Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#if !defined(AFX_LOGSELECTPROPS_H__D6AFABDD_5BD5_11D3_A5CF_005004039597__INCLUDED_)
#define AFX_LOGSELECTPROPS_H__D6AFABDD_5BD5_11D3_A5CF_005004039597__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// LogSelectProps.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// LogSelectProps dialog
#include "persistentstring.h"
#include "ui.h"
#include <list>
using std::list; class CLogSelectProps : public CPropertyPage { // Construction
public: virtual BOOL OnSetActive(); virtual BOOL OnKillActive(); list<CUIApp::CTFStatsExec>* getList(); CLogSelectProps(CWnd* pParent = NULL); // standard constructor
CPersistentString m_persistLastDirectory;
void UpdateAppList(); bool alreadyAcknowledged;
// Dialog Data
//{{AFX_DATA(CLogSelectProps)
enum { IDD = IDD_LOGSELS }; CButton m_SelectButton; CButton m_RemoveButton; CListBox m_Logs2Do; //}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CLogSelectProps)
protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CLogSelectProps)
afx_msg void OnSelect(); afx_msg void OnRemovelog(); afx_msg void OnSelchangeLogs2do(); //}}AFX_MSG
DECLARE_MESSAGE_MAP() };
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_LOGSELECTPROPS_H__D6AFABDD_5BD5_11D3_A5CF_005004039597__INCLUDED_)
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