Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Interface of CPlayerReport
//
// $Workfile: $
// $Date: $
//
//------------------------------------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef PLAYERREPORT_H
#define PLAYERREPORT_H
#ifdef WIN32
#pragma once
#endif
#include "Player.h"
#include "Report.h"
#include "PlrPersist.h"
//------------------------------------------------------------------------------------------------------
// Purpose: Reports a specific player's stats.
//------------------------------------------------------------------------------------------------------
class CPlayerReport: public CReport { private: CPlayer* pPlayer; CPlrPersist* pPersist; int iWhichTeam; static map<unsigned long,bool> alreadyPersisted; static map<unsigned long,bool> alreadyWroteCombStats; bool reportingPersistedPlayer;
void writePersistHTML(CHTMLFile& html); public: CPlayerReport(CPlayer* pP,int t):pPlayer(pP),iWhichTeam(t){reportingPersistedPlayer=false;} CPlayerReport(CPlrPersist* pPP):pPersist(pPP) {iWhichTeam=-1;reportingPersistedPlayer=true;}
virtual void writeHTML(CHTMLFile& html); };
#endif // PLAYERREPORT_H
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