Team Fortress 2 Source Code as on 22/4/2020
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<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" Version="7.10" Name="UI" ProjectGUID="{B1074007-0B5F-41B0-BBB9-887D421B7103}" SccProjectName="" SccLocalPath="" Keyword="MFCProj"> <Platforms> <Platform Name="Win32"/> </Platforms> <Configurations> <Configuration Name="Debug|Win32" OutputDirectory=".\Debug" IntermediateDirectory=".\Debug" ConfigurationType="1" UseOfMFC="1" ATLMinimizesCRunTimeLibraryUsage="FALSE" CharacterSet="2"> <Tool Name="VCCLCompilerTool" Optimization="0" PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS" BasicRuntimeChecks="3" RuntimeLibrary="1" UsePrecompiledHeader="3" PrecompiledHeaderThrough="stdafx.h" PrecompiledHeaderFile=".\Debug/ui.pch" AssemblerListingLocation=".\Debug/" ObjectFile=".\Debug/" ProgramDataBaseFileName=".\Debug/" BrowseInformation="1" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="4"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLinkerTool" OutputFile="Debug/TFStats.exe" LinkIncremental="1" SuppressStartupBanner="TRUE" GenerateDebugInformation="TRUE" ProgramDatabaseFile=".\Debug/TFStats.pdb" SubSystem="2" TargetMachine="1"/> <Tool Name="VCMIDLTool" PreprocessorDefinitions="_DEBUG" MkTypLibCompatible="TRUE" SuppressStartupBanner="TRUE" TargetEnvironment="1" TypeLibraryName=".\Debug/ui.tlb" HeaderFileName=""/> <Tool Name="VCPostBuildEventTool"/> <Tool Name="VCPreBuildEventTool"/> <Tool Name="VCPreLinkEventTool"/> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="_DEBUG" Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> <Tool Name="VCXMLDataGeneratorTool"/> <Tool Name="VCWebDeploymentTool"/> <Tool Name="VCManagedWrapperGeneratorTool"/> <Tool Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration Name="Release|Win32" OutputDirectory=".\Release" IntermediateDirectory=".\Release" ConfigurationType="1" UseOfMFC="1" ATLMinimizesCRunTimeLibraryUsage="FALSE" CharacterSet="2"> <Tool Name="VCCLCompilerTool" Optimization="2" InlineFunctionExpansion="1" PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS" StringPooling="TRUE" RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" UsePrecompiledHeader="3" PrecompiledHeaderThrough="stdafx.h" PrecompiledHeaderFile=".\Release/ui.pch" AssemblerListingLocation=".\Release/" ObjectFile=".\Release/" ProgramDataBaseFileName=".\Release/" WarningLevel="3" SuppressStartupBanner="TRUE"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLinkerTool" OutputFile="Release/TFStats.exe" LinkIncremental="1" SuppressStartupBanner="TRUE" ProgramDatabaseFile=".\Release/TFStats.pdb" SubSystem="2" TargetMachine="1"/> <Tool Name="VCMIDLTool" PreprocessorDefinitions="NDEBUG" MkTypLibCompatible="TRUE" SuppressStartupBanner="TRUE" TargetEnvironment="1" TypeLibraryName=".\Release/ui.tlb" HeaderFileName=""/> <Tool Name="VCPostBuildEventTool" CommandLine="copy "$(TargetPath)" \tfstats"/> <Tool Name="VCPreBuildEventTool"/> <Tool Name="VCPreLinkEventTool"/> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG" Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> <Tool Name="VCXMLDataGeneratorTool"/> <Tool Name="VCWebDeploymentTool"/> <Tool Name="VCManagedWrapperGeneratorTool"/> <Tool Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> </Configurations> <References> </References> <Files> <Filter Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File RelativePath="FolderSelectProps.cpp"> </File> <File RelativePath="LogSelectProps.cpp"> </File> <File RelativePath="PersistentString.cpp"> </File> <File RelativePath="propsht.cpp"> </File> <File RelativePath="StdAfx.cpp"> </File> <File RelativePath="SwitchProps.cpp"> </File> <File RelativePath="UI.cpp"> </File> <File RelativePath="UI.rc"> </File> <File RelativePath="UIDlg.cpp"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl"> <File RelativePath="FolderSelectProps.h"> </File> <File RelativePath="LogSelectProps.h"> </File> <File RelativePath="PersistentString.h"> </File> <File RelativePath="propsht.h"> </File> <File RelativePath="Resource.h"> </File> <File RelativePath="StdAfx.h"> </File> <File RelativePath="SwitchProps.h"> </File> <File RelativePath="UI.h"> </File> <File RelativePath="UIDlg.h"> </File> </Filter> <Filter Name="Resource Files" Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"> <File RelativePath="res\UI.ico"> </File> <File RelativePath="res\UI.rc2"> </File> </Filter> <File RelativePath="ReadMe.txt"> </File> </Files> <Globals> </Globals> </VisualStudioProject>
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