Team Fortress 2 Source Code as on 22/4/2020
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147 lines
3.6 KiB

  1. //Microsoft Developer Studio generated resource script.
  2. //
  3. #include "smexprc.h"
  4. #define APSTUDIO_READONLY_SYMBOLS
  5. /////////////////////////////////////////////////////////////////////////////
  6. //
  7. // Generated from the TEXTINCLUDE 2 resource.
  8. //
  9. #include "afxres.h"
  10. /////////////////////////////////////////////////////////////////////////////
  11. #undef APSTUDIO_READONLY_SYMBOLS
  12. /////////////////////////////////////////////////////////////////////////////
  13. // English (U.S.) resources
  14. #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
  15. #ifdef _WIN32
  16. LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
  17. #pragma code_page(1252)
  18. #endif //_WIN32
  19. /////////////////////////////////////////////////////////////////////////////
  20. //
  21. // Dialog
  22. //
  23. IDD_EXPORTOPTIONS DIALOG DISCARDABLE 0, 0, 186, 42
  24. STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
  25. CAPTION "SMD Exporter"
  26. FONT 8, "MS Sans Serif"
  27. BEGIN
  28. DEFPUSHBUTTON "OK",IDOK,129,7,50,14
  29. PUSHBUTTON "Cancel",IDCANCEL,129,22,50,14
  30. CONTROL "Skeletal Animation",IDC_CHECK_SKELETAL,"Button",
  31. BS_AUTORADIOBUTTON | WS_GROUP,15,10,74,10
  32. CONTROL "Reference Frame",IDC_CHECK_REFFRAME,"Button",
  33. BS_AUTORADIOBUTTON | WS_GROUP,15,24,71,10
  34. END
  35. /////////////////////////////////////////////////////////////////////////////
  36. //
  37. // DESIGNINFO
  38. //
  39. #ifdef APSTUDIO_INVOKED
  40. GUIDELINES DESIGNINFO DISCARDABLE
  41. BEGIN
  42. IDD_EXPORTOPTIONS, DIALOG
  43. BEGIN
  44. LEFTMARGIN, 7
  45. RIGHTMARGIN, 179
  46. TOPMARGIN, 7
  47. BOTTOMMARGIN, 36
  48. END
  49. END
  50. #endif // APSTUDIO_INVOKED
  51. #ifdef APSTUDIO_INVOKED
  52. /////////////////////////////////////////////////////////////////////////////
  53. //
  54. // TEXTINCLUDE
  55. //
  56. 1 TEXTINCLUDE DISCARDABLE
  57. BEGIN
  58. "smexprc.h\0"
  59. END
  60. 2 TEXTINCLUDE DISCARDABLE
  61. BEGIN
  62. "#include ""afxres.h""\r\n"
  63. "\0"
  64. END
  65. 3 TEXTINCLUDE DISCARDABLE
  66. BEGIN
  67. "\r\n"
  68. "\0"
  69. END
  70. #endif // APSTUDIO_INVOKED
  71. #ifndef _MAC
  72. /////////////////////////////////////////////////////////////////////////////
  73. //
  74. // Version
  75. //
  76. VS_VERSION_INFO VERSIONINFO
  77. FILEVERSION 2,0,0,1
  78. PRODUCTVERSION 2,0,0,1
  79. FILEFLAGSMASK 0x3fL
  80. #ifdef _DEBUG
  81. FILEFLAGS 0x1L
  82. #else
  83. FILEFLAGS 0x0L
  84. #endif
  85. FILEOS 0x40004L
  86. FILETYPE 0x2L
  87. FILESUBTYPE 0x0L
  88. BEGIN
  89. BLOCK "StringFileInfo"
  90. BEGIN
  91. BLOCK "040904b0"
  92. BEGIN
  93. VALUE "Comments", "\0"
  94. VALUE "CompanyName", "Valve LLC\0"
  95. VALUE "FileDescription", "SMD file exporter (3D Studio Max plugin)\0"
  96. VALUE "FileVersion", "2, 0, 0, 1\0"
  97. VALUE "InternalName", "SMDLEXP\0"
  98. VALUE "LegalCopyright", "Copyright � 1998, Valve LLC\0"
  99. VALUE "LegalTrademarks", "The following are registered trademarks of Autodesk, Inc.: 3D Studio MAX. The following are trademarks of Autodesk, Inc.: Kinetix, Kinetix(logo), BIPED, Physique, Character Studio, MAX DWG, DWG Unplugged, Heidi, FLI, FLC, DXF.\0"
  100. VALUE "OriginalFilename", "SMDLEXP.DLE\0"
  101. VALUE "PrivateBuild", "\0"
  102. VALUE "ProductName", "Valve LLC SMDLEXP\0"
  103. VALUE "ProductVersion", "2, 0, 0, 1\0"
  104. VALUE "SpecialBuild", "\0"
  105. END
  106. END
  107. BLOCK "VarFileInfo"
  108. BEGIN
  109. VALUE "Translation", 0x409, 1200
  110. END
  111. END
  112. #endif // !_MAC
  113. #endif // English (U.S.) resources
  114. /////////////////////////////////////////////////////////////////////////////
  115. #ifndef APSTUDIO_INVOKED
  116. /////////////////////////////////////////////////////////////////////////////
  117. //
  118. // Generated from the TEXTINCLUDE 3 resource.
  119. //
  120. /////////////////////////////////////////////////////////////////////////////
  121. #endif // not APSTUDIO_INVOKED