Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Interface of CHTMLFile.
//
// $Workfile: $
// $Date: $
//
//------------------------------------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef HTML_H
#define HTML_H
#ifdef WIN32
#pragma once
#endif
#include <stdio.h>
//------------------------------------------------------------------------------------------------------
// Purpose: CHTMLFile represents an HTML text file that is being created. It has
// some misc helper stuff, like writing the body tag for you, and linking to the style
// sheet. Also some little helper functions to do <br>s and <p>s
//------------------------------------------------------------------------------------------------------
class CHTMLFile { public: static const bool printBody; static const bool dontPrintBody; static const bool linkStyle; static const bool dontLinkStyle;
private: FILE* out; char filename[100]; bool fBody; public: CHTMLFile():out(NULL),fBody(false){}
CHTMLFile(const char*filenm ,const char* title,bool fPrintBody=true,const char* bgimage=NULL,int leftmarg=0,int topmarg=20); void open(const char*);
void write(PRINTF_FORMAT_STRING const char*,...);
void hr(int len=0,bool alignleft=false); void br(){write("<br>\n");} void p(){write("<p>\n");}; void img(const char* i){write("<img src=%s>\n",i);}
void div(const char* cls){write("<div class=%s>\n",cls);} void div(){write("<div>\n");} void enddiv(){write("</div>");} void close(); ~CHTMLFile(); }; #endif // HTML_H
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