Team Fortress 2 Source Code as on 22/4/2020
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  1. # Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
  2. # ** DO NOT EDIT **
  3. # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
  4. !IF "$(CFG)" == ""
  5. CFG=smdlexp - Win32 Debug
  6. !MESSAGE No configuration specified. Defaulting to smdlexp - Win32 Debug.
  7. !ENDIF
  8. !IF "$(CFG)" != "smdlexp - Win32 Release" && "$(CFG)" !=\
  9. "smdlexp - Win32 Debug"
  10. !MESSAGE Invalid configuration "$(CFG)" specified.
  11. !MESSAGE You can specify a configuration when running NMAKE on this makefile
  12. !MESSAGE by defining the macro CFG on the command line. For example:
  13. !MESSAGE
  14. !MESSAGE NMAKE /f "smdlexp.mak" CFG="smdlexp - Win32 Debug"
  15. !MESSAGE
  16. !MESSAGE Possible choices for configuration are:
  17. !MESSAGE
  18. !MESSAGE "smdlexp - Win32 Release" (based on\
  19. "Win32 (x86) Dynamic-Link Library")
  20. !MESSAGE "smdlexp - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
  21. !MESSAGE
  22. !ERROR An invalid configuration is specified.
  23. !ENDIF
  24. !IF "$(OS)" == "Windows_NT"
  25. NULL=
  26. !ELSE
  27. NULL=nul
  28. !ENDIF
  29. ################################################################################
  30. # Begin Project
  31. # PROP Target_Last_Scanned "smdlexp - Win32 Debug"
  32. RSC=rc.exe
  33. MTL=mktyplib.exe
  34. CPP=cl.exe
  35. !IF "$(CFG)" == "smdlexp - Win32 Release"
  36. # PROP BASE Use_MFC 0
  37. # PROP BASE Use_Debug_Libraries 0
  38. # PROP BASE Output_Dir "Release"
  39. # PROP BASE Intermediate_Dir "Release"
  40. # PROP BASE Target_Dir ""
  41. # PROP Use_MFC 0
  42. # PROP Use_Debug_Libraries 0
  43. # PROP Output_Dir "Release"
  44. # PROP Intermediate_Dir "Release"
  45. # PROP Target_Dir ""
  46. OUTDIR=.\Release
  47. INTDIR=.\Release
  48. ALL : "..\..\..\3DSMAX\STDPLUGS\SMDLEXP.DLE"
  49. CLEAN :
  50. -@erase "$(INTDIR)\smdlexp.obj"
  51. -@erase "$(INTDIR)\smdlexp.res"
  52. -@erase "$(OUTDIR)\SMDLEXP.exp"
  53. -@erase "$(OUTDIR)\SMDLEXP.lib"
  54. -@erase "..\..\..\3DSMAX\STDPLUGS\SMDLEXP.DLE"
  55. "$(OUTDIR)" :
  56. if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
  57. # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
  58. # ADD CPP /nologo /MT /W3 /GX /O2 /I "\3DSMAX2.5\MAXSDK\INCLUDE" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
  59. CPP_PROJ=/nologo /MT /W3 /GX /O2 /I "\3DSMAX2.5\MAXSDK\INCLUDE" /D "WIN32" /D\
  60. "NDEBUG" /D "_WINDOWS" /Fp"$(INTDIR)/smdlexp.pch" /YX /Fo"$(INTDIR)/" /c
  61. CPP_OBJS=.\Release/
  62. CPP_SBRS=.\.
  63. # ADD BASE MTL /nologo /D "NDEBUG" /win32
  64. # ADD MTL /nologo /D "NDEBUG" /win32
  65. MTL_PROJ=/nologo /D "NDEBUG" /win32
  66. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  67. # ADD RSC /l 0x409 /d "NDEBUG"
  68. RSC_PROJ=/l 0x409 /fo"$(INTDIR)/smdlexp.res" /d "NDEBUG"
  69. BSC32=bscmake.exe
  70. # ADD BASE BSC32 /nologo
  71. # ADD BSC32 /nologo
  72. BSC32_FLAGS=/nologo /o"$(OUTDIR)/smdlexp.bsc"
  73. BSC32_SBRS= \
  74. LINK32=link.exe
  75. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:I386
  76. # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib COMCTL32.LIB /nologo /subsystem:windows /dll /machine:I386 /out:"\3DSMAX\STDPLUGS\SMDLEXP.DLE"
  77. LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
  78. advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib COMCTL32.LIB /nologo\
  79. /subsystem:windows /dll /incremental:no /pdb:"$(OUTDIR)/SMDLEXP.pdb"\
  80. /machine:I386 /def:".\smdlexp.def" /out:"\3DSMAX\STDPLUGS\SMDLEXP.DLE"\
  81. /implib:"$(OUTDIR)/SMDLEXP.lib"
  82. DEF_FILE= \
  83. ".\smdlexp.def"
  84. LINK32_OBJS= \
  85. "$(INTDIR)\smdlexp.obj" \
  86. "$(INTDIR)\smdlexp.res" \
  87. "..\..\..\quiver\src\utils\3dsmax\CORE.LIB" \
  88. "..\..\..\quiver\src\utils\3dsmax\GEOM.LIB" \
  89. "..\..\..\quiver\src\utils\3dsmax\MESH.LIB" \
  90. "..\..\..\quiver\src\utils\3dsmax\UTIL.LIB"
  91. "..\..\..\3DSMAX\STDPLUGS\SMDLEXP.DLE" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
  92. $(LINK32) @<<
  93. $(LINK32_FLAGS) $(LINK32_OBJS)
  94. <<
  95. !ELSEIF "$(CFG)" == "smdlexp - Win32 Debug"
  96. # PROP BASE Use_MFC 0
  97. # PROP BASE Use_Debug_Libraries 1
  98. # PROP BASE Output_Dir "Debug"
  99. # PROP BASE Intermediate_Dir "Debug"
  100. # PROP BASE Target_Dir ""
  101. # PROP Use_MFC 0
  102. # PROP Use_Debug_Libraries 1
  103. # PROP Output_Dir "Debug"
  104. # PROP Intermediate_Dir "Debug"
  105. # PROP Target_Dir ""
  106. OUTDIR=.\Debug
  107. INTDIR=.\Debug
  108. ALL : "..\..\..\3DSMAX\STDPLUGS\SMDLEXP.DLE" "$(OUTDIR)\smdlexp.bsc"
  109. CLEAN :
  110. -@erase "$(INTDIR)\smdlexp.obj"
  111. -@erase "$(INTDIR)\smdlexp.res"
  112. -@erase "$(INTDIR)\smdlexp.sbr"
  113. -@erase "$(INTDIR)\vc40.idb"
  114. -@erase "$(INTDIR)\vc40.pdb"
  115. -@erase "$(OUTDIR)\smdlexp.bsc"
  116. -@erase "$(OUTDIR)\SMDLEXP.exp"
  117. -@erase "$(OUTDIR)\SMDLEXP.lib"
  118. -@erase "$(OUTDIR)\SMDLEXP.pdb"
  119. -@erase "..\..\..\3DSMAX\STDPLUGS\SMDLEXP.DLE"
  120. -@erase "..\..\..\3DSMAX\STDPLUGS\SMDLEXP.ILK"
  121. "$(OUTDIR)" :
  122. if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
  123. # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
  124. # ADD CPP /nologo /MD /W3 /Gm /GX /Zi /Od /I "\3DSMAX2.5\MAXSDK\INCLUDE" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /c
  125. CPP_PROJ=/nologo /MD /W3 /Gm /GX /Zi /Od /I "\3DSMAX2.5\MAXSDK\INCLUDE" /D\
  126. "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/" /Fp"$(INTDIR)/smdlexp.pch"\
  127. /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
  128. CPP_OBJS=.\Debug/
  129. CPP_SBRS=.\Debug/
  130. # ADD BASE MTL /nologo /D "_DEBUG" /win32
  131. # ADD MTL /nologo /D "_DEBUG" /win32
  132. MTL_PROJ=/nologo /D "_DEBUG" /win32
  133. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  134. # ADD RSC /l 0x409 /d "_DEBUG"
  135. RSC_PROJ=/l 0x409 /fo"$(INTDIR)/smdlexp.res" /d "_DEBUG"
  136. BSC32=bscmake.exe
  137. # ADD BASE BSC32 /nologo
  138. # ADD BSC32 /nologo
  139. BSC32_FLAGS=/nologo /o"$(OUTDIR)/smdlexp.bsc"
  140. BSC32_SBRS= \
  141. "$(INTDIR)\smdlexp.sbr"
  142. "$(OUTDIR)\smdlexp.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
  143. $(BSC32) @<<
  144. $(BSC32_FLAGS) $(BSC32_SBRS)
  145. <<
  146. LINK32=link.exe
  147. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:I386
  148. # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib COMCTL32.LIB /nologo /subsystem:windows /dll /debug /machine:I386 /out:"\3DSMAX\STDPLUGS\SMDLEXP.DLE"
  149. LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
  150. advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib COMCTL32.LIB /nologo\
  151. /subsystem:windows /dll /incremental:yes /pdb:"$(OUTDIR)/SMDLEXP.pdb" /debug\
  152. /machine:I386 /def:".\smdlexp.def" /out:"\3DSMAX\STDPLUGS\SMDLEXP.DLE"\
  153. /implib:"$(OUTDIR)/SMDLEXP.lib"
  154. DEF_FILE= \
  155. ".\smdlexp.def"
  156. LINK32_OBJS= \
  157. "$(INTDIR)\smdlexp.obj" \
  158. "$(INTDIR)\smdlexp.res" \
  159. "..\..\..\quiver\src\utils\3dsmax\CORE.LIB" \
  160. "..\..\..\quiver\src\utils\3dsmax\GEOM.LIB" \
  161. "..\..\..\quiver\src\utils\3dsmax\MESH.LIB" \
  162. "..\..\..\quiver\src\utils\3dsmax\UTIL.LIB"
  163. "..\..\..\3DSMAX\STDPLUGS\SMDLEXP.DLE" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
  164. $(LINK32) @<<
  165. $(LINK32_FLAGS) $(LINK32_OBJS)
  166. <<
  167. !ENDIF
  168. .c{$(CPP_OBJS)}.obj:
  169. $(CPP) $(CPP_PROJ) $<
  170. .cpp{$(CPP_OBJS)}.obj:
  171. $(CPP) $(CPP_PROJ) $<
  172. .cxx{$(CPP_OBJS)}.obj:
  173. $(CPP) $(CPP_PROJ) $<
  174. .c{$(CPP_SBRS)}.sbr:
  175. $(CPP) $(CPP_PROJ) $<
  176. .cpp{$(CPP_SBRS)}.sbr:
  177. $(CPP) $(CPP_PROJ) $<
  178. .cxx{$(CPP_SBRS)}.sbr:
  179. $(CPP) $(CPP_PROJ) $<
  180. ################################################################################
  181. # Begin Target
  182. # Name "smdlexp - Win32 Release"
  183. # Name "smdlexp - Win32 Debug"
  184. !IF "$(CFG)" == "smdlexp - Win32 Release"
  185. !ELSEIF "$(CFG)" == "smdlexp - Win32 Debug"
  186. !ENDIF
  187. ################################################################################
  188. # Begin Source File
  189. SOURCE=.\smdlexp.cpp
  190. DEP_CPP_SMDLE=\
  191. ".\smedefs.h"\
  192. NODEP_CPP_SMDLE=\
  193. ".\ANIMTBL.H"\
  194. ".\DECOMP.H"\
  195. ".\istdplug.h"\
  196. ".\MAX.H"\
  197. ".\STDMAT.H"\
  198. !IF "$(CFG)" == "smdlexp - Win32 Release"
  199. "$(INTDIR)\smdlexp.obj" : $(SOURCE) $(DEP_CPP_SMDLE) "$(INTDIR)"
  200. !ELSEIF "$(CFG)" == "smdlexp - Win32 Debug"
  201. "$(INTDIR)\smdlexp.obj" : $(SOURCE) $(DEP_CPP_SMDLE) "$(INTDIR)"
  202. "$(INTDIR)\smdlexp.sbr" : $(SOURCE) $(DEP_CPP_SMDLE) "$(INTDIR)"
  203. !ENDIF
  204. # End Source File
  205. ################################################################################
  206. # Begin Source File
  207. SOURCE=.\smdlexp.def
  208. !IF "$(CFG)" == "smdlexp - Win32 Release"
  209. !ELSEIF "$(CFG)" == "smdlexp - Win32 Debug"
  210. !ENDIF
  211. # End Source File
  212. ################################################################################
  213. # Begin Source File
  214. SOURCE=.\smdlexp.rc
  215. "$(INTDIR)\smdlexp.res" : $(SOURCE) "$(INTDIR)"
  216. $(RSC) $(RSC_PROJ) $(SOURCE)
  217. # End Source File
  218. ################################################################################
  219. # Begin Source File
  220. SOURCE=\quiver\src\utils\3dsmax\UTIL.LIB
  221. !IF "$(CFG)" == "smdlexp - Win32 Release"
  222. !ELSEIF "$(CFG)" == "smdlexp - Win32 Debug"
  223. !ENDIF
  224. # End Source File
  225. ################################################################################
  226. # Begin Source File
  227. SOURCE=\quiver\src\utils\3dsmax\GEOM.LIB
  228. !IF "$(CFG)" == "smdlexp - Win32 Release"
  229. !ELSEIF "$(CFG)" == "smdlexp - Win32 Debug"
  230. !ENDIF
  231. # End Source File
  232. ################################################################################
  233. # Begin Source File
  234. SOURCE=\quiver\src\utils\3dsmax\MESH.LIB
  235. !IF "$(CFG)" == "smdlexp - Win32 Release"
  236. !ELSEIF "$(CFG)" == "smdlexp - Win32 Debug"
  237. !ENDIF
  238. # End Source File
  239. ################################################################################
  240. # Begin Source File
  241. SOURCE=\quiver\src\utils\3dsmax\CORE.LIB
  242. !IF "$(CFG)" == "smdlexp - Win32 Release"
  243. !ELSEIF "$(CFG)" == "smdlexp - Win32 Debug"
  244. !ENDIF
  245. # End Source File
  246. # End Target
  247. # End Project
  248. ################################################################################