Team Fortress 2 Source Code as on 22/4/2020
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  1. //-----------------------------------------------------------------------------
  2. // MDLCHECK.VPC
  3. //
  4. // Project Script
  5. //-----------------------------------------------------------------------------
  6. $Macro SRCDIR "..\.."
  7. $Macro OUTBINDIR "$SRCDIR\..\game\bin"
  8. $Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
  9. $Configuration
  10. {
  11. $Compiler
  12. {
  13. $AdditionalIncludeDirectories "$BASE,..\common"
  14. $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
  15. $PrecompiledHeaderFile "Debug/mdlcheck.pch"
  16. }
  17. }
  18. $Project "Mdlcheck"
  19. {
  20. $Folder "Source Files"
  21. {
  22. -$File "$SRCDIR\public\tier0\memoverride.cpp"
  23. $File "mdlcheck.cpp"
  24. $File "mdlcheck_util.cpp"
  25. $File "StdAfx.cpp"
  26. {
  27. $Configuration
  28. {
  29. $Compiler
  30. {
  31. $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
  32. }
  33. }
  34. }
  35. }
  36. $Folder "Header Files"
  37. {
  38. $File "$SRCDIR\public\tier0\basetypes.h"
  39. $File "$SRCDIR\public\tier0\commonmacros.h"
  40. $File "$SRCDIR\public\tier0\dbg.h"
  41. $File "$SRCDIR\public\tier0\fasttimer.h"
  42. $File "$SRCDIR\public\mathlib\mathlib.h"
  43. $File "mdlcheck_util.h"
  44. $File "$SRCDIR\public\tier0\memdbgon.h"
  45. $File "$SRCDIR\public\tier0\platform.h"
  46. $File "$SRCDIR\public\tier0\protected_things.h"
  47. $File "StdAfx.h"
  48. $File "$SRCDIR\public\string_t.h"
  49. $File "$SRCDIR\public\tier1\strtools.h"
  50. $File "$SRCDIR\public\studio.h"
  51. $File "$SRCDIR\public\tier1\utldict.h"
  52. $File "$SRCDIR\public\tier1\utlmemory.h"
  53. $File "$SRCDIR\public\tier1\utlrbtree.h"
  54. $File "$SRCDIR\public\tier1\utlsymbol.h"
  55. $File "$SRCDIR\public\tier1\utlvector.h"
  56. $File "$SRCDIR\public\mathlib\vector.h"
  57. $File "$SRCDIR\public\mathlib\vector2d.h"
  58. $File "$SRCDIR\public\mathlib\vector4d.h"
  59. $File "$SRCDIR\public\vstdlib\vstdlib.h"
  60. }
  61. }