Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "ClipViewPanel.h"
#include "dme_controls/dmedageditpanel.h"
#include "tier1/KeyValues.h"
#include "movieobjects/dmedag.h"
#include "movieobjects/dmemesh.h"
#include "movieobjects/dmevertexdata.h"
#include "vstdlib/random.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Constructor, destructor
//-----------------------------------------------------------------------------
CClipViewPanel::CClipViewPanel( vgui::Panel *pParent, const char *pName ) : BaseClass( pParent, pName ) { m_pClipViewPreview = new CDmeDagEditPanel( this, "ClipViewPreview" );
SetVisible( true ); SetMinimizeButtonVisible( false ); SetMaximizeButtonVisible( false ); SetMinimizeToSysTrayButtonVisible( false ); SetCloseButtonVisible( false ); SetTitle( "3d View", true );
// LoadControlSettings( "resource/SceneViewer_ClipView.res" );
}
CClipViewPanel::~CClipViewPanel() { }
//-----------------------------------------------------------------------------
// Scheme settings
//-----------------------------------------------------------------------------
void CClipViewPanel::ApplySchemeSettings( vgui::IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme ); SetBorder( pScheme->GetBorder( "MenuBorder") ); }
//-----------------------------------------------------------------------------
// Stores the clip
//-----------------------------------------------------------------------------
void CClipViewPanel::SetScene( CDmeDag *pScene ) { m_pClipViewPreview->SetDmeElement( pScene ); }
CDmeDag *CClipViewPanel::GetScene( ) { return m_pClipViewPreview->GetDmeElement( ); }
//-----------------------------------------------------------------------------
// Sets animation
//-----------------------------------------------------------------------------
void CClipViewPanel::SetAnimationList( CDmeAnimationList *pAnimationList ) { m_pClipViewPreview->SetAnimationList( pAnimationList ); }
void CClipViewPanel::SetVertexAnimationList( CDmeAnimationList *pAnimationList ) { m_pClipViewPreview->SetVertexAnimationList( pAnimationList ); }
void CClipViewPanel::SetCombinationOperator( CDmeCombinationOperator *pComboOp ) { m_pClipViewPreview->SetCombinationOperator( pComboOp ); }
void CClipViewPanel::RefreshCombinationOperator() { m_pClipViewPreview->RefreshCombinationOperator(); }
//-----------------------------------------------------------------------------
// performs the layout
//-----------------------------------------------------------------------------
void CClipViewPanel::PerformLayout() { BaseClass::PerformLayout();
int x, y, w, h; GetClientArea( x, y, w, h ); m_pClipViewPreview->SetBounds( x, y, w, h ); }
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