorted, CUtlRBTree< CUtlSymbol, int >& referencedcaptionwaves ) { CUtlVector< CombinerEntry > work;
char actualfile[ 512 ]; g_pSoundEmitterSystem->GenderExpandString( gender, outfilename, actualfile, sizeof( actualfile ) ); if ( Q_strlen( actualfile ) <= 0 ) { return false; }
int i = sorted.FirstInorder(); if ( i != sorted.InvalidIndex() ) { CChoreoEvent *e = sorted[ i ];
float startoffset = e->GetStartTime();
do { e = sorted[ i ];
float curoffset = e->GetStartTime();
CombinerEntry ce; Q_snprintf( ce.wavefile, sizeof( ce.wavefile ), "sound/%s", FacePoser_TranslateSoundNameGender( e->GetParameters(), gender ) ); ce.startoffset = curoffset - startoffset;
work.AddToTail( ce );
i = sorted.NextInorder( i ); } while ( i != sorted.InvalidIndex() );
int c = work.Count();
char worklist[ 2048 ];
worklist[ 0 ] = 0;
for ( i = 0; i < c; ++i ) { CombinerEntry &item = work[ i ]; Q_strncat( worklist, item.wavefile, sizeof( worklist ), COPY_ALL_CHARACTERS ); if ( i != c - 1 ) { Q_strncat( worklist, ", ", sizeof( worklist ), COPY_ALL_CHARACTERS ); } }
logprint( "cc_combined.txt", "combined .wav '%s': %s\n", actualfile, worklist ); }
bool valid = soundcombiner->IsCombinedFileChecksumValid( g_pFullFileSystem, actualfile, work ); if ( !valid ) { vprint( 0, "combined file (%s) checksum mismatch for '%s'\n event '%s' of scene '%s'\n", actualfile, cctoken, sorted[0]->GetName(), sorted[0]->GetScene()->GetFilename() );
if ( regenerate ) { bool dothisfile = false; if ( !regenerate_all ) { vprint( 0, "Regenerate '%s'? (Yes/No/All)", actualfile ); char ch = getch(); if ( ch == 'y' || ch == 'Y' ) { dothisfile = true; } if ( ch == 'a' || ch == 'A' ) { regenerate_all = true; dothisfile = true; } vprint( 0, "\n" ); } else { dothisfile = true; }
if ( dothisfile ) { bool success = soundcombiner->CombineSoundFiles( g_pFullFileSystem, actualfile, work ); vprint( 1, "%s: %s\n", actualfile, success ? "succeeded" : "FAILED" ); } } } else { if ( regenerate ) { vprint( 0, "combined file (%s) checksum still matches for %s, skipping rebuild...\n", actualfile, cctoken ); } }
// Mark the file as referenced
//
char fn[ 512 ]; Q_snprintf( fn, sizeof( fn ), "%s%s", gamedir, actualfile );
_strlwr( fn ); Q_FixSlashes( fn ); CUtlSymbol sym = g_Analysis.symbols.AddString( fn ); if ( referencedcaptionwaves.Find( sym ) == referencedcaptionwaves.InvalidIndex() ) { referencedcaptionwaves.Insert( sym ); }
return valid; }
static bool EventStartTimeLessFunc( CChoreoEvent * const &p1, CChoreoEvent * const &p2 ) { CChoreoEvent *w1; CChoreoEvent *w2;
w1 = const_cast< CChoreoEvent * >( p1 ); w2 = const_cast< CChoreoEvent * >( p2 );
return w1->GetStartTime() < w2->GetStartTime(); }
static bool SymbolLessFunc( const CUtlSymbol & p1, const CUtlSymbol &p2 ) { if ( Q_stricmp( g_Analysis.symbols.String( p1 ), g_Analysis.symbols.String( p2 ) ) < 0 ) return true; return false; }
bool ValidateCombinedSoundCheckSum( CChoreoEvent *e, CUtlRBTree< CUtlSymbol, int >& referencedcaptionwaves ) { if ( !e || e->GetType() != CChoreoEvent::SPEAK ) return false;
bool genderwildcard = e->IsCombinedUsingGenderToken(); char outfilename[ 512 ]; Q_memset( outfilename, 0, sizeof( outfilename ) ); if ( !e->ComputeCombinedBaseFileName( outfilename, sizeof( outfilename ), genderwildcard ) ) { vprint( 0, "Unable to regenerate wav file name for combined sound (%s)\n", e->GetCloseCaptionToken() ); return false; }
bool checksumvalid = false;
CUtlRBTree< CChoreoEvent * > eventList( 0, 0, EventStartTimeLessFunc );
if ( !e->GetChannel()->GetSortedCombinedEventList( e->GetCloseCaptionToken(), eventList ) ) { vprint( 0, "Unable to generated combined event list (%s)\n", e->GetCloseCaptionToken() ); return false; }
if ( genderwildcard ) { checksumvalid = ValidateCombinedFileCheckSum( outfilename, e->GetCloseCaptionToken(), GENDER_MALE, eventList, referencedcaptionwaves ); checksumvalid &= ValidateCombinedFileCheckSum( outfilename, e->GetCloseCaptionToken(), GENDER_FEMALE, eventList, referencedcaptionwaves ); } else { checksumvalid = ValidateCombinedFileCheckSum( outfilename, e->GetCloseCaptionToken(), GENDER_NONE, eventList, referencedcaptionwaves ); }
return checksumvalid; }
struct PerMapVCDS { PerMapVCDS() { }
PerMapVCDS( const PerMapVCDS& src ) { int i = src.vcds.FirstInorder(); while ( i != src.vcds.InvalidIndex() ) { vcds.Insert( src.vcds[ i ] ); i = src.vcds.NextInorder( i ); } }
class CTree : public CUtlRBTree< CUtlSymbol > { public: CTree() : CUtlRBTree< CUtlSymbol >( 0, 0, DefLessFunc( CUtlSymbol ) ) { }
CTree &operator=( const CTree &from ) { CopyFrom( from ); return *this; } };
CTree vcds; };
CUtlDict< PerMapVCDS, int > g_PerMapVCDS; CUtlDict< CUtlSymbol, int > g_FirstMapForVCD;
void ParseVCDFilesFromResList( CUtlVector< CUtlSymbol >& vcdsinreslist, char const *resfile ) { char gd[ 256 ]; Q_strncpy( gd, gamedir, sizeof( gd ) ); Q_StripTrailingSlash( gd ); _strlwr( gd ); Q_FixSlashes( gd );
int gdlen = strlen( gd );
char resbase[ 512 ]; Q_FileBase( resfile, resbase, sizeof( resbase ) );
int addedStrings = 0; int resourcesConsidered = 0;
FileHandle_t resfilehandle; resfilehandle = g_pFullFileSystem->Open( resfile, "rb" ); if ( FILESYSTEM_INVALID_HANDLE != resfilehandle ) { // Read in the entire file
int length = g_pFullFileSystem->Size(resfilehandle); if ( length > 0 ) { char *pStart = (char *)new char[ length + 1 ]; if ( pStart && ( length == g_pFullFileSystem->Read(pStart, length, resfilehandle) ) ) { pStart[ length ] = 0;
char *pFileList = pStart;
char tokenFile[512];
while ( 1 ) { pFileList = ParseFile( pFileList, tokenFile, NULL ); if ( !pFileList ) break;
if ( strlen( tokenFile ) > 0 ) { char szFileName[ 256 ]; Q_strncpy( szFileName, tokenFile, sizeof( szFileName ) ); _strlwr( szFileName ); Q_FixSlashes( szFileName ); while ( szFileName[ strlen( szFileName ) - 1 ] == '\n' || szFileName[ strlen( szFileName ) - 1 ] == '\r' ) { szFileName[ strlen( szFileName ) - 1 ] = 0; }
char *pFile = szFileName; if ( !Q_strnicmp( szFileName, gd, gdlen ) ) { pFile = szFileName + gdlen + 1; } else { // Ack
//vprint( 1, "File %s not under game directory but in reslist, skipping!!!\n", szFileName );
pFileList = ParseFile( pFileList, tokenFile, NULL ); continue; }
++resourcesConsidered;
// Is it a .vcd?
if ( !Q_stristr( pFile, ".vcd" ) ) continue;
char symname[ 512 ]; Q_snprintf( symname, sizeof( symname ), "%s%s", gamedir, pFile ); _strlwr( symname ); Q_FixSlashes( symname );
CUtlSymbol sym = g_Analysis.symbols.AddString( symname );
int idx = vcdsinreslist.Find( sym ); if ( idx == vcdsinreslist.InvalidIndex() ) { ++addedStrings;
// This is the first time this vcd was encountered, remember which map we are in
PerMapVCDS e; e.vcds.Insert( sym ); g_PerMapVCDS.Insert( resbase, e );
CUtlSymbol mapsym = g_Analysis.symbols.AddString( resbase ); g_FirstMapForVCD.Insert( symname, mapsym );
vcdsinreslist.AddToTail( sym ); } } }
} delete[] pStart; }
g_pFullFileSystem->Close(resfilehandle); }
// int filesFound = addedStrings;
// vprint( 1, "\rFound %i new resources (%7i total) in %64s", filesFound, resourcesConsidered, resfile );
}
#define MAPLIST_FILE "maplist.txt"
void AddFileToList( CUtlVector< CUtlSymbol >& list, char const *filename ) { char fn[ 512 ]; Q_strncpy( fn, filename, sizeof( fn ) ); _strlwr( fn ); Q_FixSlashes( fn ); CUtlSymbol sym = g_Analysis.symbols.AddString( fn ); list.AddToTail( sym ); }
void BuildVCDAndMapNameListsFromReslists( CUtlVector< CUtlSymbol >& vcdsinreslist ) { // Load all .rst files in the reslists folder
CUtlVector< CUtlSymbol > reslists;
// If maplist.txt exists, use it, otherwise
bool loaded = false;
if ( g_pFullFileSystem->FileExists( MAPLIST_FILE ) ) { // Parse the true list from the maplist.txt file
// and add engine.lst and all.lst at the very end
// Load them in
FileHandle_t resfilehandle; resfilehandle = g_pFullFileSystem->Open( MAPLIST_FILE, "rb" ); if ( FILESYSTEM_INVALID_HANDLE != resfilehandle ) { // Read in and parse mapcycle.txt
int length = g_pFullFileSystem->Size(resfilehandle); if ( length > 0 ) { char *pStart = (char *)new char[ length + 1 ]; if ( pStart && ( length == g_pFullFileSystem->Read(pStart, length, resfilehandle) ) ) { pStart[ length ] = 0; const char *pFileList = pStart;
while ( 1 ) { char szMap[ 512 ];
pFileList = ParseFile( pFileList, com_token, NULL );
if ( strlen( com_token ) <= 0 ) break;
Q_strncpy(szMap, com_token, sizeof(szMap));
// Any more tokens on this line?
//while ( TokenWaiting( pFileList ) )
//{
// pFileList = ParseFile( pFileList, com_token, NULL );
//}
char fn[ 512 ]; Q_snprintf( fn, sizeof( fn ), "%sreslists/%s.lst", gamedir, szMap );
AddFileToList( reslists, fn ); } } delete[] pStart;
AddFileToList( reslists, va( "%sreslists/engine.lst", gamedir ) ); AddFileToList( reslists, va( "%sreslists/all.lst", gamedir ) );
loaded = true; }
g_pFullFileSystem->Close(resfilehandle); } }
if ( !loaded ) { char reslistdir[ 512 ]; Q_snprintf( reslistdir, sizeof( reslistdir ), "%sreslists", gamedir );
BuildFileList_R( reslists, reslistdir, ".lst" ); }
int c = reslists.Count();
StartPacifier( "ParseVCDFilesFromResList: " );
for ( int i = 0; i < c; ++i ) { UpdatePacifier( (float)( i + 1 ) / (float)c ); ParseVCDFilesFromResList( vcdsinreslist, g_Analysis.symbols.String( reslists[ i ] ) ); }
EndPacifier( true ); }
void CheckUnusedVcds( CUtlVector< CUtlSymbol >& vcdsinreslist, CUtlVector< CUtlSymbol >& vcdfiles ) { vprint( 1, "Checking for orphaned vcd files\n" );
// For each reslist, load in the filenames, looking for .vcds
vprint( 1, "Found %i .vcd files referenced (%i total)\n", vcdsinreslist.Count(), vcdfiles.Count() );
// For each vcd in the min list, see if it's in the sublist
int i; int c = vcdfiles.Count();
int invalid_index = vcdsinreslist.InvalidIndex();
int unrefcount = 0;
for ( i = 0; i < c; ++i ) { CUtlSymbol& sym = vcdfiles[ i ];
if ( vcdsinreslist.Find( sym ) == invalid_index ) { ++unrefcount; vprint( 1, " unref .vcd: %s\n", g_Analysis.symbols.String( sym ) );
if ( nuke ) { nuke_print( 0, "del %s /f\n", g_Analysis.symbols.String( sym ) ); } } }
// For each reslist, load in the filenames, looking for .vcds
vprint( 1, "Found %i unreferenced vcds (%i total)\n", unrefcount, vcdfiles.Count() );
}
void ParseUsedSoundsFromSndFile( CUtlRBTree< int, int >& usedsounds, char const *sndfile ) { char gd[ 256 ]; Q_strncpy( gd, gamedir, sizeof( gd ) ); Q_StripTrailingSlash( gd ); _strlwr( gd ); Q_FixSlashes( gd );
int addedStrings = 0; int resourcesConsidered = 0;
FileHandle_t resfilehandle; resfilehandle = g_pFullFileSystem->Open( sndfile, "rb" ); if ( FILESYSTEM_INVALID_HANDLE != resfilehandle ) { // Read in the entire file
int length = g_pFullFileSystem->Size(resfilehandle); if ( length > 0 ) { char *pStart = (char *)new char[ length + 1 ]; if ( pStart && ( length == g_pFullFileSystem->Read(pStart, length, resfilehandle) ) ) { pStart[ length ] = 0;
char *pFileList = pStart;
char tokenFile[512];
while ( 1 ) { pFileList = ParseFile( pFileList, tokenFile, NULL ); if ( !pFileList ) break;
if ( strlen( tokenFile ) > 0 ) { char soundname[ 256 ]; Q_strncpy( soundname, tokenFile, sizeof( soundname ) ); _strlwr( soundname );
++resourcesConsidered;
int index = g_pSoundEmitterSystem->GetSoundIndex( soundname ); if ( !g_pSoundEmitterSystem->IsValidIndex( index ) ) { vprint( 1, "---> Sound %s doesn't exist in g_pSoundEmitterSystemsystem!!!\n", soundname ); continue; }
int idx = usedsounds.Find( index ); if ( idx == usedsounds.InvalidIndex() ) { ++addedStrings; usedsounds.Insert( index ); } } }
} delete[] pStart; }
g_pFullFileSystem->Close(resfilehandle); }
vprint( 1, "Found %i new resources (%i total) in %s\n", addedStrings, resourcesConsidered, sndfile ); }
bool SplitCommand( wchar_t const **ppIn, wchar_t *cmd, wchar_t *args );
void SpewDuplicatedText( char const *lang, const char *entry, const wchar_t *str ) { const wchar_t *curpos = str;
wchar_t cleaned[ 4096 ];
wchar_t *out = cleaned; for ( ; curpos && *curpos != L'\0'; ++curpos ) { wchar_t cmd[ 256 ]; wchar_t args[ 256 ];
if ( SplitCommand( &curpos, cmd, args ) ) { continue; }
// Only copy non command, non-whitespace characters
if ( iswspace( *curpos ) ) { continue; }
*out++ = *curpos; }
*out = L'\0';
int len = wcslen( cleaned ); if ( len < 5 ) return;
// Now see how many characters from the first 50% of the text are also in the second 50%
int halflen = len / 2;
int foundcount = 0; for ( int i = 0; i < halflen; ++i ) { wchar_t ch[3]; ch[0] = cleaned[ i ]; ch[1] = cleaned[ i + 1 ]; ch[2] = L'\0';
if ( wcsstr( &cleaned[ halflen ], ch ) ) { ++foundcount; } }
if ( foundcount > 0.7 * halflen ) { logprint( "cc_duplicatedtext.txt", "%s: Suspect token %s\n", lang, entry ); } }
void CheckDuplcatedText( void ) { g_pFullFileSystem->RemoveFile( "cc_duplicatedtext.txt", "GAME" );
for ( int lang = 0; lang < CC_NUM_LANGUAGES; ++lang ) { char language[ 256 ]; Q_strncpy( language, CSentence::NameForLanguage( lang ), sizeof( language ) );
vprint( 0, "adding langauge file for '%s'\n", language );
g_pVGuiLocalize->AddFile( "resource/closecaption_english.txt" );
char fn[ 256 ]; Q_snprintf( fn, sizeof( fn ), "resource/closecaption_%s.txt", language );
g_pVGuiLocalize->AddFile( fn ); // Now check for closecaption_xxx.txt entries which are orphaned because there isn't an existing sound script entry in use for them
StringIndex_t str = g_pVGuiLocalize->GetFirstStringIndex(); while ( str != INVALID_LOCALIZE_STRING_INDEX ) { char const *keyname = g_pVGuiLocalize->GetNameByIndex( str ); if ( keyname ) { const wchar_t *value = g_pVGuiLocalize->GetValueByIndex( str );
SpewDuplicatedText( language, keyname, value ); }
str = g_pVGuiLocalize->GetNextStringIndex( str ); } } }
static bool IsAllSpaces( const wchar_t *stream ) { const wchar_t *p = stream; while ( *p != L'\0' ) { if ( !iswspace( *p ) ) return false;
p++; }
return true; }
void SpewEnglishText( const wchar_t *str ) { const wchar_t *curpos = str;
wchar_t cleaned[ 4096 ];
wchar_t *out = cleaned; for ( ; curpos && *curpos != L'\0'; ++curpos ) { wchar_t cmd[ 256 ]; wchar_t args[ 256 ];
if ( SplitCommand( &curpos, cmd, args ) ) { continue; }
*out++ = *curpos; }
*out = L'\0';
if ( IsAllSpaces( cleaned ) ) return;
char ansi[ 4096 ]; g_pVGuiLocalize->ConvertUnicodeToANSI( cleaned, ansi, sizeof( ansi ) );
logprint( "cc_english.txt", "\"%s\"\n", ansi ); }
void ExtractEnglish() { g_pFullFileSystem->RemoveFile( "cc_english.txt", "GAME" ); // Now check for closecaption_xxx.txt entries which are orphaned because there isn't an existing sound script entry in use for them
StringIndex_t str = g_pVGuiLocalize->GetFirstStringIndex(); while ( str != INVALID_LOCALIZE_STRING_INDEX ) { char const *keyname = g_pVGuiLocalize->GetNameByIndex( str ); if ( keyname ) { const wchar_t *value = g_pVGuiLocalize->GetValueByIndex( str );
SpewEnglishText( value ); }
str = g_pVGuiLocalize->GetNextStringIndex( str ); } }
void CheckUnusedSounds() { vprint( 1, "Checking for unused sounds.txt entries\n" );
CUtlRBTree< int, int > usedsounds( 0, 0, DefLessFunc(int) );
// Load all .snd files in the reslists folder
CUtlVector< CUtlSymbol > sndlists;
char reslistdir[ 512 ]; Q_snprintf( reslistdir, sizeof( reslistdir ), "%sreslists", gamedir );
BuildFileList_R( sndlists, reslistdir, ".snd" );
int c = sndlists.Count();
for ( int i = 0; i < c; ++i ) { ParseUsedSoundsFromSndFile( usedsounds, g_Analysis.symbols.String( sndlists[ i ] ) ); }
// For each reslist, load in the filenames, looking for .vcds
vprint( 1, "Found %i unique sounds referenced\n", usedsounds.Count() );
// For each vcd in the min list, see if it's in the sublist
c = g_pSoundEmitterSystem->GetSoundCount();
int unrefcount = 0;
int invalidindex = usedsounds.InvalidIndex();
CUtlRBTree< int, int > usedscripts( 0, 0, DefLessFunc(int) );
for ( int i = 0; i < c; ++i ) { int slot = usedsounds.Find( i ); if ( invalidindex == slot ) { ++unrefcount; char const *soundname = g_pSoundEmitterSystem->GetSoundName( i );
vprint( 1, " unref: %s : %s\n", soundname, g_pSoundEmitterSystem->GetSourceFileForSound( i ) ); } else { int scriptindex = g_pSoundEmitterSystem->FindSoundScript( g_pSoundEmitterSystem->GetSourceFileForSound( i ) ); if ( scriptindex != -1 ) { slot = usedscripts.Find( scriptindex ); if ( usedscripts.InvalidIndex() == slot ) { usedscripts.Insert( scriptindex ); } } } }
// For each reslist, load in the filenames, looking for .vcds
vprint( 1, "Found %i unreferenced sounds (%i total)\n", unrefcount, c );
c = g_pSoundEmitterSystem->GetNumSoundScripts(); for ( int i = 0; i < c; ++i ) { char const *scriptname = g_pSoundEmitterSystem->GetSoundScriptName( i );
int slot = usedscripts.Find( i ); if ( usedscripts.InvalidIndex() == slot ) { vprint( 1, " No sounds fron script %s are being used, should delete from manifest!!!\n", scriptname ); } }
if ( !build_cc ) return;
g_pFullFileSystem->RemoveFile( "fixed.txt", "GAME" ); g_pFullFileSystem->RemoveFile( "fixed2.txt", "GAME" ); g_pFullFileSystem->RemoveFile( "todo.csv", "GAME" ); g_pFullFileSystem->RemoveFile( "cc_add.txt", "GAME" ); g_pFullFileSystem->RemoveFile( "cc_delete.txt", "GAME" ); g_pFullFileSystem->RemoveFile( "cc_foundphonemes.txt", "GAME" ); g_pFullFileSystem->RemoveFile( "cc_combined.txt", "GAME" );
logprint( "todo.csv", "\"CC_TOKEN\",\"TEXT\",\"WAVE FILE\"\n" ); // Now check for closecaption_xxx.txt entries which are orphaned because there isn't an existing sound script entry in use for them
StringIndex_t str = g_pVGuiLocalize->GetFirstStringIndex(); while ( str != INVALID_LOCALIZE_STRING_INDEX ) { char const *keyname = g_pVGuiLocalize->GetNameByIndex( str );
if ( keyname ) { wchar_t *value = g_pVGuiLocalize->GetValueByIndex( str );
char ansi[ 512 ]; g_pVGuiLocalize->ConvertUnicodeToANSI( value, ansi, sizeof( ansi ) );
// See if key exists in g_pSoundEmitterSystem system
int soundindex = g_pSoundEmitterSystem->GetSoundIndex( keyname ); if( soundindex == -1 ) { vprint( 1, " cc token %s not in current g_pSoundEmitterSystem scripts\n", keyname );
// Just write it back out as is...
logprint( "fixed2.txt", "\t\"%s\"\t\t\"%s\"\n", keyname, ansi ); } else { // See if it's referenced
int slot = usedsounds.Find( soundindex ); if ( usedsounds.InvalidIndex() == slot ) { vprint( 1, " cc token %s exists, but the sound is not used by the game\n", keyname );
logprint( "cc_delete.txt", "\"%s\"\n", keyname ); } else { // Now try to find a better bit of text
CSoundParametersInternal *internal = g_pSoundEmitterSystem->InternalGetParametersForSound( soundindex ); if ( internal && internal->NumSoundNames() > 0 ) { CUtlSymbol &symwave = internal->GetSoundNames()[ 0 ].symbol; char const *wavname = g_pSoundEmitterSystem->GetWaveName( symwave ); if ( wavname && ( Q_stristr( wavname, "vo/" ) || Q_stristr( wavname, "vo\\" ) ) ) { // See if 1) it's marked as !!! and try to figure out the text from .wav files...
if ( !Q_strnicmp( ansi, "!!!", 3 ) ) { CSentence sentence; if ( LoadSentenceFromWavFile( va( "sound/%s", PSkipSoundChars( wavname ) ), sentence ) ) { if ( Q_strlen( sentence.GetText() ) > 0 ) { Q_snprintf( ansi, sizeof( ansi ), "%s", sentence.GetText() ); cleanquotes( ansi );
logprint( "cc_foundphonemes.txt", "\t\"%s\"\t\t\"%s\"\n", keyname, ansi ); } } }
logprint( "fixed.txt", "\t\"%s\"\t\t\"%s\"\n", keyname, ansi );
for ( int w = 0; w < internal->NumSoundNames() ; ++w ) { wavname = g_pSoundEmitterSystem->GetWaveName( internal->GetSoundNames()[ w ].symbol ); logprint( "todo.csv", "\"%s\",\"%s\",\"%s\"\n", keyname, ansi, va( "sound/%s", PSkipSoundChars( wavname ) ) ); } } } else { logprint( "fixed.txt", "\t\"%s\"\t\t\"%s\"\n", keyname, ansi ); } } } } str = g_pVGuiLocalize->GetNextStringIndex( str ); }
// Now walk through all of the sounds that were used, but not in the localization file and and those, too
c = g_pSoundEmitterSystem->GetSoundCount(); for ( int i = 0; i < c; ++i ) { int slot = usedsounds.Find( i ); if ( usedsounds.InvalidIndex() == slot ) continue;
char const *soundname = g_pSoundEmitterSystem->GetSoundName( i );
// See if it exists in the localization file
wchar_t *text = g_pVGuiLocalize->Find( soundname ); if ( text ) { continue; } else { char ansi[ 512 ]; Q_snprintf( ansi, sizeof( ansi ), "!!!%s", soundname );
// Now try to find a better bit of text
CSoundParametersInternal *internal = g_pSoundEmitterSystem->InternalGetParametersForSound( i ); if ( internal && internal->NumSoundNames() > 0 ) { CUtlSymbol &symwave = internal->GetSoundNames()[ 0 ].symbol; char const *wavname = g_pSoundEmitterSystem->GetWaveName( symwave ); if ( wavname && ( Q_stristr( wavname, "vo/" ) || Q_stristr( wavname, "vo\\" ) ) ) { CSentence sentence; if ( LoadSentenceFromWavFile( va( "sound/%s", PSkipSoundChars( wavname ) ), sentence ) ) { if ( Q_strlen( sentence.GetText() ) > 0 ) { Q_snprintf( ansi, sizeof( ansi ), "%s", sentence.GetText() ); cleanquotes( ansi ); } }
// Add an entry for stuff in vo/
logprint( "fixed.txt", "\t\"%s\"\t\t\"%s\"\n", soundname, ansi );
for ( int w = 0; w < internal->NumSoundNames() ; ++w ) { wavname = g_pSoundEmitterSystem->GetWaveName( internal->GetSoundNames()[ w ].symbol ); logprint( "todo.csv", "\"%s\",\"%s\",\"%s\"\n", soundname, ansi, va( "sound/%s", PSkipSoundChars( wavname ) ) ); }
logprint( "cc_add.txt", "\"%s\"\n", soundname ); } } } } }
// Removes commas from text
void RemoveCommas( char *in ) { char *out = in; while ( out && *out ) { if ( *in == ',' ) { *out++ = ';'; in++; } else { *out++ = *in++; } } *out = 0; }
void SpewScript( char const *vcdname, CUtlRBTree< CChoreoEvent *, int >& list ) { if ( !build_script ) return;
if ( list.Count() == 0 ) return;
logprint( "script.txt", "VCD( %s )\n\n", vcdname );
for ( int i = list.FirstInorder(); i != list.InvalidIndex(); i = list.NextInorder( i ) ) { CChoreoEvent *e = list[ i ];
if ( e->GetCloseCaptionType() != CChoreoEvent::CC_MASTER ) { continue; }
char actorname[ 512 ];
if ( e->GetActor() ) { Q_strncpy( actorname, e->GetActor()->GetName(), sizeof( actorname ) ); _strupr( actorname ); } else { Q_strncpy( actorname, "(NULL ACTOR)", sizeof( actorname ) );
}
logprint( "script.txt", "\t\t\t%s\n", actorname);
// Now try to find a better bit of text
char wavname[ 512 ]; wavname[ 0 ] = 0;
char sentence_text[ 1024 ]; sentence_text[ 0 ] = 0;
int soundindex = g_pSoundEmitterSystem->GetSoundIndex( e->GetParameters() ); if ( soundindex != -1 ) { CSoundParametersInternal *internal = g_pSoundEmitterSystem->InternalGetParametersForSound( soundindex ); if ( internal && internal->NumSoundNames() > 0 ) { CUtlSymbol &symwave = internal->GetSoundNames()[ 0 ].symbol; char const *pname = g_pSoundEmitterSystem->GetWaveName( symwave ); if ( pname && ( Q_stristr( pname, "vo/" ) || Q_stristr( pname, "vo\\" ) || Q_stristr( pname, "combined" ) ) ) { Q_strncpy( wavname, pname, sizeof( wavname ) );
// Convert to regular text
logprint( "script.txt", "\t\t\t\twav(%s)\n", wavname );
CSentence sentence; if ( LoadSentenceFromWavFile( va( "sound/%s", PSkipSoundChars( wavname ) ), sentence ) ) { if ( Q_strlen( sentence.GetText() ) > 0 ) { Q_snprintf( sentence_text, sizeof( sentence_text ), "%s", sentence.GetText() ); cleanquotes( sentence_text ); } } } } }
char tok[ 256 ]; Q_strncpy( tok, e->GetParameters(), sizeof( tok ) );
char ansi[ 2048 ]; ansi[ 0 ] = 0;
wchar_t *str = g_pVGuiLocalize->Find( tok ); if ( !str ) { logprint( "script.txt", "\t\tMissing token '%s' event '%s'\n\n", tok, e->GetName() ); Q_snprintf( ansi, sizeof( ansi ), "missing '%s' for '%s'", tok, e->GetName() ); } else { if ( !wcsncmp( str, L"!!!", wcslen( L"!!!" ) ) ) { logprint( "script.txt", "\t\t'%s': event '%s'\n\n", tok, e->GetName() ); Q_snprintf( ansi, sizeof( ansi ), "!!! '%s' for '%s'", tok, e->GetName() ); } else { g_pVGuiLocalize->ConvertUnicodeToANSI( str, ansi, sizeof( ansi ) );
// Convert to regular text
logprint( "script.txt", "\t\t\t\tcc_token(%s)\n\n\t\t\"%s\"\n\n", tok, ansi ); } }
// Now spit out the CSV version...
RemoveCommas( actorname ); RemoveCommas( tok ); RemoveCommas( ansi );
char mapname[ 512 ];
mapname[ 0 ] = 0;
int idx = g_FirstMapForVCD.Find( vcdname ); if ( idx != g_FirstMapForVCD.InvalidIndex() ) { Q_strncpy( mapname, g_Analysis.symbols.String( g_FirstMapForVCD[ idx ] ), sizeof( mapname ) ); }
static unsigned int sortindex = 0;
logprint( "script.csv", "%u,%s,%s,%s,%6.3f,%s,%s,\"%s\",\"%s\"\n", sortindex++, mapname, vcdname, actorname, e->GetStartTime(), tok, wavname, ansi, sentence_text ); } }
void CheckLocalizationEntries( CUtlVector< CUtlSymbol >& vcdfiles, CUtlRBTree< CUtlSymbol, int >& referencedcaptionwaves ) { int disabledcount = 0; int validcount = 0; int missingcount = 0; int wavfile = 0;
int gamedirskip = Q_strlen( gamedir );
if ( build_script ) { g_pFullFileSystem->RemoveFile( "script.txt", "GAME" ); g_pFullFileSystem->RemoveFile( "script.csv", "GAME" ); }
int c = vcdfiles.Count(); for ( int i = 0; i < c; ++i ) { CUtlSymbol& vcdname = vcdfiles[ i ];
CUtlRBTree< CChoreoEvent *, int > sortedSpeakEvents( 0, 0, EventStartTimeLessFunc );
// Load the .vcd
char fullname[ 512 ]; Q_snprintf( fullname, sizeof( fullname ), "%s", g_Analysis.symbols.String( vcdname ) );
LoadScriptFile( fullname ); CChoreoScene *scene = ChoreoLoadScene( fullname, NULL, &g_TokenProcessor, Con_Printf ); if ( !scene ) { vprint( 0, "Warning: Unable to load %s\n", fullname ); continue; }
// Now iterate the events looking for speak events
int numevents = scene->GetNumEvents(); for ( int j = 0; j < numevents; j++ ) { CChoreoEvent *e = scene->GetEvent( j ); if ( e->GetType() != CChoreoEvent::SPEAK ) continue;
if ( e->GetCloseCaptionType() == CChoreoEvent::CC_DISABLED ) { ++disabledcount; continue; }
if ( build_script ) { if ( sortedSpeakEvents.Find( e ) == sortedSpeakEvents.InvalidIndex() ) { sortedSpeakEvents.Insert( e ); } }
char tok[ 256 ];
for ( int pass = 0; pass <= 1; ++pass ) { bool iscombined = false;
if ( pass == 0 ) { Q_strncpy( tok, e->GetParameters(), sizeof( tok ) ); } else { if ( e->GetCloseCaptionType() != CChoreoEvent::CC_MASTER ) continue;
if ( e->GetNumSlaves() <= 0 ) continue;
if ( !e->GetPlaybackCloseCaptionToken( tok, sizeof( tok ) ) ) { ++missingcount; continue;; }
iscombined = true; }
// Look it up
wchar_t *str = g_pVGuiLocalize->Find( tok ); if ( !str ) { char fn[ 256 ]; //Q_FileBase( g_Analysis.symbols.String( vcdname ), fn, sizeof( fn ) );
Q_strncpy( fn, &g_Analysis.symbols.String( vcdname )[ gamedirskip ], sizeof( fn ) );
if ( Q_stristr( tok, ".wav" ) ) { if ( verbose ) { if ( !regenerate_quiet ) { vprint( 0, "(OBSOLETE???)missing cc token '%s' (!.wav file): vcd (%s), event (%s)\n", tok, fn, e->GetName() ); } }
++wavfile; } else { if ( !regenerate_quiet ) { vprint( 0, "missing %s cc token '%s': vcd (%s), event (%s)\n", pass == 0 ? "normal" : "combined", tok, fn, e->GetName() ); }
// Add the "!!!entry" to a temp file
if ( verbose ) { char suggested[ 4096 ]; Q_snprintf( suggested, sizeof( suggested ), "!!!%s", tok );
int soundindex = g_pSoundEmitterSystem->GetSoundIndex( tok ); if ( soundindex != -1 ) { // Now try to find a better bit of text
CSoundParametersInternal *internal = g_pSoundEmitterSystem->InternalGetParametersForSound( soundindex ); if ( internal && internal->NumSoundNames() > 0 ) { CUtlSymbol &symwave = internal->GetSoundNames()[ 0 ].symbol; char const *wavname = g_pSoundEmitterSystem->GetWaveName( symwave ); if ( wavname && ( Q_stristr( wavname, "vo/" ) || Q_stristr( wavname, "vo\\" ) ) ) { CSentence sentence; if ( LoadSentenceFromWavFile( va( "sound/%s", PSkipSoundChars( wavname ) ), sentence ) ) { if ( Q_strlen( sentence.GetText() ) > 0 ) { Q_snprintf( suggested, sizeof( suggested ), "%s", sentence.GetText() ); cleanquotes( suggested ); } } } } }
logprint( "missing.txt", "\t\"%s\"\t\t\"%s\"\n", tok, suggested ); }
++missingcount; } } else { if ( verbose ) { if ( !wcsncmp( str, L"!!!", wcslen( L"!!!" ) ) ) { if ( !regenerate_quiet ) { vprint( 0, "Autogenerated closecaption token '%s' not edited\n", tok ); } } } ++validcount; }
// Verify checksum
if ( iscombined ) { ValidateCombinedSoundCheckSum( e, referencedcaptionwaves ); } } }
SpewScript( fullname, sortedSpeakEvents ); sortedSpeakEvents.RemoveAll();
delete scene; }
int total = validcount + missingcount + wavfile + disabledcount; if ( total != 0 ) { vprint( 0, "\n%.2f %%%% invalid (%i valid, %i missing, %i wavfile(OBSOLETE), %i disabled - total %i)\n", 100.0f * (float)missingcount / (float)total, validcount, missingcount, wavfile, disabledcount, total ); } }
void CheckForOrphanedCombinedWavs( CUtlVector< CUtlSymbol >& diskwaves, CUtlRBTree< CUtlSymbol, int >& captionsused ) { if ( g_pFullFileSystem->FileExists( "orphaned.bat", "GAME" ) ) { g_pFullFileSystem->RemoveFile( "orphaned.bat", "GAME" ); }
int orphans = 0; int c = diskwaves.Count(); for ( int i = 0; i < c; ++i ) { CUtlSymbol &sym = diskwaves[ i ];
if ( captionsused.Find( sym ) != captionsused.InvalidIndex() ) continue;
char fn[ 256 ]; Q_strncpy( fn, g_Analysis.symbols.String( sym ), sizeof( fn ) );
vprint( 1, "Orphaned wav file '%s'\n", fn );
logprint( "orphaned.bat", "del \"%s\" /f\n", fn );
++orphans; }
if ( orphans != 0 ) { vprint( 0, "\n%.2f %%%% (%i/%i), orphaned combined .wav files in sound/combined/... folder\n", 100.0f * (float)orphans / (float)c, orphans, c );
vprint( 0, "created orphaned.bat file\n" ); } else { vprint( 0, "\nNo orphaned files found among %d possible disk waves\n", c ); } }
float GetWaveDuration( char const *wavname ) { if ( !g_pFullFileSystem->FileExists( wavname ) ) { return 0.0f; }
CAudioSource *wave = sound->LoadSound( wavname ); if ( !wave ) { //vprint( 0, "unable to load %s\n", wavname );
return 0.0f; } CAudioMixer *pMixer = wave->CreateMixer(); if ( !pMixer ) { vprint( 0, "unable to create mixer for %s\n", wavname ); delete wave; return 0.0f; } float duration = wave->GetRunningLength(); return duration; }
void GetWaveSentence( char const *wavname, CSentence& sentence ) { sentence.Reset(); if ( !g_pFullFileSystem->FileExists( wavname ) ) { return; }
CAudioSource *wave = sound->LoadSound( wavname ); if ( !wave ) { //vprint( 0, "unable to load %s\n", wavname );
return; }
sentence = *wave->GetSentence(); }
void ValidateForeignLanguageWaves( char const *language, CUtlVector< CUtlSymbol >& combinedwavfiles ) { // Need to compute the gamedir to the specified language
char langdir[ 512 ]; char strippedgamedir[ 512 ]; Q_strncpy( langdir, gamedir, sizeof( langdir ) ); Q_StripTrailingSlash( langdir );
Q_strncpy( strippedgamedir, langdir, sizeof( strippedgamedir ) );
Q_strcat( langdir, "_", sizeof(langdir) ); Q_strcat( langdir, language, sizeof(langdir) );
int skipchars = Q_strlen( strippedgamedir );
// Need to add this to the file system
int missing = 0; int outdated = 0;
int c = combinedwavfiles.Count(); for ( int i = 0; i < c; ++i ) { CUtlSymbol& sym = combinedwavfiles[ i ]; char wavname[ 512 ]; Q_strncpy( wavname, g_Analysis.symbols.String( sym ), sizeof( wavname ) );
// Now get language specific wav name
char localizedwavename[ 512 ]; Q_snprintf( localizedwavename, sizeof( localizedwavename ), "%s%s", langdir, &wavname[ skipchars ] );
float duration_english = GetWaveDuration( wavname ); if ( !duration_english ) { continue; } // Now see if the localized file exists
float duration_localized = GetWaveDuration( localizedwavename ); if ( !duration_localized ) { ++missing; vprint( 0, "Missing localized file %s\n", localizedwavename ); continue; }
CSentence sentence_english; GetWaveSentence( wavname, sentence_english ); CSentence sentence_localized; GetWaveSentence( localizedwavename, sentence_localized );
if ( sentence_english.GetText() && sentence_english.GetText()[0] ) { if ( !sentence_localized.GetText() || !sentence_localized.GetText()[0] ) { vprint( 0, "--> Localized combined file for '%s' doesn't have sentence data '%s'\n", language, localizedwavename ); } else if ( !Q_stricmp( sentence_english.GetText(), sentence_localized.GetText()) ) { vprint( 0, "--> Localized combined file for '%s' still using english phoneme and text data '%s'\n", language, localizedwavename ); } }
if ( fabs( duration_localized - duration_english ) > SOUND_DURATION_TOLERANCE ) { ++outdated; vprint( 0, "--> Mismatched localized file %s (english %.2f s./%s %.2f s.)\n", localizedwavename, duration_english, language, duration_localized ); continue; } }
if ( c != 0 ) { vprint( 0, "%.2f %%%% missing(%i)+outdated(%i)/total(%i), combined .wav files in %s closecaption/ folder\n", 100.0f * (float)(missing + outdated ) / (float)c, missing, outdated, c, language ); } }
void BuildReverseSoundLookup( CUtlDict< CUtlSymbol, int >& wavtosound ) { // Build a dictionary of wav names to sound names
int c = g_pSoundEmitterSystem->GetSoundCount(); for ( int i = 0; i < c; ++i ) { char const *soundname = g_pSoundEmitterSystem->GetSoundName( i );
CUtlSymbol soundSymbol = g_Analysis.symbols.AddString( soundname );
CSoundParametersInternal* params = g_pSoundEmitterSystem->InternalGetParametersForSound( i ); if ( soundname && params ) { int soundcount = params->NumSoundNames(); for ( int j = 0; j < soundcount; ++j ) { SoundFile& sf = params->GetSoundNames()[ j ];
char const *pwavname = g_pSoundEmitterSystem->GetWaveName( sf.symbol ); char fixed[ 512 ]; Q_strncpy( fixed, PSkipSoundChars( pwavname ), sizeof( fixed ) ); _strlwr( fixed ); Q_FixSlashes( fixed );
int curidx = wavtosound.Find( fixed );
if ( curidx == wavtosound.InvalidIndex() ) { wavtosound.Insert( fixed, soundSymbol );
//vprint( 0, "entry %s == %s\n", fixed, soundname );
} } } }
vprint( 0, "Reverse lookup has %i entries from %i available sounds\n", wavtosound.Count(), c ); }
#define UNK_SOUND_ENTRY "<nosoundentry>"
char const *FindSoundEntry( CUtlDict< CUtlSymbol, int >& wavtosound, char const *wavname ) { char fixed[ 512 ]; Q_strncpy( fixed, PSkipSoundChars( wavname ), sizeof( fixed ) ); _strlwr( fixed ); Q_FixSlashes( fixed );
int idx = wavtosound.Find( fixed ); if ( idx != wavtosound.InvalidIndex() ) { CUtlSymbol snd = wavtosound[ idx ]; return g_Analysis.symbols.String( snd ); } return UNK_SOUND_ENTRY; }
void CheckWaveFile( CUtlDict< CUtlSymbol, int >& wavtosound, char const *wavname ) { // vprint( 0, "%s\n", wavname );
char const *soundname = FindSoundEntry( wavtosound, wavname );
char ansi[ 512 ];
ansi[ 0 ] = 0;
CSentence sentence; if ( LoadSentenceFromWavFile( va( "sound/%s", PSkipSoundChars( wavname ) ), sentence ) ) { if ( Q_strlen( sentence.GetText() ) > 0 ) { Q_snprintf( ansi, sizeof( ansi ), "%s", sentence.GetText() ); cleanquotes( ansi ); } }
// Now look up cc token
wchar_t *text = g_pVGuiLocalize->Find( soundname );
char caption[ 1024 ]; Q_strncpy( caption, "!!!", sizeof( caption ) ); if ( text ) { g_pVGuiLocalize->ConvertUnicodeToANSI( text, caption, sizeof( caption ) ); } else { if ( !Q_stricmp( soundname, UNK_SOUND_ENTRY ) ) { Q_snprintf( caption, sizeof( caption ), "!!!%s", soundname ); } }
logprint( "wavcheck.csv", "\"%s\",\"%s\",\"%s\",\"%s\"\n", wavname, soundname, caption, ansi ); }
void WavCheck( CUtlVector< CUtlSymbol >& wavfiles ) { g_pFullFileSystem->RemoveFile( "wavcheck.csv", "GAME" );
vprint( 0, "Building reverse lookup\n" );
logprint( "wavcheck.csv", "\"%s\",\"%s\",\"%s\",\"%s\"\n", "WaveName", "Sound Script Name", "Close Caption", "Phoneme Data String" );
CUtlDict< CUtlSymbol, int > wavtosound; BuildReverseSoundLookup( wavtosound );
vprint( 0, "Performing wavcheck\n" ); int c = wavfiles.Count(); int offset = Q_strlen( gamedir ) + Q_strlen( "sound/" );
for ( int i = 0; i < c; ++i ) { char const *wavname = g_Analysis.symbols.String( wavfiles[ i ] ); CheckWaveFile( wavtosound, wavname + offset );
if ( !(i % 100 ) ) { vprint( 0, "Finished %i/%i\n", i, c ); } } }
void BuildWavFileToFullPathLookup( CUtlVector< CUtlSymbol >& wavfile, CUtlDict< int, int >& wavtofullpath ) { int c = wavfile.Count(); for ( int i = 0; i < c; ++i ) { CUtlSymbol &sym = wavfile[ i ];
char shortname[ 512 ]; Q_FileBase( g_Analysis.symbols.String( sym ), shortname, sizeof( shortname ) );
Q_SetExtension( shortname, ".wav", sizeof( shortname ) ); Q_FixSlashes( shortname ); Q_strlower( shortname );
int idx = wavtofullpath.Find( shortname ); if ( idx == wavtofullpath.InvalidIndex() ) { wavtofullpath.Insert( shortname, i ); } } }
static void COM_CreatePath (const char *path) { char temppath[512]; Q_strncpy( temppath, path, sizeof(temppath) ); for (char *ofs = temppath+1 ; *ofs ; ofs++) { if (*ofs == '/' || *ofs == '\\') { // create the directory
char old = *ofs; *ofs = 0; mkdir (temppath); *ofs = old; } } }
void MakeBatchFile( CUtlVector< CUtlSymbol >& wavfiles, char const *pchFromdir, char const *pchTodir ) { g_pFullFileSystem->RemoveFile( "copywaves.bat", "GAME" );
vprint( 0, "Building reverse lookup\n" );
CUtlDict< int, int > wavtofullpath; BuildWavFileToFullPathLookup( wavfiles, wavtofullpath );
CUtlVector< CUtlSymbol > files; BuildFileList( files, pchFromdir, ".wav" );
int gamedirskip = Q_strlen( gamedir ) + Q_strlen( "sound//" );
int c = files.Count(); for ( int i = 0; i < c; ++i ) { char const *sname = g_Analysis.symbols.String( files[ i ] ); if ( !sname ) continue;
char shortname[ 512 ]; Q_strncpy( shortname, sname, sizeof( shortname ) );
char fn[ 512 ]; Q_FileBase( shortname, fn, sizeof( fn ) ); Q_SetExtension( fn, ".wav", sizeof( fn ) ); Q_strlower( fn ); Q_FixSlashes( fn );
int slot = wavtofullpath.Find( fn ); if ( slot == wavtofullpath.InvalidIndex() ) { vprint( 0, "Couldn't find slot for '%s'\n", sname ); continue; }
char fullname[ 512 ]; Q_snprintf( fullname, sizeof( fullname ), "%s/%s", pchTodir, &g_Analysis.symbols.String( wavfiles[ wavtofullpath[ slot ] ] )[ gamedirskip ] ); Q_strlower( fullname ); Q_FixSlashes( fullname );
//logprint( "copywaves.bat", "xcopy \"%s\" \"%s\"\n",
//shortname,
//fullname );
COM_CreatePath( fullname );
CopyFile( shortname, fullname, TRUE ); } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : store -
//-----------------------------------------------------------------------------
void StoreValveDataChunk( CSentence& sentence, IterateOutputRIFF& store ) { // Buffer and dump data
CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER );
sentence.SaveToBuffer( buf );
// Copy into store
store.ChunkWriteData( buf.Base(), buf.TellPut() ); }
void SaveWave( char const *filename, CSentence& s ) { char infile[ 512 ]; Q_strncpy( infile, filename, sizeof( infile ) );
Q_SetExtension( infile, ".tmp", sizeof( infile ) );
// Rename infile
MoveFile( filename, infile ); SetFileAttributes( filename, FILE_ATTRIBUTE_NORMAL );
{ InFileRIFF riff( infile, io_in ); Assert( riff.RIFFName() == RIFF_WAVE );
// set up the iterator for the whole file (root RIFF is a chunk)
IterateRIFF walk( riff, riff.RIFFSize() );
OutFileRIFF riffout( filename, io_out );
IterateOutputRIFF store( riffout );
bool wordtrackwritten = false;
// Walk input chunks and copy to output
while ( walk.ChunkAvailable() ) { unsigned int originalPos = store.ChunkGetPosition();
store.ChunkStart( walk.ChunkName() );
bool skipchunk = false;
switch ( walk.ChunkName() ) { case WAVE_VALVEDATA: // Overwrite data
StoreValveDataChunk( s, store ); wordtrackwritten = true; break; default: store.CopyChunkData( walk ); break; }
store.ChunkFinish(); if ( skipchunk ) { store.ChunkSetPosition( originalPos ); }
walk.ChunkNext(); }
if ( !wordtrackwritten ) { store.ChunkStart( WAVE_VALVEDATA ); StoreValveDataChunk( s, store ); store.ChunkFinish(); } }
SetFileAttributes( infile, FILE_ATTRIBUTE_NORMAL ); DeleteFile( infile ); }
void ExtractPhonemesForWave( IPhonemeExtractor *extractor, char const *wavname ) { char formatbuffer[ 1024 ]; int formatsize = sizeof( formatbuffer ); int dataSize = 0;
CSentence sentence; if ( !LoadSentenceFromWavFile( wavname, sentence, formatbuffer, &formatsize, &dataSize ) ) { vprint( 0, " skip '%s' missing\n", wavname ); return; }
if ( !forceextract && sentence.m_Words.Count() > 0 ) { vprint( 0, " skip '%s', already has phonemes\n", wavname ); return; }
if ( forceextract ) { sentence.Reset(); }
if ( formatsize == 0 ) { vprint( 0, " skip '%s', not WAVE_FMT parsed\n", wavname ); return; }
const WAVEFORMATEX *pHeader = (const WAVEFORMATEX *)formatbuffer;
int format = pHeader->wFormatTag;
int bits = pHeader->wBitsPerSample; int rate = pHeader->nSamplesPerSec; int channels = pHeader->nChannels;
int sampleSize = (bits * channels) / 8; // this can never be zero -- other functions divide by this.
// This should never happen, but avoid crashing
if ( sampleSize <= 0 ) sampleSize = 1;
int sampleCount = 0; float truesamplesize = sampleSize;
if ( format == WAVE_FORMAT_ADPCM ) { sampleSize = 1;
ADPCMWAVEFORMAT *pFormat = (ADPCMWAVEFORMAT *)formatbuffer; int blockSize = ((pFormat->wSamplesPerBlock - 2) * pFormat->wfx.nChannels ) / 2; blockSize += 7 * pFormat->wfx.nChannels;
int blockCount = sampleCount / blockSize; int blockRem = sampleCount % blockSize; // total samples in complete blocks
sampleCount = blockCount * pFormat->wSamplesPerBlock;
// add remaining in a short block
if ( blockRem ) { sampleCount += pFormat->wSamplesPerBlock - (((blockSize - blockRem) * 2) / channels); }
truesamplesize = 0.5f; } else { sampleCount = dataSize / sampleSize; }
// Do extraction
// Current set of tags
CSentence outsentence;
char filename[ 512 ]; Q_snprintf( filename, sizeof( filename ), "%s", wavname );
int result = extractor->Extract( filename, dataSize, // (int)( m_pWaveFile->GetRunningLength() * m_pWaveFile->SampleRate() * m_pWaveFile->TrueSampleSize() ),
Msg, sentence, outsentence );
if ( result != SR_RESULT_SUCCESS ) { vprint( 0, " failed to analyze '%s', skipping\n", wavname ); return; }
float bytespersecond = rate * truesamplesize;
// Now convert byte offsets to times
int i; for ( i = 0; i < outsentence.m_Words.Size(); i++ ) { CWordTag *tag = outsentence.m_Words[ i ]; Assert( tag ); if ( !tag ) continue;
tag->m_flStartTime = ( float )(tag->m_uiStartByte ) / bytespersecond; tag->m_flEndTime = ( float )(tag->m_uiEndByte ) / bytespersecond;
for ( int j = 0; j < tag->m_Phonemes.Size(); j++ ) { CPhonemeTag *ptag = tag->m_Phonemes[ j ]; Assert( ptag ); if ( !ptag ) continue;
ptag->SetStartTime( ( float )(ptag->m_uiStartByte ) / bytespersecond ); ptag->SetEndTime( ( float )(ptag->m_uiEndByte ) / bytespersecond ); } }
sentence = outsentence;
outsentence.Reset();
// Resave it
SaveWave( filename, sentence ); }
struct Extractor { PE_APITYPE apitype; CSysModule *module; IPhonemeExtractor *extractor; };
CUtlVector< Extractor > g_Extractors;
void UnloadPhonemeConverters() { int c = g_Extractors.Count(); for ( int i = c - 1; i >= 0; i-- ) { Extractor *e = &g_Extractors[ i ]; g_pFullFileSystem->UnloadModule( e->module ); }
g_Extractors.RemoveAll(); }
int LoadPhonemeExtractors() { // Enumerate modules under bin folder of exe
FileFindHandle_t findHandle; const char *pFilename = g_pFullFileSystem->FindFirstEx( "phonemeextractors/*.dll", "EXECUTABLE_PATH", &findHandle ); int useextractor = -1; while ( pFilename ) { char fullpath[ 512 ]; Q_snprintf( fullpath, sizeof( fullpath ), "phonemeextractors/%s", pFilename );
pFilename = g_pFullFileSystem->FindNext( findHandle );
Con_Printf( "Loading extractor from %s\n", fullpath );
Extractor e; e.module = Sys_LoadModule( fullpath ); if ( !e.module ) { Warning( "Unable to Sys_LoadModule %s\n", fullpath ); continue; }
CreateInterfaceFn factory = Sys_GetFactory( e.module ); if ( !factory ) { Warning( "Unable to get factory from %s\n", fullpath ); continue; }
e.extractor = ( IPhonemeExtractor * )factory( VPHONEME_EXTRACTOR_INTERFACE, NULL ); if ( !e.extractor ) { Warning( "Unable to get IPhonemeExtractor interface version %s from %s\n", VPHONEME_EXTRACTOR_INTERFACE, fullpath ); continue; }
e.apitype = e.extractor->GetAPIType(); if ( e.apitype == SPEECH_API_LIPSINC ) { useextractor = g_Extractors.Count(); }
g_Extractors.AddToTail( e ); }
g_pFullFileSystem->FindClose( findHandle );
return useextractor; }
void ExtractPhonemes( CUtlVector< CUtlSymbol >& wavfiles ) { int index = LoadPhonemeExtractors(); if ( index == -1 ) return;
if ( index == 0 ) { vprint( 0, "Couldn't find suitable extractor\n" ); return; }
IPhonemeExtractor *extractor = g_Extractors[ index ].extractor; Assert( extractor );
vprint( 0, "Using %s\n", extractor->GetName() );
int c = wavfiles.Count();
vprint( 0, "Performing '%i' extractions (might take a while...)\n", c ); for ( int i = 0; i < c; ++i ) { char const *wavname = g_Analysis.symbols.String( wavfiles[ i ] ); ExtractPhonemesForWave( extractor, wavname );
if ( !(i % 50 ) ) { vprint( 0, "Finished %i/%i\n", i, c ); } }
UnloadPhonemeConverters(); }
void CheckWavForLoops( char const *wavname ) { InFileRIFF riff( wavname, io_in );
// UNDONE: Don't use printf to handle errors
if ( riff.RIFFName() != RIFF_WAVE ) { return; }
// set up the iterator for the whole file (root RIFF is a chunk)
IterateRIFF walk( riff, riff.RIFFSize() );
while ( walk.ChunkAvailable( ) ) { switch( walk.ChunkName() ) { case WAVE_CUE: vprint( 0, "'%s' has a CUE chunk\n", wavname ); return; default: break; } walk.ChunkNext(); } }
void CheckForLoops( CUtlVector< CUtlSymbol >& wavfiles ) { int c = wavfiles.Count();
vprint( 0, "Performing '%i' extractions (might take a while...)\n", c ); for ( int i = 0; i < c; ++i ) { char const *wavname = g_Analysis.symbols.String( wavfiles[ i ] ); CheckWavForLoops( wavname ); if ( !(i % 50 ) ) { vprint( 0, "Finished %i/%i\n", i, c ); } } }
#define MAX_LOCALIZED_CHARS 2048
//-----------------------------------------------------------------------------
// Purpose: converts an unicode string to an english string
//-----------------------------------------------------------------------------
int ConvertUnicodeToANSI(const wchar_t *unicode, char *ansi, int ansiBufferSize) { int result = ::WideCharToMultiByte(CP_UTF8, 0, unicode, -1, ansi, ansiBufferSize, NULL, NULL); ansi[ansiBufferSize - 1] = 0; return result; }
struct OrderedCaption_t { OrderedCaption_t() : sym( UTL_INVAL_SYMBOL ), commands( NULL ), english( NULL ), blankenglish( false ) { }
OrderedCaption_t( const OrderedCaption_t& src ) { sym = src.sym;
if ( src.commands ) { int len = wcslen( src.commands ) + 1; commands = new wchar_t[ len ]; wcscpy( commands, src.commands ); } else { commands = NULL; }
if ( src.english ) { int len = wcslen( src.english ) + 1; english = new wchar_t[ len ]; wcscpy( english, src.english ); } else { english = NULL; } blankenglish = src.blankenglish; }
~OrderedCaption_t() { delete[] commands; delete[] english; }
CUtlSymbol sym; wchar_t *commands; // any <cmd:arg> stuff at the beginning of the US captions
wchar_t *english; bool blankenglish; };
bool SplitCommand( wchar_t const **ppIn, wchar_t *cmd, wchar_t *args ) { const wchar_t *in = *ppIn; const wchar_t *oldin = in;
if ( in[0] != L'<' ) { *ppIn += ( oldin - in ); return false; }
args[ 0 ] = 0; cmd[ 0 ]= 0; wchar_t *out = cmd; in++; while ( *in != L'\0' && *in != L':' && *in != L'>' && !isspace( *in ) ) { *out++ = *in++; } *out = L'\0';
if ( *in != L':' ) { *ppIn += ( in - oldin ); return true; }
in++; out = args; while ( *in != L'\0' && *in != L'>' ) { *out++ = *in++; } *out = L'\0';
//if ( *in == L'>' )
// in++;
*ppIn += ( in - oldin ); return true; }
wchar_t *GetStartupCommands( const wchar_t *str ) { const wchar_t *curpos = str; for ( ; curpos && *curpos != L'\0'; ++curpos ) { wchar_t cmd[ 256 ]; wchar_t args[ 256 ];
if ( SplitCommand( &curpos, cmd, args ) ) { continue; }
// Got to first non-command character
break; }
if ( curpos - str >= 1 ) { int len = curpos - str; wchar_t *cmds = new wchar_t[ len + 1 ]; wcsncpy( cmds, str, len ); cmds[ len ] = L'\0'; return cmds; } return NULL; }
wchar_t *CopyUnicode( const wchar_t *in ) { int len = wcslen( in ) + 1; wchar_t *out = new wchar_t[ len ]; wcsncpy( out, in, len ); out[ len - 1 ] = L'\0'; return out; }
void BuildOrderedCaptionList( CUtlVector< OrderedCaption_t >& list ) { // parse out the file
FileHandle_t file = g_pFullFileSystem->Open( "resource/closecaption_english.txt", "rb"); if ( file == FILESYSTEM_INVALID_HANDLE ) { // assert(!("CLocalizedStringTable::AddFile() failed to load file"));
return; }
// read into a memory block
int fileSize = g_pFullFileSystem->Size(file) ; wchar_t *memBlock = (wchar_t *)malloc(fileSize + sizeof(wchar_t)); wchar_t *data = memBlock; g_pFullFileSystem->Read(memBlock, fileSize, file);
// null-terminate the stream
memBlock[fileSize / sizeof(wchar_t)] = 0x0000;
// check the first character, make sure this a little-endian unicode file
if (data[0] != 0xFEFF) { g_pFullFileSystem->Close(file); free(memBlock); return; } data++;
// parse out a token at a time
enum states_e { STATE_BASE, // looking for base settings
STATE_TOKENS, // reading in unicode tokens
};
bool bQuoted; bool bEnglishFile = true;
states_e state = STATE_BASE; while (1) { // read the key and the value
wchar_t keytoken[128]; data = ReadUnicodeToken(data, keytoken, 128, bQuoted); if (!keytoken[0]) break; // we've hit the null terminator
// convert the token to a string
char key[128]; ConvertUnicodeToANSI(keytoken, key, sizeof(key));
// if we have a C++ style comment, read to end of line and continue
if (!strnicmp(key, "//", 2)) { data = ReadToEndOfLine(data); continue; }
wchar_t valuetoken[ MAX_LOCALIZED_CHARS ]; data = ReadUnicodeToken(data, valuetoken, MAX_LOCALIZED_CHARS, bQuoted); if (!valuetoken[0] && !bQuoted) break; // we've hit the null terminator
if (state == STATE_BASE) { if (!stricmp(key, "Language")) { // copy out our language setting
/*
char value[MAX_LOCALIZED_CHARS]; ConvertUnicodeToANSI(valuetoken, value, sizeof(value)); strncpy(m_szLanguage, value, sizeof(m_szLanguage) - 1); */ } else if (!stricmp(key, "Tokens")) { state = STATE_TOKENS; } else if (!stricmp(key, "}")) { // we've hit the end
break; } } else if (state == STATE_TOKENS) { if (!stricmp(key, "}")) { // end of tokens
state = STATE_BASE; } else { // skip our [english] beginnings (in non-english files)
if ( (bEnglishFile) || (!bEnglishFile && strnicmp(key, "[english]", 9))) { // add the string to the table
//AddString(key, valuetoken, NULL);
CUtlSymbol sym = g_Analysis.symbols.AddString( key );
OrderedCaption_t cap; cap.sym = sym; cap.commands = GetStartupCommands( valuetoken ); cap.english = CopyUnicode( valuetoken ); cap.blankenglish = IsAllSpaces( valuetoken );
list.AddToTail( cap ); } } } }
g_pFullFileSystem->Close(file); free(memBlock);
vprint( 0, "Loaded %i captionnames from closecaption_english.txt\n", list.Count() ); }
struct LookupData_t { LookupData_t() : unicode( 0 ), caption( 0 ) { }
wchar_t *unicode; char *caption; };
void LoadImportData( char const *filename, CUtlDict< LookupData_t, int >& lookup ) { // parse out the file
FileHandle_t file = g_pFullFileSystem->Open( filename, "rb"); if ( file == FILESYSTEM_INVALID_HANDLE ) { // assert(!("CLocalizedStringTable::AddFile() failed to load file"));
return; }
// read into a memory block
int fileSize = g_pFullFileSystem->Size(file) ; wchar_t *memBlock = (wchar_t *)malloc(fileSize + sizeof(wchar_t)); wchar_t *data = memBlock; g_pFullFileSystem->Read(memBlock, fileSize, file);
// null-terminate the stream
memBlock[fileSize / sizeof(wchar_t)] = 0x0000;
// check the first character, make sure this a little-endian unicode file
if (data[0] != 0xFEFF) { g_pFullFileSystem->Close(file); free(memBlock); return; } data++;
bool bQuoted;
while (1) { // read the key and the value
wchar_t keytoken[128]; data = ReadUnicodeTokenNoSpecial(data, keytoken, 128, bQuoted); if (!keytoken[0]) break; // we've hit the null terminator
// convert the token to a string
char key[128]; ConvertUnicodeToANSI(keytoken, key, sizeof(key));
// vprint( 0, "keyname %s\n", key );
// if we have a C++ style comment, read to end of line and continue
if (!strnicmp(key, "//", 2)) { data = ReadToEndOfLine(data); continue; }
wchar_t valuetoken[ MAX_LOCALIZED_CHARS ]; data = ReadUnicodeToken(data, valuetoken, MAX_LOCALIZED_CHARS, bQuoted); if (!valuetoken[0] && !bQuoted) break; // we've hit the null terminator
wchar_t *vcopy = new wchar_t[ wcslen( valuetoken ) + 1 ]; wcscpy( vcopy, valuetoken );
LookupData_t ld; ld.unicode = vcopy; ld.caption = NULL;
lookup.Insert( key, ld ); }
g_pFullFileSystem->Close(file); free(memBlock);
vprint( 0, "Loaded %i wav/captions from %s\n", lookup.Count(), filename ); }
#define CAPTION_OUT_FILE "resource/closecaption_test.txt"
//-----------------------------------------------------------------------------
// Purpose: importfile is a unicode file contains pairs of .wav names and caption strings
// we need to read in the closecaption_english.txt file
// and then build a reverse lookup of .wav to caption name and build a new
// closecaption_test.txt file based on the unicode caption strings
// Input : *importfile -
//-----------------------------------------------------------------------------
void ImportCaptions( char const *pchImportfile ) { CUtlVector< OrderedCaption_t > captionlist; BuildOrderedCaptionList( captionlist );
CUtlDict< LookupData_t, int > newCaptions; LoadImportData( pchImportfile, newCaptions );
// Now build a .wav to caption name lookup
CUtlDict< CUtlSymbol, int > wavtosound; BuildReverseSoundLookup( wavtosound );
CUtlDict< wchar_t *, int > captionToUnicode;
// Now walk the import data, and try to figure out the caption name for each one
int c = newCaptions.Count(); for ( int i = 0; i < c ; ++i ) { char const *wavname = newCaptions.GetElementName( i ); LookupData_t& data = newCaptions[ i ];
char fn[ 512 ]; Q_strncpy( fn, wavname, sizeof( fn ) ); Q_strlower( fn ); Q_FixSlashes( fn );
// See if we can find the wavname in the reverse lookup
int idx = wavtosound.Find( fn ); if ( idx != wavtosound.InvalidIndex() ) { data.caption = strdup( g_Analysis.symbols.String( wavtosound[ idx ] ) );
captionToUnicode.Insert( data.caption, data.unicode ); } else { vprint( 0, "unable to find caption matching '%s'\n", wavname ); } }
CUtlBuffer buf( 0, 0 );
c = captionlist.Count(); for ( int i = 0; i < c; ++i ) { char const *captionname = g_Analysis.symbols.String( captionlist[ i ].sym );
// Find it in the captionToUnicodeFolder
int idx = captionToUnicode.Find( captionname ); if ( idx != captionToUnicode.InvalidIndex() ) { // Skip blank english entries
if ( captionlist[ i ].blankenglish ) { vprint( 0, "skipping %s, english caption is blank\n", captionname ); continue; }
wchar_t *u = captionToUnicode[ idx ];
wchar_t *prefix = captionlist[ i ].commands;
wchar_t composed[ MAX_LOCALIZED_CHARS ];
int maxlen = ( sizeof( composed ) / sizeof( wchar_t ) ) - 1;
if ( prefix ) { _snwprintf( composed, maxlen, L"%s%s", prefix, u ); } else { wcsncpy( composed, u, maxlen ); }
composed[ maxlen ] = L'\0';
// Write to buffer
WriteAsciiStringAsUnicode( buf, captionname, true ); WriteAsciiStringAsUnicode( buf, "\t", false ); WriteUnicodeString( buf, composed, true ); WriteAsciiStringAsUnicode( buf, "\r\n", false );
// Now write the "[ENGLISH]" entry
char engcap[ 512 ]; Q_snprintf( engcap, sizeof( engcap ), "[english]%s", captionname );
WriteAsciiStringAsUnicode( buf, engcap, true ); WriteAsciiStringAsUnicode( buf, "\t", false ); WriteUnicodeString( buf, captionlist[ i ].english ? captionlist[ i ].english : L"???", true ); WriteAsciiStringAsUnicode( buf, "\r\n", false ); } else { vprint( 0, "no lookup for cc token '%s'\n", captionname ); } }
// Now try and spit out a file like the cc english file, but with the new data
FileHandle_t fh = g_pFullFileSystem->Open( CAPTION_OUT_FILE , "wb" ); if ( FILESYSTEM_INVALID_HANDLE != fh ) { g_pFullFileSystem->Write( buf.Base(), buf.TellPut(), fh ); g_pFullFileSystem->Close( fh ); } else { vprint( 0, "Unable to open %s for writing\n", CAPTION_OUT_FILE ); }
// Cleanup memory
c = newCaptions.Count(); for ( int i = 0 ; i < c; ++i ) { LookupData_t& data = newCaptions[ i ]; delete[] data.unicode; free( data.caption ); }
newCaptions.Purge(); }
bool IsWavFileDucked( char const *name ) { CSentence sentence; if ( LoadSentenceFromWavFile( name , sentence ) ) { return sentence.GetVoiceDuck(); }
vprint( 0, "IsWavFileDucked: Missing .wav %s!!!\n", name ); return false; }
void SetWavFileDucking( char const *name, bool ducking ) { CSentence sentence; if ( LoadSentenceFromWavFile( name , sentence ) ) { Assert( sentence.GetVoiceDuck() != ducking );
sentence.SetVoiceDuck( ducking );
// Save it back out
SaveWave( name, sentence );
vprint( 1, "duck(%s): %s\n", ducking ? "true" : "false", name ); return; }
vprint( 0, "SetWavFileDucking: Missing .wav %s!!!\n", name ); }
void SyncDucking( CUtlVector< CUtlSymbol >& english, CUtlVector< CUtlSymbol >& localized ) { int i, c;
CUtlRBTree< CUtlSymbol > englishducked( 0, 0, DefLessFunc( CUtlSymbol ) ); CUtlRBTree< CUtlSymbol > englishunducked( 0, 0, DefLessFunc( CUtlSymbol ) );
int fromoffset = Q_strlen( fromdir ) + 1; int tooffset = Q_strlen( todir ) + 1;
c = english.Count(); for ( i = 0; i < c; ++i ) { CUtlSymbol& sym = english[ i ]; char fn[ 512 ]; Q_strncpy( fn, g_Analysis.symbols.String( sym ), sizeof( fn ) );
if ( !( i % 1000 ) ) { vprint( 1, "analyzed %i / %i (%.1f %%)\n", i, c, 100.0f * (float)i/(float)c ); }
bool ducked = IsWavFileDucked( fn );
CUtlSymbol croppedSym = g_Analysis.symbols.AddString( &fn[ fromoffset ] );
if ( ducked ) { englishducked.Insert( croppedSym ); } else { englishunducked.Insert( croppedSym ); } }
int updated = 0;
// Now walk the localized tree and sync it to the english version
c = localized.Count(); for ( i = 0; i < c; ++i ) { CUtlSymbol& sym = localized[ i ]; char fn[ 512 ]; Q_strncpy( fn, g_Analysis.symbols.String( sym ), sizeof( fn ) );
bool ducked = IsWavFileDucked( fn );
CUtlSymbol croppedSym = g_Analysis.symbols.AddString( &fn[ tooffset ] );
bool inenglishducked = englishducked.Find( croppedSym ) != englishducked.InvalidIndex() ? true : false; bool inenglishunducked = englishunducked.Find( croppedSym ) != englishunducked.InvalidIndex() ? true : false;
if ( !( i % 100 ) ) { vprint( 1, "sync'd %i / %i (%.1f %%)\n", i, c, 100.0f * (float)i/(float)c ); }
if ( ducked && inenglishducked ) continue; if ( !ducked && inenglishunducked ) continue;
if ( !inenglishducked && !inenglishunducked ) { vprint( 0, "Warning: %s is in localized tree, missing from english tree!!\n", fn ); continue; }
Assert( inenglishducked ^ inenglishunducked );
SetWavFileDucking( fn, inenglishducked ); ++updated; }
vprint( 0, "finished, updated %i / %i (%.1f %%) localized .wavs\n", updated, c, 100.0f * (float)updated/(float)c ); }
//-----------------------------------------------------------------------------
// The application object
//-----------------------------------------------------------------------------
class CLocalizationCheckApp : public CTier3SteamApp { typedef CTier3SteamApp BaseClass;
public: // Methods of IApplication
virtual bool Create(); virtual bool PreInit( ); virtual int Main(); virtual void PostShutdown( ); virtual void Destroy() {} };
DEFINE_CONSOLE_STEAM_APPLICATION_OBJECT( CLocalizationCheckApp );
//-----------------------------------------------------------------------------
// The application object
//-----------------------------------------------------------------------------
bool CLocalizationCheckApp::Create() { SpewOutputFunc( SpewFunc ); SpewActivate( "localization_check", 2 );
AppSystemInfo_t appSystems[] = { { "vgui2.dll", VGUI_IVGUI_INTERFACE_VERSION }, { "soundemittersystem.dll", SOUNDEMITTERSYSTEM_INTERFACE_VERSION }, { "", "" } // Required to terminate the list
};
return AddSystems( appSystems ); }
//-----------------------------------------------------------------------------
// Init, shutdown
//-----------------------------------------------------------------------------
bool CLocalizationCheckApp::PreInit( ) { if ( !BaseClass::PreInit() ) return false;
g_pFileSystem = filesystem = g_pFullFileSystem; if ( !g_pFullFileSystem || !g_pSoundEmitterSystem || !g_pVGuiLocalize ) { Error( "Unable to load required library interface!\n" ); return false; }
char workingdir[ 256 ]; workingdir[0] = 0; Q_getwd( workingdir, sizeof( workingdir ) );
// If they didn't specify -game on the command line, use VPROJECT.
if ( !SetupSearchPaths( workingdir, false, true ) ) { Warning( "Unable to set up the file system!\n" ); return false; }
// work out of the root directory (same as the reslists)
g_pFullFileSystem->AddSearchPath(".", "root");
return true; }
void CLocalizationCheckApp::PostShutdown( ) { g_pFileSystem = filesystem = NULL; BaseClass::PostShutdown(); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : argc -
// argv[] -
// Output : int
//-----------------------------------------------------------------------------
int CLocalizationCheckApp::Main() { char language[ 256 ]; memset( language, 0, sizeof( language ) );
bool extractenglish = false; bool forceducking = false;
int iArg = 1; int argc = CommandLine()->ParmCount(); for (; iArg<argc ; iArg++) { char const *pArg = CommandLine()->GetParm( iArg ); if ( pArg[ 0 ] == '-' ) { switch( pArg[ 1 ] ) { case 'p': extractenglish = true; break; case 'v': verbose = true; break; case 'r': regenerate = true; break; case 'q': regenerate_quiet = true; break; case 'u': generate_usage = true; break; case 'b': nuke = true; break; case 's': checkscriptsounds = true; break; case 'c': build_cc = true; break; case 'x': build_script = true; break; case 'w': wavcheck = true; Q_strncpy( sounddir, CommandLine()->GetParm( iArg + 1 ), sizeof( sounddir ) ); iArg++; break; case 'e': extractphonemes = true; Q_strncpy( sounddir, CommandLine()->GetParm( iArg + 1 ), sizeof( sounddir ) ); iArg++; break; case 'l': if ( !Q_stricmp( &pArg[1], "loop" ) ) { checkforloops = true; Q_strncpy( sounddir, CommandLine()->GetParm( iArg + 1 ), sizeof( sounddir ) ); iArg++; } else { uselogfile = true; } break; case 'f': if ( !Q_stricmp( pArg, "-forceduck" )) { forceducking = true; break; } forceextract = true; break; case 'd': checkfordups = true; break; case 'i': { importcaptions = true; Q_strncpy( importfile, CommandLine()->GetParm( iArg + 1 ), sizeof( importfile ) ); iArg++; } break; case 'm': { makecopybatch = true; Q_strncpy( fromdir, CommandLine()->GetParm( iArg + 1 ), sizeof( fromdir ) ); Q_strncpy( todir, CommandLine()->GetParm( iArg + 2 ), sizeof( todir ) ); iArg += 2; } break; case 'a': { syncducking = true; Q_strncpy( fromdir, CommandLine()->GetParm( iArg + 1 ), sizeof( fromdir ) ); Q_strncpy( todir, CommandLine()->GetParm( iArg + 2 ), sizeof( todir ) ); iArg += 2; } break; default: printusage(); break; } } }
if ( argc < 2 || (iArg != argc ) ) { PrintHeader(); printusage(); }
Q_strncpy( language, CommandLine()->GetParm( argc - 1 ), sizeof( language ) );
// If it's english, turn off checks.
if ( !Q_stricmp( language, "english" ) ) { language[ 0 ] = 0; }
if ( !forceducking && !checkforloops && !syncducking && !extractphonemes && !importcaptions && language[0] != 0 ) { // See if it's a valid language
int idx = CSentence::LanguageForName( language ); if ( idx == -1 ) { vprint( 0, "\nSkipping language check, '%s' is not a valid language\n", language );
vprint( 0, "Valid Language Names:\n" ); for ( int j = 0; j < CC_NUM_LANGUAGES; ++j ) { vprint( 2, "%s\n", CSentence::NameForLanguage( j ) ); }
printusage(); } }
CheckLogFile();
PrintHeader();
vprint( 0, " Looking for localization inconsistencies...\n" );
if ( !checkforloops&& !syncducking && !extractphonemes && !importcaptions && language[0] != 0 ) { vprint( 0, "\nLanguage: %s\n", language ); }
vprint( 0, "Initializing stub sound system\n" );
sound->Init();
vprint( 0, "Initializing localization database system\n" );
// Always start with english
g_pVGuiLocalize->AddFile( "resource/closecaption_english.txt" );
// Todo add language specific file
Q_FixSlashes( gamedir ); Q_strlower( gamedir );
char vcddir[ 512 ]; Q_snprintf( vcddir, sizeof( vcddir ), "%sscenes", gamedir ); char ccdir[ 512 ]; Q_snprintf( ccdir, sizeof( ccdir ), "%ssound/combined", gamedir );
vprint( 0, "game dir %s\nvcd dir %s\n\n", gamedir, vcddir );
Q_StripTrailingSlash( sounddir ); Q_StripTrailingSlash( vcddir );
//
//ProcessMaterialsDirectory( vmtdir );
vprint( 0, "Initializing sound emitter system\n" ); g_pSoundEmitterSystem->ModInit();
vprint( 0, "Loaded %i sounds\n", g_pSoundEmitterSystem->GetSoundCount() );
if ( forceducking ) { CUtlVector< CUtlSymbol > wavefiles;
char workingdir[ 256 ]; workingdir[0] = 0; Q_getwd( workingdir, sizeof( workingdir ) );
BuildFileList( wavefiles, workingdir, ".wav" ); vprint( 0, "forcing ducking on %i .wav files in %s\n\n", wavefiles.Count(), workingdir ); for ( int i = 0; i < wavefiles.Count(); i++ ) { CUtlSymbol& sym = wavefiles[ i ]; char fn[ 512 ]; Q_strncpy( fn, g_Analysis.symbols.String( sym ), sizeof( fn ) ); SetWavFileDucking( fn, true ); } } else { vprint( 0, "Building list of .vcd files\n" ); CUtlVector< CUtlSymbol > vcdfiles;
BuildFileList( vcdfiles, vcddir, ".vcd" ); vprint( 0, "found %i .vcd files\n\n", vcdfiles.Count() );
if ( extractenglish && !language[0] ) { vprint( 0, "extractenglish: pulling raw english txt from file\n" ); ExtractEnglish(); } else if ( wavcheck ) { vprint( 0, "wavcheck: building list of known .wav files\n" ); CUtlVector< CUtlSymbol > wavfiles; BuildFileList( wavfiles, va( "%ssound/%s", gamedir, sounddir ), ".wav" );
vprint( 0, "found %i .wav files\n\n", wavfiles.Count() );
WavCheck( wavfiles ); } else if ( makecopybatch ) { vprint( 0, "makecopybatch: building list of known .wav files\n" ); CUtlVector< CUtlSymbol > wavfiles; BuildFileList( wavfiles, va( "%ssound/%s", gamedir, sounddir ), ".wav" );
vprint( 0, "found %i .wav files\n\n", wavfiles.Count() );
MakeBatchFile( wavfiles, fromdir, todir ); } else if ( extractphonemes ) { vprint( 0, "extractphonemes: building list of known .wav files\n" ); CUtlVector< CUtlSymbol > wavfiles; BuildFileList( wavfiles, sounddir, ".wav" );
vprint( 0, "found %i .wav files in %s (and subdirs)\n\n", wavfiles.Count(), sounddir );
ExtractPhonemes( wavfiles ); } else if ( checkforloops ) { vprint( 0, "checkforloops: building list of known .wav files\n" ); CUtlVector< CUtlSymbol > wavfiles; BuildFileList( wavfiles, sounddir, ".wav" );
vprint( 0, "found %i .wav files in %s (and subdirs)\n\n", wavfiles.Count(), sounddir );
CheckForLoops( wavfiles ); } else if ( importcaptions ) { vprint( 0, "importcaptions: importing captions from '%s'\n", importfile ); ImportCaptions( importfile ); } else if ( checkfordups ) { vprint( 0, "checkfordups: checking for duplicate captions\n" ); CheckDuplcatedText(); } else if ( syncducking ) { vprint( 0, "syncducking: building list of known .wav files in\n %s\n %s\n", fromdir, todir ); CUtlVector< CUtlSymbol > englishfiles; BuildFileList( englishfiles, fromdir, ".wav" ); vprint( 0, "found %i .wav files in %s (and subdirs)\n\n", englishfiles.Count(), fromdir );
CUtlVector< CUtlSymbol > localized_files; BuildFileList( localized_files, todir, ".wav" ); vprint( 0, "found %i .wav files in %s (and subdirs)\n\n", localized_files.Count(), todir ); SyncDucking( englishfiles, localized_files ); } else {
CUtlVector< CUtlSymbol > vcdsinreslist;
BuildVCDAndMapNameListsFromReslists( vcdsinreslist );
// Check for missing localization data for all speak events not marked CC_DISABLED
CUtlRBTree< CUtlSymbol, int > referencedcaptionwaves( 0, 0, SymbolLessFunc );
vprint( 0, "\nValidating close caption tokens and combined .wav file checksums\n\n" );
CheckLocalizationEntries( vcdfiles, referencedcaptionwaves );
vprint( 0, "\nChecking for orphaned combined .wav files\n\n" );
CUtlVector< CUtlSymbol > combinedwavfiles; BuildFileList( combinedwavfiles, ccdir, ".wav" );
CheckForOrphanedCombinedWavs( combinedwavfiles, referencedcaptionwaves );
if ( language[0] != 0 ) { vprint( 0, "\nChecking for missing or out of date localized combined .wav files\n\n" ); ValidateForeignLanguageWaves( language, combinedwavfiles ); }
if ( generate_usage ) { // Figure out which .vcds are unused
CheckUnusedVcds( vcdsinreslist, vcdfiles ); }
if ( checkscriptsounds ) { CheckUnusedSounds(); } } }
vprint( 0, "\nCleaning up...\n" );
g_pSoundEmitterSystem->ModShutdown();
// Unload localization system
g_pVGuiLocalize->RemoveAll();
sound->Shutdown();
FileSystem_Term();
g_Analysis.symbols.RemoveAll();
return 0; }
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