Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Interface of CMatchInfo
//
// $Workfile: $
// $Date: $
//
//------------------------------------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#pragma warning(disable:4786)
#ifndef MATCHINFO_H
#define MATCHINFO_H
#ifdef WIN32
#pragma once
#endif
#include <map>
#include <string>
#include "EventList.h"
#include "util.h"
#include "player.h"
#include "time.h"
using namespace std;
//------------------------------------------------------------------------------------------------------
// Purpose: CMatchInfo is a collection of data gleaned from the logfile. An
// instance of this class contains info that many different report elements and
// awards use, such as player names, teams, and things like that.
//------------------------------------------------------------------------------------------------------
class CMatchInfo { private: CPlayerList players; public: CPlayerListIterator playerBegin(){return players.begin();} CPlayerListIterator playerEnd(){return players.end();} CPlayerList& playerList(){return players;} private: string teamnames[MAX_TEAMS]; bool team_exists[MAX_TEAMS]; string servername; string mapname;
int numPlrs; time_t logclosetime; time_t logopentime; CEventList* plogfile; bool bLanGame; public:
explicit CMatchInfo(CEventList* plf);
bool isLanGame(){return bLanGame;}
void generate(); CEventList* eventList(){return plogfile;}
int numPlayers(){return numPlrs;} string mapName(){return mapname;}
char* playerName(PID pid,char* out){if (pid==1) return "PID=-1!"; strcpy(out,players[pid].name.c_str());return out;} string playerName(PID pid){return pid==-1?string("PID=-1!"):players[pid].name;} PID getPlayerID(string name); //unsigned int getPlayerWONID(string name);
//unsigned int getPlayerWONID(PID pid){return players[pid].WONID;}
//int playerTeamID(PID p){return players[p].team;}
string teamName(int TID){return teamnames[TID];} int teamID(string teamname); bool teamExists(int tid){return team_exists[tid];} string getServerName(){return servername;} time_t getTimeOn(PID pid); time_t logCloseTime(){return logclosetime;} time_t logOpenTime(){return logopentime;}
};
extern CMatchInfo* g_pMatchInfo;
#endif // MATCHINFO_H
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